summaryrefslogtreecommitdiffstats
path: root/src/video_core/texture_cache/texture_cache.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r--src/video_core/texture_cache/texture_cache.h121
1 files changed, 57 insertions, 64 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index c8f8d659d..88fe3e25f 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -52,11 +52,9 @@ using RenderTargetConfig = Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig;
template <typename TSurface, typename TView>
class TextureCache {
- using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface>>;
- using IntervalType = typename IntervalMap::interval_type;
public:
- void InvalidateRegion(CacheAddr addr, std::size_t size) {
+ void InvalidateRegion(VAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
for (const auto& surface : GetSurfacesInRegion(addr, size)) {
@@ -76,7 +74,7 @@ public:
guard_samplers = new_guard;
}
- void FlushRegion(CacheAddr addr, std::size_t size) {
+ void FlushRegion(VAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
auto surfaces = GetSurfacesInRegion(addr, size);
@@ -99,9 +97,9 @@ public:
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
}
- const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
- const auto cache_addr{ToCacheAddr(host_ptr)};
- if (!cache_addr) {
+ const std::optional<VAddr> cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
+ if (!cpu_addr) {
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
}
@@ -110,7 +108,7 @@ public:
}
const auto params{SurfaceParams::CreateForTexture(format_lookup_table, tic, entry)};
- const auto [surface, view] = GetSurface(gpu_addr, cache_addr, params, true, false);
+ const auto [surface, view] = GetSurface(gpu_addr, *cpu_addr, params, true, false);
if (guard_samplers) {
sampled_textures.push_back(surface);
}
@@ -124,13 +122,13 @@ public:
if (!gpu_addr) {
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
}
- const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
- const auto cache_addr{ToCacheAddr(host_ptr)};
- if (!cache_addr) {
+ const std::optional<VAddr> cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
+ if (!cpu_addr) {
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
}
const auto params{SurfaceParams::CreateForImage(format_lookup_table, tic, entry)};
- const auto [surface, view] = GetSurface(gpu_addr, cache_addr, params, true, false);
+ const auto [surface, view] = GetSurface(gpu_addr, *cpu_addr, params, true, false);
if (guard_samplers) {
sampled_textures.push_back(surface);
}
@@ -159,14 +157,14 @@ public:
SetEmptyDepthBuffer();
return {};
}
- const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
- const auto cache_addr{ToCacheAddr(host_ptr)};
- if (!cache_addr) {
+ const std::optional<VAddr> cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
+ if (!cpu_addr) {
SetEmptyDepthBuffer();
return {};
}
const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)};
- auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true);
+ auto surface_view = GetSurface(gpu_addr, *cpu_addr, depth_params, preserve_contents, true);
if (depth_buffer.target)
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
depth_buffer.target = surface_view.first;
@@ -199,15 +197,15 @@ public:
return {};
}
- const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
- const auto cache_addr{ToCacheAddr(host_ptr)};
- if (!cache_addr) {
+ const std::optional<VAddr> cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
+ if (!cpu_addr) {
SetEmptyColorBuffer(index);
return {};
}
auto surface_view =
- GetSurface(gpu_addr, cache_addr, SurfaceParams::CreateForFramebuffer(system, index),
+ GetSurface(gpu_addr, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
preserve_contents, true);
if (render_targets[index].target)
render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
@@ -257,27 +255,26 @@ public:
const GPUVAddr src_gpu_addr = src_config.Address();
const GPUVAddr dst_gpu_addr = dst_config.Address();
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
- const auto dst_host_ptr{system.GPU().MemoryManager().GetPointer(dst_gpu_addr)};
- const auto dst_cache_addr{ToCacheAddr(dst_host_ptr)};
- const auto src_host_ptr{system.GPU().MemoryManager().GetPointer(src_gpu_addr)};
- const auto src_cache_addr{ToCacheAddr(src_host_ptr)};
+ const std::optional<VAddr> dst_cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(dst_gpu_addr);
+ const std::optional<VAddr> src_cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(src_gpu_addr);
