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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp22
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp66
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp170
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image_atomic.cpp0
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h7
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp6
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp66
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp98
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp37
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp61
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp32
11 files changed, 251 insertions, 314 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index e69de29bb..59522fdbd 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -0,0 +1,22 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/exception.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitJoin(EmitContext&) {
+ throw NotImplementedException("Join shouldn't be emitted");
+}
+
+void EmitDemoteToHelperInvocation(EmitContext& ctx,
+ [[maybe_unused]] std::string_view continue_label) {
+ ctx.Add("discard;");
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index 9ed5bb319..8d823e466 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -14,8 +14,7 @@ void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertS16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddS32("{}=int(float({}))&0xffff;", inst, value);
}
@@ -29,13 +28,11 @@ void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertS32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddS32("{}=int(float({}));", inst, value);
}
-void EmitConvertS32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddS32("{}=int(double({}));", inst, value);
}
@@ -44,13 +41,11 @@ void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertS64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddS64("{}=int64_t(double(float({})));", inst, value);
}
-void EmitConvertS64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddS64("{}=int64_t(double({}));", inst, value);
}
@@ -74,13 +69,11 @@ void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertU32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint(float({}));", inst, value);
}
-void EmitConvertU32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint(double({}));", inst, value);
}
@@ -89,23 +82,19 @@ void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertU64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=uint64_t(float({}));", inst, value);
}
-void EmitConvertU64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=uint64_t(double({}));", inst, value);
}
-void EmitConvertU64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU64("{}=uint64_t(uint({}));", inst, value);
}
-void EmitConvertU32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=uint(uint64_t({}));", inst, value);
}
@@ -119,13 +108,11 @@ void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertF32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(double({}));", inst, value);
}
-void EmitConvertF64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(float({}));", inst, value);
}
@@ -179,13 +166,11 @@ void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertF32S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(int({}));", inst, value);
}
-void EmitConvertF32S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(double(int64_t({})));", inst, value);
}
@@ -194,18 +179,15 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
NotImplemented();
}
-void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(uint({}&0xffff));", inst, value);
}
-void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(uint({}));", inst, value);
}
-void EmitConvertF32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(double(uint64_t({})));", inst, value);
}
@@ -219,13 +201,11 @@ void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertF64S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(int({}));", inst, value);
}
-void EmitConvertF64S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(int64_t({}));", inst, value);
}
@@ -239,13 +219,11 @@ void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
NotImplemented();
}
-void EmitConvertF64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(uint({}));", inst, value);
}
-void EmitConvertF64U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(uint64_t({}));", inst, value);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index e3a69e3a5..00fe288e2 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -12,8 +12,7 @@
namespace Shader::Backend::GLSL {
namespace {
-std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
- [[maybe_unused]] const IR::Value& index) {
+std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info) {
if (info.type == TextureType::Buffer) {
return fmt::format("tex{}", ctx.texture_buffer_bindings.at(info.descriptor_index));
} else {
@@ -21,8 +20,7 @@ std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
}
}
-std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info,
- [[maybe_unused]] const IR::Value& index) {
+std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info) {
if (info.type == TextureType::Buffer) {
return fmt::format("img{}", ctx.image_buffer_bindings.at(info.descriptor_index));
} else {
@@ -139,16 +137,14 @@ IR::Inst* PrepareSparse(IR::Inst& inst) {
}
} // Anonymous namespace
-void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view bias_lc,
- [[maybe_unused]] const IR::Value& offset) {
+void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view bias_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
}
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
@@ -179,11 +175,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
}
}
-void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view lod_lc,
- [[maybe_unused]] const IR::Value& offset) {
+void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view lod_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples");
@@ -191,7 +185,7 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
}
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
@@ -214,13 +208,10 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
}
}
-void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] IR::Inst& inst,
+void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view dref,
- [[maybe_unused]] std::string_view bias_lc,
- [[maybe_unused]] const IR::Value& offset) {
+ std::string_view coords, std::string_view dref,
+ std::string_view bias_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
@@ -232,7 +223,7 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
}
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
@@ -272,13 +263,10 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
}
}
-void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] IR::Inst& inst,
+void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view dref,
- [[maybe_unused]] std::string_view lod_lc,
- [[maybe_unused]] const IR::Value& offset) {
+ std::string_view coords, std::string_view dref,
+ std::string_view lod_lc, const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
@@ -290,7 +278,7 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
}
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
@@ -325,13 +313,10 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
}
}
-void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] const IR::Value& offset2) {
+void EmitImageGather(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
