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path: root/src/shader_recompiler/backend/spirv/emit_context.h (follow)
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* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-231-1/+3
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-1/+0
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-8/+1
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+1
* spirv: Workaround image unsigned offset bugReinUsesLisp2021-07-231-4/+21
* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-231-1/+14
* shader: Implement indexed texturesReinUsesLisp2021-07-231-1/+10
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+8
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-231-1/+1
* spirv: Fix implicit lod typeReinUsesLisp2021-07-231-0/+4
* spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp2021-07-231-0/+17
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+2
* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-2/+8
* spirv: Implement image buffersReinUsesLisp2021-07-231-0/+7
* spirv: Implement Layer storesReinUsesLisp2021-07-231-0/+1
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-1/+7
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-14/+35
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+1
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+20
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-1/+8
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-1/+1
* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+5
* shader: Implement indexed attributesFernandoS272021-07-231-0/+4
* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+5
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-1/+1
* shader: Address FeedbackFernandoS272021-07-231-2/+0
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+3
* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-231-2/+0
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+3
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+1
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+2
* shader: Add PointSize attributeameerj2021-07-231-0/+1
* shader: Implement FSWZADDameerj2021-07-231-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+21
* shader: Implement front faceReinUsesLisp2021-07-231-0/+1
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-1/+2
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-3/+7
* shader: Implement VOTEameerj2021-07-231-1/+2
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-2/+12
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-2/+16
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-3/+19
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+7
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-1/+4
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-2/+4
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+67