summaryrefslogtreecommitdiffstats
path: root/src/video_core/pica.h
blob: 765fa5dd40ecc2eca51fac1d901540f8e6428944 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <cstddef>
#include <string>

#ifndef _MSC_VER
#include <type_traits> // for std::enable_if
#endif

#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_pipeline.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"

namespace Pica {

// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
//       when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
//       For details cf.
//       https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
//       Hopefully, this will be fixed sometime in the future.
//       For lack of better alternatives, we currently hardcode the offsets when constant
//       expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
//       will then make sure the offsets indeed match the automatically calculated ones).
#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
//       really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
//       and then performs a (no-op) cast to size_t iff the second argument matches the expected
//       field offset. Otherwise, the compiler will fail to compile this code.
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index)                             \
    ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name),               \
                              size_t>::type)PICA_REG_INDEX(field_name))
#endif // _MSC_VER

struct Regs {
    INSERT_PADDING_WORDS(0x10);
    u32 trigger_irq;
    INSERT_PADDING_WORDS(0x2f);
    RasterizerRegs rasterizer;
    TexturingRegs texturing;
    FramebufferRegs framebuffer;
    LightingRegs lighting;
    PipelineRegs pipeline;

    struct ShaderConfig {
        BitField<0, 16, u32> bool_uniforms;

        union {
            BitField<0, 8, u32> x;
            BitField<8, 8, u32> y;
            BitField<16, 8, u32> z;
            BitField<24, 8, u32> w;
        } int_uniforms[4];

        INSERT_PADDING_WORDS(0x4);

        union {
            // Number of input attributes to shader unit - 1
            BitField<0, 4, u32> max_input_attribute_index;
        };

        // Offset to shader program entry point (in words)
        BitField<0, 16, u32> main_offset;

        /// Maps input attributes to registers. 4-bits per attribute, specifying a register index
        u32 input_attribute_to_register_map_low;
        u32 input_attribute_to_register_map_high;

        unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
            u64 map = ((u64)input_attribute_to_register_map_high << 32) |
                      (u64)input_attribute_to_register_map_low;
            return (map >> (attribute_index * 4)) & 0b1111;
        }

        BitField<0, 16, u32> output_mask;

        // 0x28E, CODETRANSFER_END
        INSERT_PADDING_WORDS(0x2);

        struct {
            enum Format : u32 {
                FLOAT24 = 0,
                FLOAT32 = 1,
            };

            bool IsFloat32() const {
                return format == FLOAT32;
            }

            union {
                // Index of the next uniform to write to
                // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
                // indices
                // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
                BitField<0, 7, u32> index;

                BitField<31, 1, Format> format;
            };

            // Writing to these registers sets the current uniform.
            u32 set_value[8];

        } uniform_setup;

        INSERT_PADDING_WORDS(0x2);

        struct {
            // Offset of the next instruction to write code to.
            // Incremented with each instruction write.
            u32 offset;

            // Writing to these registers sets the "current" word in the shader program.
            u32 set_word[8];
        } program;

        INSERT_PADDING_WORDS(0x1);

        // This register group is used to load an internal table of swizzling patterns,
        // which are indexed by each shader instruction to specify vector component swizzling.
        struct {
            // Offset of the next swizzle pattern to write code to.
            // Incremented with each instruction write.
            u32 offset;

            // Writing to these registers sets the current swizzle pattern in the table.
            u32 set_word[8];
        } swizzle_patterns;

        INSERT_PADDING_WORDS(0x2);
    };

    ShaderConfig gs;
    ShaderConfig vs;

    INSERT_PADDING_WORDS(0x20);

    // Map register indices to names readable by humans
    // Used for debugging purposes, so performance is not an issue here
    static std::string GetCommandName(int index);

    static constexpr size_t NumIds() {
        return sizeof(Regs) / sizeof(u32);
    }

    const u32& operator[](int index) const {
        const u32* content = reinterpret_cast<const u32*>(this);
        return content[index];
    }

    u32& operator[](int index) {
        u32* content = reinterpret_cast<u32*>(this);
        return content[index];
    }

private:
    /*
     * Most physical addresses which Pica registers refer to are 8-byte aligned.
     * This function should be used to get the address from a raw register value.
     */
    static inline u32 DecodeAddressRegister(u32 register_value) {
        return register_value * 8;
    }
};

// TODO: MSVC does not support using offsetof() on non-static data members even though this
//       is technically allowed since C++11. This macro should be enabled once MSVC adds
//       support for that.
#ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position)                                                  \
    static_assert(offsetof(Regs, field_name) == position * 4,                                      \
                  "Field " #field_name " has invalid position")

ASSERT_REG_POSITION(trigger_irq, 0x10);

ASSERT_REG_POSITION(rasterizer, 0x40);
ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);

ASSERT_REG_POSITION(texturing, 0x80);
ASSERT_REG_POSITION(texturing.texture0_enable, 0x80);
ASSERT_REG_POSITION(texturing.texture0, 0x81);
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
ASSERT_REG_POSITION(texturing.texture1, 0x91);
ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
ASSERT_REG_POSITION(texturing.texture2, 0x99);
ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0);
ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
ASSERT_REG_POSITION(texturing.fog_color, 0xe1);
ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6);
ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8);
ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);

ASSERT_REG_POSITION(framebuffer, 0x100);
ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);

ASSERT_REG_POSITION(lighting, 0x140);

ASSERT_REG_POSITION(pipeline, 0x200);
ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200);
ASSERT_REG_POSITION(pipeline.index_array, 0x227);
ASSERT_REG_POSITION(pipeline.num_vertices, 0x228);
ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a);
ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e);
ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(pipeline.command_buffer, 0x238);
ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245);
ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e);
ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f);

ASSERT_REG_POSITION(gs, 0x280);
ASSERT_REG_POSITION(vs, 0x2b0);

#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)

static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32),
              "ShaderConfig structure has incorrect size");

// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
// anyway.
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
              "Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
              "Register set structure smaller than it should be");

/// Initialize Pica state
void Init();

/// Shutdown Pica state
void Shutdown();

} // namespace