std::pair<TSurface, TView> dst_surface =
- GetSurface(dst_gpu_addr, dst_cache_addr, dst_params, true, false);
+ GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false);
std::pair<TSurface, TView> src_surface =
- GetSurface(src_gpu_addr, src_cache_addr, src_params, true, false);
+ GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false);
ImageBlit(src_surface.second, dst_surface.second, copy_config);
dst_surface.first->MarkAsModified(true, Tick());
}
- TSurface TryFindFramebufferSurface(const u8* host_ptr) {
- const CacheAddr cache_addr = ToCacheAddr(host_ptr);
- if (!cache_addr) {
+ TSurface TryFindFramebufferSurface(VAddr addr) {
+ if (!addr) {
return nullptr;
}
- const CacheAddr page = cache_addr >> registry_page_bits;
+ const VAddr page = addr >> registry_page_bits;
std::vector<TSurface>& list = registry[page];
for (auto& surface : list) {
- if (surface->GetCacheAddr() == cache_addr) {
+ if (surface->GetCpuAddr() == addr) {
return surface;
}
}
@@ -338,18 +335,14 @@ protected:
void Register(TSurface surface) {
const GPUVAddr gpu_addr = surface->GetGpuAddr();
- const CacheAddr cache_ptr = ToCacheAddr(system.GPU().MemoryManager().GetPointer(gpu_addr));
const std::size_t size = surface->GetSizeInBytes();
const std::optional<VAddr> cpu_addr =
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
- if (!cache_ptr || !cpu_addr) {
+ if (!cpu_addr) {
LOG_CRITICAL(HW_GPU, "Failed to register surface with unmapped gpu_address 0x{:016x}",
gpu_addr);
return;
}
- const bool continuous = system.GPU().MemoryManager().IsBlockContinuous(gpu_addr, size);
- surface->MarkAsContinuous(continuous);
- surface->SetCacheAddr(cache_ptr);
surface->SetCpuAddr(*cpu_addr);
RegisterInnerCache(surface);
surface->MarkAsRegistered(true);
@@ -634,7 +627,7 @@ private:
std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(std::vector<TSurface>& overlaps,
const SurfaceParams& params,
const GPUVAddr gpu_addr,
- const CacheAddr cache_addr,
+ const VAddr cpu_addr,
bool preserve_contents) {
if (params.target == SurfaceTarget::Texture3D) {
bool failed = false;
@@ -659,7 +652,7 @@ private:
failed = true;
break;
}
- const u32 offset = static_cast<u32>(surface->GetCacheAddr() - cache_addr);
+ const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
const auto [x, y, z] = params.GetBlockOffsetXYZ(offset);
modified |= surface->IsModified();
const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
@@ -679,7 +672,7 @@ private:
} else {
for (const auto& surface : overlaps) {
if (!surface->MatchTarget(params.target)) {
- if (overlaps.size() == 1 && surface->GetCacheAddr() == cache_addr) {
+ if (overlaps.size() == 1 && surface->GetCpuAddr() == cpu_addr) {
if (Settings::values.use_accurate_gpu_emulation) {
return std::nullopt;
}
@@ -688,7 +681,7 @@ private:
}
return std::nullopt;
}
- if (surface->GetCacheAddr() != cache_addr) {
+ if (surface->GetCpuAddr() != cpu_addr) {
continue;
}
if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
@@ -722,13 +715,13 @@ private:
* left blank.
* @param is_render Whether or not the surface is a render target.
**/
- std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr,
+ std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const VAddr cpu_addr,
const SurfaceParams& params, bool preserve_contents,
bool is_render) {
// Step 1
// Check Level 1 Cache for a fast structural match. If candidate surface
// matches at certain level we are pretty much done.
- if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
+ if (const auto iter = l1_cache.find(cpu_addr); iter != l1_cache.end()) {
TSurface& current_surface = iter->second;
const auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
@@ -755,7 +748,7 @@ private:
// Step 2
// Obtain all possible overlaps in the memory region
const std::size_t candidate_size = params.GetGuestSizeInBytes();
- auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
+ auto overlaps{GetSurfacesInRegion(cpu_addr, candidate_size)};
// If none are found, we are done. we just load the surface and create it.
if (overlaps.empty()) {
@@ -777,7 +770,7 @@ private:
// Check if it's a 3D texture
if (params.block_depth > 0) {
auto surface =
- Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);
+ Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr, preserve_contents);
if (surface) {
return *surface;
}
@@ -852,16 +845,16 @@ private:
* @param params The parameters on the candidate surface.
