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-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
-rw-r--r--src/video_core/debug_utils/debug_utils.h2
-rw-r--r--src/video_core/pica.h97
-rw-r--r--src/video_core/regs_shader.h104
-rw-r--r--src/video_core/shader/shader.cpp4
-rw-r--r--src/video_core/shader/shader.h4
-rw-r--r--src/video_core/shader/shader_interpreter.cpp2
-rw-r--r--src/video_core/shader/shader_interpreter.h2
9 files changed, 116 insertions, 102 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index c8d2675ae..2b0bf0960 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -36,6 +36,7 @@ set(HEADERS
regs_lighting.h
regs_pipeline.h
regs_rasterizer.h
+ regs_shader.h
regs_texturing.h
renderer_base.h
renderer_opengl/gl_rasterizer.h
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 81cd35cd9..ec8a9ee4a 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -88,7 +88,7 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils {
-void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
+void DumpShader(const std::string& filename, const ShaderRegs& config,
const Shader::ShaderSetup& setup,
const RasterizerRegs::VSOutputAttributes* output_attributes) {
struct StuffToWrite {
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index e58b76d41..44d5af462 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -182,7 +182,7 @@ namespace DebugUtils {
#define PICA_DUMP_TEXTURES 0
#define PICA_LOG_TEV 0
-void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
+void DumpShader(const std::string& filename, const ShaderRegs& config,
const Shader::ShaderSetup& setup,
const RasterizerRegs::VSOutputAttributes* output_attributes);
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 765fa5dd4..099dc84f0 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -22,6 +22,7 @@
#include "video_core/regs_lighting.h"
#include "video_core/regs_pipeline.h"
#include "video_core/regs_rasterizer.h"
+#include "video_core/regs_shader.h"
#include "video_core/regs_texturing.h"
namespace Pica {
@@ -57,97 +58,8 @@ struct Regs {
FramebufferRegs framebuffer;
LightingRegs lighting;
PipelineRegs pipeline;
-
- struct ShaderConfig {
- BitField<0, 16, u32> bool_uniforms;
-
- union {
- BitField<0, 8, u32> x;
- BitField<8, 8, u32> y;
- BitField<16, 8, u32> z;
- BitField<24, 8, u32> w;
- } int_uniforms[4];
-
- INSERT_PADDING_WORDS(0x4);
-
- union {
- // Number of input attributes to shader unit - 1
- BitField<0, 4, u32> max_input_attribute_index;
- };
-
- // Offset to shader program entry point (in words)
- BitField<0, 16, u32> main_offset;
-
- /// Maps input attributes to registers. 4-bits per attribute, specifying a register index
- u32 input_attribute_to_register_map_low;
- u32 input_attribute_to_register_map_high;
-
- unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
- u64 map = ((u64)input_attribute_to_register_map_high << 32) |
- (u64)input_attribute_to_register_map_low;
- return (map >> (attribute_index * 4)) & 0b1111;
- }
-
- BitField<0, 16, u32> output_mask;
-
- // 0x28E, CODETRANSFER_END
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- enum Format : u32 {
- FLOAT24 = 0,
- FLOAT32 = 1,
- };
-
- bool IsFloat32() const {
- return format == FLOAT32;
- }
-
- union {
- // Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
- // indices
- // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
- BitField<0, 7, u32> index;
-
- BitField<31, 1, Format> format;
- };
-
- // Writing to these registers sets the current uniform.
- u32 set_value[8];
-
- } uniform_setup;
-
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- // Offset of the next instruction to write code to.
- // Incremented with each instruction write.
- u32 offset;
-
- // Writing to these registers sets the "current" word in the shader program.
- u32 set_word[8];
- } program;
-
- INSERT_PADDING_WORDS(0x1);
-
- // This register group is used to load an internal table of swizzling patterns,
- // which are indexed by each shader instruction to specify vector component swizzling.
- struct {
- // Offset of the next swizzle pattern to write code to.
- // Incremented with each instruction write.
- u32 offset;
-
- // Writing to these registers sets the current swizzle pattern in the table.
- u32 set_word[8];
- } swizzle_patterns;
-
- INSERT_PADDING_WORDS(0x2);
- };
-
- ShaderConfig gs;
- ShaderConfig vs;
-
+ ShaderRegs gs;
+ ShaderRegs vs;
INSERT_PADDING_WORDS(0x20);
// Map register indices to names readable by humans
@@ -247,9 +159,6 @@ ASSERT_REG_POSITION(vs, 0x2b0);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
-static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32),
- "ShaderConfig structure has incorrect size");
-
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
// anyway.
