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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index eea090e52..23ed91e27 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -24,8 +24,7 @@ layout (location = 0) out vec4 position;
layout(std140) uniform vs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
)";
@@ -63,7 +62,8 @@ void main() {
out += R"(
// Check if the flip stage is VertexB
- if (flip_stage[0] == 1) {
+ // Config pack's second value is flip_stage
+ if (config_pack[1] == 1) {
// Viewport can be flipped, which is unsupported by glViewport
position.xy *= viewport_flip.xy;
}
@@ -71,7 +71,7 @@ void main() {
// TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
// For now, this is here to bring order in lieu of proper emulation
- if (flip_stage[0] == 1) {
+ if (config_pack[1] == 1) {
position.w = 1.0;
}
}
@@ -101,8 +101,7 @@ layout (location = 0) out vec4 position;
layout (std140) uniform gs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
@@ -139,8 +138,7 @@ layout (location = 0) in vec4 position;
layout (std140) uniform fs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};