Commit message (Collapse) | Author | Age | Files | Lines | |
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* | chore: make yuzu REUSE compliant | Andrea Pappacoda | 2022-07-27 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | ||||
* | CMakeLists: Make variable shadowing a compile-time error | Morph | 2022-06-14 | 1 | -3/+0 |
| | | | | Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug. | ||||
* | shader_recompiler: Rename backend emit_context files | ameerj | 2021-12-05 | 1 | -6/+6 |
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* | shader: Fix resolution scaling pass | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Add int64 to int32 lowering pass | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Split profile and runtime info headers | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add support for native 16-bit floats | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 2021-07-23 | 1 | -1/+0 |
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* | glsl: Rework variable allocator to allow for variable reuse | ameerj | 2021-07-23 | 1 | -2/+2 |
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* | glsl: Initial backend | ameerj | 2021-07-23 | 1 | -0/+26 |
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* | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | glasm: Implement image atomics | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 2021-07-23 | 1 | -4/+30 |
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* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Remove shader util | ReinUsesLisp | 2021-07-23 | 1 | -6/+0 |
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* | shader: Implement VertexA stage | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | cmake: Link to common in shader_recompiler | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Move microinstruction header to the value header | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement OUT | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Stub ISBERD | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement ATOM/S and RED | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Address feedback + clang format | lat9nq | 2021-07-23 | 1 | -0/+2 |
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* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader: Implement AL2P | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement MEMBAR | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement TXD | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TMML partially | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TLDS | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TLD | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TLD4S. | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -1/+2 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement F2F | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement DMUL and DFMA | ameerj | 2021-07-23 | 1 | -0/+2 |
| | | | | Also add a missing const on DADD | ||||
* | shader: Implement HSETP2 | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement HSET2 | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement HMUL2 | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement HFMA2 | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Refactor half floating instructions | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | shader: Implement DADD | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement CSET and CSETP | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement FSET and FSETP | ameerj | 2021-07-23 | 1 | -0/+2 |
| | | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode. | ||||
* | shader: Implement TEXS | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -4/+2 |
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* | shader: Implement FMNMX | ameerj | 2021-07-23 | 1 | -0/+1 |
| | | | | And add a const in FCMP | ||||
* | shader: Implement FCMP | ameerj | 2021-07-23 | 1 | -0/+1 |
| | | | | still need to configure some settings for NV denorm flush and intel NaN | ||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement R2P | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement SHF | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement LEA | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement I2I | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement HADD2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement LOP and LOP3 | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement IADD3 | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement PSETP | ameerj | 2021-07-23 | 1 | -1/+2 |
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* | Implement PSET, refactor common comparison funcs | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement FLO | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement ISET, add common_funcs | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement ICMP | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement IMNMX | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement BFI | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement BFE | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement POPC | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement SHR | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement SEL | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -3/+2 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -3/+10 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -1/+14 |
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* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 1 | -5/+9 |
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* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Initial instruction support | ReinUsesLisp | 2021-07-23 | 1 | -2/+11 |
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* | shader: SSA and dominance | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+86 |