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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-17 08:19:54 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:28 +0200
commitc9e4609d87570fc407014cd4b34a60611ad63fac (patch)
treeb0249d79349ff6e3b54948755750f61dea8fd0bf /src/shader_recompiler/backend/spirv/emit_context.h
parentspirv: Use explicit lods outside of fragment shaders (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_context.h')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 9db2b0c94..7567fdcac 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -101,6 +101,10 @@ public:
return Constant(U32[1], value);
}
+ Id Const(f32 value) {
+ return Constant(F32[1], value);
+ }
+
Id Const(u32 element_1, u32 element_2) {
return ConstantComposite(U32[2], Const(element_1), Const(element_2));
}