**/
Deduction DeduceSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
- const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
- const auto cache_addr{ToCacheAddr(host_ptr)};
+ const std::optional<VAddr> cpu_addr =
+ system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
- if (!cache_addr) {
+ if (!cpu_addr) {
Deduction result{};
result.type = DeductionType::DeductionFailed;
return result;
}
- if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
+ if (const auto iter = l1_cache.find(*cpu_addr); iter != l1_cache.end()) {
TSurface& current_surface = iter->second;
const auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
@@ -880,7 +873,7 @@ private:
}
const std::size_t candidate_size = params.GetGuestSizeInBytes();
- auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
+ auto overlaps{GetSurfacesInRegion(*cpu_addr, candidate_size)};
if (overlaps.empty()) {
Deduction result{};
@@ -1024,10 +1017,10 @@ private:
}
void RegisterInnerCache(TSurface& surface) {
- const CacheAddr cache_addr = surface->GetCacheAddr();
- CacheAddr start = cache_addr >> registry_page_bits;
- const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
- l1_cache[cache_addr] = surface;
+ const VAddr cpu_addr = surface->GetCpuAddr();
+ VAddr start = cpu_addr >> registry_page_bits;
+ const VAddr end = (surface->GetCpuAddrEnd() - 1) >> registry_page_bits;
+ l1_cache[cpu_addr] = surface;
while (start <= end) {
registry[start].push_back(surface);
start++;
@@ -1035,10 +1028,10 @@ private:
}
void UnregisterInnerCache(TSurface& surface) {
- const CacheAddr cache_addr = surface->GetCacheAddr();
- CacheAddr start = cache_addr >> registry_page_bits;
- const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
- l1_cache.erase(cache_addr);
+ const VAddr cpu_addr = surface->GetCpuAddr();
+ VAddr start = cpu_addr >> registry_page_bits;
+ const VAddr end = (surface->GetCpuAddrEnd() - 1) >> registry_page_bits;
+ l1_cache.erase(cpu_addr);
while (start <= end) {
auto& reg{registry[start]};
reg.erase(std::find(reg.begin(), reg.end(), surface));
@@ -1046,18 +1039,18 @@ private:
}
}
- std::vector<TSurface> GetSurfacesInRegion(const CacheAddr cache_addr, const std::size_t size) {
+ std::vector<TSurface> GetSurfacesInRegion(const VAddr cpu_addr, const std::size_t size) {
if (size == 0) {
return {};
}
- const CacheAddr cache_addr_end = cache_addr + size;
- CacheAddr start = cache_addr >> registry_page_bits;
- const CacheAddr end = (cache_addr_end - 1) >> registry_page_bits;
+ const VAddr cpu_addr_end = cpu_addr + size;
+ VAddr start = cpu_addr >> registry_page_bits;
+ const VAddr end = (cpu_addr_end - 1) >> registry_page_bits;
std::vector<TSurface> surfaces;
while (start <= end) {
std::vector<TSurface>& list = registry[start];
for (auto& surface : list) {
- if (!surface->IsPicked() && surface->Overlaps(cache_addr, cache_addr_end)) {
+ if (!surface->IsPicked() && surface->Overlaps(cpu_addr, cpu_addr_end)) {
surface->MarkAsPicked(true);
surfaces.push_back(surface);
}
@@ -1146,14 +1139,14 @@ private:
// large in size.
static constexpr u64 registry_page_bits{20};
static constexpr u64 registry_page_size{1 << registry_page_bits};
- std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
+ std::unordered_map<VAddr, std::vector<TSurface>> registry;
static constexpr u32 DEPTH_RT = 8;
static constexpr u32 NO_RT = 0xFFFFFFFF;
// The L1 Cache is used for fast texture lookup before checking the overlaps
// This avoids calculating size and other stuffs.
- std::unordered_map<CacheAddr, TSurface> l1_cache;
+ std::unordered_map<VAddr, TSurface> l1_cache;
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and