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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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nvflinger
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nvflinger.cpp
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Author
Age
Files
Lines
*
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
2018-11-29
1
-6
/
+4
*
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2018-11-29
1
-4
/
+9
*
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
1
-6
/
+6
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
1
-0
/
+3
*
core: Make the main System class use the PImpl idiom
Lioncash
2018-08-31
1
-1
/
+2
*
kernel: Eliminate kernel global state
Lioncash
2018-08-29
1
-1
/
+2
*
nvdrv: Get rid of global std::weak_ptr
Lioncash
2018-08-08
1
-3
/
+4
*
Merge pull request #957 from lioncash/event
bunnei
2018-08-07
1
-1
/
+1
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\
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*
nvflinger: Correct typo in name of composition event
Lioncash
2018-08-07
1
-1
/
+1
*
|
nvflinger: Get rid of indirect inclusions
Lioncash
2018-08-07
1
-0
/
+3
*
|
nvflinger: Use std::string_view in OpenDisplay()
Lioncash
2018-08-07
1
-1
/
+1
|
/
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+4
*
core_timing: Split off utility functions into core_timing_util
MerryMage
2018-07-24
1
-0
/
+1
*
nvflinger: Emplace Display instances directly
Lioncash
2018-07-19
1
-9
/
+4
*
vi: Partially implement buffer crop parameters.
bunnei
2018-07-18
1
-1
/
+2
*
nvflinger: Fix for BufferQueue event handling.
bunnei
2018-07-17
1
-3
/
+0
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-1
/
+1
*
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
2018-04-30
1
-1
/
+1
*
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
1
-1
/
+1
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
1
-4
/
+2
*
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
2018-04-19
1
-0
/
+3
*
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
2018-03-03
1
-0
/
+3
*
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
2018-02-14
1
-0
/
+2
*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
1
-1
/
+1
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
1
-0
/
+161