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* core, network: Add ability to proxy socket packetsFearlessTobi2022-08-151-102/+68
* network: Address review commentsFearlessTobi2022-07-251-71/+71
* network, yuzu: Make copyright headers SPDX-compliantFearlessTobi2022-07-251-3/+2
* network, yuzu: Improve variable naming and style consistencyFearlessTobi2022-07-251-8/+8
* common: multiplayer: Use GameInfo typegerman772022-07-251-5/+3
* Address second part of review commentsFearlessTobi2022-07-251-3/+4
* Fix compilation on linux gccFearlessTobi2022-07-251-9/+10
* yuzu: Add ui files for multiplayer roomsFearlessTobi2022-07-251-4/+4
* network: Add initial files and enet dependencyFearlessTobi2022-07-251-0/+1111
* Massive removal of unused modulesJames Rowe2018-01-131-497/+0
* Added missing parts in libnetwork (#2838)B3n302017-08-191-21/+63
* Network: Moved NintendoOUI initalization to RoomMember constructorB3n302017-07-261-2/+3
* Network: Changed timeout for receiving packets to 100msB3n302017-07-161-13/+13
* Network: Propagate Room closing to connected membersB3n302017-07-161-0/+21
* Network: Made send async in RoomMemberB3n302017-07-161-4/+31
* Network: Send the game titleB3n302017-07-161-25/+69
* Network: Enable sending and receiving chat messagesB3n302017-07-161-0/+38
* Network: Handle the disconnect of a clientB3n302017-07-161-1/+18
* Network: Enable to send WifiPacketsB3n302017-07-161-1/+18
* Network: Handle join request in RoomB3n302017-07-161-1/+199
* Network: Threads for Room and RoomMemberB3n302017-07-161-3/+35
* Implement basic virtual Room support based on enet (#2803)B3n302017-07-071-0/+60