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
diff --git a/src/video_core/regs_shader.h b/src/video_core/regs_shader.h
new file mode 100644
index 000000000..ddb1ee451
--- /dev/null
+++ b/src/video_core/regs_shader.h
@@ -0,0 +1,104 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace Pica {
+
+struct ShaderRegs {
+ BitField<0, 16, u32> bool_uniforms;
+
+ union {
+ BitField<0, 8, u32> x;
+ BitField<8, 8, u32> y;
+ BitField<16, 8, u32> z;
+ BitField<24, 8, u32> w;
+ } int_uniforms[4];
+
+ INSERT_PADDING_WORDS(0x4);
+
+ union {
+ // Number of input attributes to shader unit - 1
+ BitField<0, 4, u32> max_input_attribute_index;
+ };
+
+ // Offset to shader program entry point (in words)
+ BitField<0, 16, u32> main_offset;
+
+ /// Maps input attributes to registers. 4-bits per attribute, specifying a register index
+ u32 input_attribute_to_register_map_low;
+ u32 input_attribute_to_register_map_high;
+
+ unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
+ u64 map = ((u64)input_attribute_to_register_map_high << 32) |
+ (u64)input_attribute_to_register_map_low;
+ return (map >> (attribute_index * 4)) & 0b1111;
+ }
+
+ BitField<0, 16, u32> output_mask;
+
+ // 0x28E, CODETRANSFER_END
+ INSERT_PADDING_WORDS(0x2);
+
+ struct {
+ enum Format : u32 {
+ FLOAT24 = 0,
+ FLOAT32 = 1,
+ };
+
+ bool IsFloat32() const {
+ return format == FLOAT32;
+ }
+
+ union {
+ // Index of the next uniform to write to
+ // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
+ // indices
+ // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
+ BitField<0, 7, u32> index;
+
+ BitField<31, 1, Format> format;
+ };
+
+ // Writing to these registers sets the current uniform.
+ u32 set_value[8];
+
+ } uniform_setup;
+
+ INSERT_PADDING_WORDS(0x2);
+
+ struct {
+ // Offset of the next instruction to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
+
+ // Writing to these registers sets the "current" word in the shader program.
+ u32 set_word[8];
+ } program;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ // This register group is used to load an internal table of swizzling patterns,
+ // which are indexed by each shader instruction to specify vector component swizzling.
+ struct {
+ // Offset of the next swizzle pattern to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
+
+ // Writing to these registers sets the current swizzle pattern in the table.
+ u32 set_word[8];
+ } swizzle_patterns;
+
+ INSERT_PADDING_WORDS(0x2);
+};
+
+static_assert(sizeof(ShaderRegs) == 0x30 * sizeof(u32), "ShaderRegs struct has incorrect size");
+
+} // namespace Pica
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 916ea8823..840777a66 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -66,7 +66,7 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, Attri
return ret;
}
-void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input) {
+void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
const unsigned max_attribute = config.max_input_attribute_index;
for (unsigned attr = 0; attr <= max_attribute; ++attr) {
@@ -75,7 +75,7 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
}
}
-void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
+void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
unsigned int output_i = 0;
for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
output.attr[output_i++] = registers.output[reg];
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index e4b68f958..a469e294b 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -116,9 +116,9 @@ struct UnitState {
* @param config Shader configuration registers corresponding to the unit.
* @param input Attribute buffer to load into the input registers.
*/
- void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
+ void LoadInput(const ShaderRegs& config, const AttributeBuffer& input);
- void WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output);
+ void WriteOutput(const ShaderRegs& config, AttributeBuffer& output);
};
struct ShaderSetup {
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 81522b8f5..f4d1c46c5 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -669,7 +669,7 @@ void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
const AttributeBuffer& input,
- const Regs::ShaderConfig& config) const {
+ const ShaderRegs& config) const {
UnitState state;
DebugData<true> debug_data;
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index d7a61e122..5682b3a39 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -23,7 +23,7 @@ public:
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
- const Regs::ShaderConfig& config) const;
+ const ShaderRegs& config) const;
};
} // namespace