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* CMakeLists: Treat -Wsign-compare as an error on GCC/ClangMorph2021-07-061-3/+0
| | | | Treats (un)signed comparison mismatches as errors to be consistent with MSVC
* Add SDL2 audio backendClément Gallet2021-06-061-0/+5
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* audren: Implement I3dl2ReverbChloe Marcec2021-02-131-0/+2
| | | | Most notable fix is the voices in Fire Emblem Three Houses
* audio_core: Make shadowing and unused parameters errorsLioncash2020-12-031-0/+2
| | | | Moves the audio code closer to enabling warnings as errors in general.
* core: Fix clang build pt.2Lioncash2020-10-211-2/+5
| | | | Resolves the clang build issue in a more unintrusive way.
* Revert "core: Fix clang build"bunnei2020-10-211-3/+2
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* core: Fix clang buildLioncash2020-10-181-2/+3
| | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
* audio_core/CMakeLists: Make warnings consistent with coreLioncash2020-10-131-0/+3
| | | | Normalizes the warnings shared between audio_core and core.
* audio_core: Resolve sign conversion warningsLioncash2020-09-251-0/+10
| | | | | | While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase.
* audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec2020-07-251-0/+16
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* audio_renderer: Preliminary BehaviorInfo (#3736)David2020-04-211-0/+3
| | | | | | | | | | | | | * audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues
* audio_core: Add audio stretcherMerryMage2018-09-081-0/+2
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* Add audio stretching supportfearlessTobi2018-09-081-0/+1
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* audio_core: InterpolateMerryMage2018-08-131-0/+2
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* audio_core: Implement low-pass filterMerryMage2018-08-131-2/+4
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* Make building cubeb optionalKAMiKAZOW2018-08-071-2/+2
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* audio_core: Implement audren_u audio playback.bunnei2018-08-051-0/+2
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* audio_core: Port codec code from Citra for ADPCM decoding.bunnei2018-08-051-0/+2
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* audio_core: Implement Sink and SinkStream interfaces with cubeb.bunnei2018-07-311-0/+7
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* audio_core: Add interfaces for Sink and SinkStream.bunnei2018-07-311-0/+5
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* audio_core: Add initial code for keeping track of audout state.bunnei2018-07-281-0/+11
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* Massive removal of unused modulesJames Rowe2018-01-131-44/+0
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* CMake: Add SoundTouch include path to target propertyYuri Kunde Schlesner2017-05-281-2/+0
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* CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner2017-05-281-2/+1
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* CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner2017-05-281-3/+4
| | | | | | | | | | Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
* DSP/HLE: Implement mixer processingMerryMage2016-05-191-0/+2
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* AudioCore: Implement time stretcher (#1737)Maribel2016-05-151-0/+2
| | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* Merge pull request #1736 from MerryMage/sdl2-sinkbunnei2016-05-071-0/+11
|\ | | | | AudioCore: SDL2 Sink
| * AudioCore: SDL2 SinkMerryMage2016-05-071-0/+11
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* | DSP/HLE: Implement Source processingMerryMage2016-05-031-0/+2
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* AudioCore: List of sink typesMerryMage2016-04-301-0/+2
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* AudioCore: Implement NullSinkMerryMage2016-04-301-0/+1
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* Merge pull request #1723 from MerryMage/audio-interpbunnei2016-04-291-0/+2
|\ | | | | AudioCore: Implement interpolation
| * AudioCore: Implement interpolationMerryMage2016-04-291-0/+2
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* | Externals: Add soundtouchMerryMage2016-04-281-1/+4
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* DSP: Implement audio filters (simple, biquad)MerryMage2016-03-281-0/+3
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* DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage2016-03-241-0/+2
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* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+16
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.