Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | hle/service: Default constructors and destructors in the cpp file where applicable | Lioncash | 2018-09-11 | 1 | -2/+2 |
* | nvmap: Return the address of the nvmap object when Freeing it for the last time. | Subv | 2018-07-01 | 1 | -1/+1 |
* | correct placement and add size check | greggameplayer | 2018-05-23 | 1 | -21/+25 |
* | GPU: Implemented the nvmap Free ioctl. | Subv | 2018-05-20 | 1 | -1/+13 |
* | service: Use nested namespace specifiers where applicable | Lioncash | 2018-04-20 | 1 | -6/+2 |
* | nvmap: Refactor to expose nvmap objects. | bunnei | 2018-02-08 | 1 | -3/+11 |
* | Extra nvdrv support (#162) | David | 2018-02-06 | 1 | -1/+1 |
* | nvmap: Make IoctlCommands an enum class | Lioncash | 2018-01-21 | 1 | -6/+6 |
* | NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. | Subv | 2018-01-17 | 1 | -2/+2 |
* | yuzu: Update license text to be consistent across project. | bunnei | 2018-01-13 | 1 | -1/+1 |
* | NV: Move the nv device nodes to their own directory and namespace. | Subv | 2018-01-11 | 1 | -0/+108 |