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path: root/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp (follow)
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* shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loopLiam2024-01-111-0/+51
* Merge pull request #12437 from ameerj/gl-amd-fixesliamwhite2024-01-041-1/+1
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| * spirv_emit_context: Fix BaseInstance for OGL spirvAmeer J2023-12-221-1/+1
* | shader_recompiler: use default value for clip distances arrayLiam2023-12-271-7/+13
* | shader_recompiler: respect clip distance limits in indexed storeLiam2023-12-271-18/+28
* | shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-9/+13
* | shader_recompiler: use minimal clip distance arrayLiam2023-12-191-1/+2
* | shader_recompiler: ignore clip distances beyond driver support levelLiam2023-12-191-1/+1
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* shader_recompiler: Align SSBO offsets in GlobalMemory functionsAmeer J2023-11-011-1/+3
* emit_spirv: fix incorrect use of descriptor index in image atomicsLiam2023-09-221-6/+1
* shader_recompiler: skip sampler for buffer textures (#11435)liamwhite2023-09-141-2/+1
* shader_recompiler: always declare image format for image buffersLiam2023-09-021-1/+6
* Remove memory allocations in some hot pathsKelebek12023-06-221-1/+1
* Implement scaled vertex buffer format emulationBilly Laws2023-06-031-21/+40
* Define SampleMask as an arrayKelebek12023-04-301-1/+2
* spirv: Fix TXQ with MSAA texturesameerj2023-01-291-0/+1
* spirv: fix multisampled image fetchLiam2023-01-231-2/+3
* Run clang-formatBilly Laws2023-01-051-2/+3
* shader_recompiler: SPIRV: Only enable int64 feature when supportedBilly Laws2023-01-051-1/+1
* Vulkan: Add a workaround for input_position on Adreno driversBilly Laws2023-01-051-9/+33
* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+3
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+10
* spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationIdLiam2022-12-141-0/+2
* spirv_emit_context: add missing flat decorationLiam2022-11-191-0/+1
* Merge pull request #9253 from vonchenplus/attr_layerliamwhite2022-11-191-0/+4
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| * shader: Implement miss attribute layerFengChen2022-11-171-0/+4
* | video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+4
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+31
* video_code: support rectangle textureFengChen2022-08-251-0/+1
* Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.Kelebek12022-07-291-2/+3
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam2022-04-011-10/+11
* Include <bit> header when std::count{r,l}_zero is usedBilly Laws2022-03-221-0/+1
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* Address review commentsLiam2022-03-171-9/+2
* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-0/+64
* shader_recompiler: fix potential OOB accessv19932022-01-171-3/+4
* Remove spirv handle legacy related codevonchenplus2021-12-181-143/+0
* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-0/+1585