+ std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
@@ -370,14 +355,11 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
info.gather_component);
}
-void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] const IR::Value& offset2,
- [[maybe_unused]] std::string_view dref) {
+void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
+ std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
+ std::string_view dref) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
@@ -413,10 +395,8 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
*sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
}
-void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
+void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
+ std::string_view coords, std::string_view offset, std::string_view lod,
[[maybe_unused]] std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
@@ -425,7 +405,7 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageFetch Lod clamp samples");
}
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const auto sparse_inst{PrepareSparse(inst)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
if (!sparse_inst) {
@@ -453,11 +433,10 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
}
}
-void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view lod) {
+void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view lod) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
switch (info.type) {
case TextureType::Color1D:
return ctx.AddU32x4(
@@ -481,20 +460,16 @@ void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]
throw LogicError("Unspecified image type {}", info.type.Value());
}
-void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords) {
+void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
+ std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
}
-void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] const IR::Value& derivatives,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] const IR::Value& lod_clamp) {
+void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
+ std::string_view coords, const IR::Value& derivatives,
+ const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
throw NotImplementedException("EmitImageGradient Lod clamp samples");
@@ -506,7 +481,7 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
if (!offset.IsEmpty()) {
throw NotImplementedException("EmitImageGradient offset");
}
- const auto texture{Texture(ctx, info, index)};
+ const auto texture{Texture(ctx, info)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
@@ -519,63 +494,65 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
}
}
-void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords) {
+void EmitImageRead(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
+ std::string_view coords) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
throw NotImplementedException("EmitImageRead Sparse");
}
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, TexelFetchCastToInt(coords, info));
}
-void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index,
- [[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view color) {
+void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
+ std::string_view coords, std::string_view color) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color);
}
-void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
+void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
-void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
+void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
-void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
+void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
-void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
+void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
-void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
+void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
@@ -590,34 +567,35 @@ void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string
NotImplemented();
}
-void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
-void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
-void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
+void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
-void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
+void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index, std::string_view coords,
+ std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- const auto image{Image(ctx, info, index)};
+ const auto image{Image(ctx, info)};
ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image_atomic.cpp
deleted file mode 100644
index e69de29bb..000000000
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image_atomic.cpp
+++ /dev/null
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 12094139f..1257575c0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -30,14 +30,7 @@ void EmitIdentity(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
void EmitReference(EmitContext& ctx, const IR::Value& value);
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi, const IR::Value& value);
-void EmitBranch(EmitContext& ctx, std::string_view label);
-void EmitBranchConditional(EmitContext& ctx, std::string_view condition,
- std::string_view true_label, std::string_view false_label);
-void EmitLoopMerge(EmitContext& ctx, std::string_view merge_label, std::string_view continue_label);
-void EmitSelectionMerge(EmitContext& ctx, std::string_view merge_label);
-void EmitReturn(EmitContext& ctx);
void EmitJoin(EmitContext& ctx);
-void EmitUnreachable(EmitContext& ctx);
void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label);
void EmitBarrier(EmitContext& ctx);
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 1c7413cd4..6e04c6cb2 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -156,13 +156,11 @@ void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value)
ctx.AddU32("{}=~{};", inst, value);
}
-void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=findMSB(int({}));", inst, value);
}
-void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view value) {
+void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=findMSB(uint({}));", inst, value);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 500e5c290..af3dadf71 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -21,19 +21,19 @@ void SsboWriteCas(EmitContext& ctx, const IR::Value& binding, std::string_view o
}
} // Anonymous namespace
-void EmitLoadGlobalU8([[maybe_unused]] EmitContext& ctx) {
+void EmitLoadGlobalU8(EmitContext&) {
NotImplemented();
}
-void EmitLoadGlobalS8([[maybe_unused]] EmitContext& ctx) {
+void EmitLoadGlobalS8(EmitContext&) {
NotImplemented();
}
-void EmitLoadGlobalU16([[maybe_unused]] EmitContext& ctx) {
+void EmitLoadGlobalU16(EmitContext&) {
NotImplemented();
}
-void EmitLoadGlobalS16([[maybe_unused]] EmitContext& ctx) {
+void EmitLoadGlobalS16(EmitContext&) {
NotImplemented();
}
@@ -49,19 +49,19 @@ void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view addres
ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
}
-void EmitWriteGlobalU8([[maybe_unused]] EmitContext& ctx) {
+void EmitWriteGlobalU8(EmitContext&) {
NotImplemented();
}
-void EmitWriteGlobalS8([[maybe_unused]] EmitContext& ctx) {
+void EmitWriteGlobalS8(EmitContext&) {
NotImplemented();
}
-void EmitWriteGlobalU16([[maybe_unused]] EmitContext& ctx) {
+void EmitWriteGlobalU16(EmitContext&) {
NotImplemented();
}
-void EmitWriteGlobalS16([[maybe_unused]] EmitContext& ctx) {
+void EmitWriteGlobalS16(EmitContext&) {
NotImplemented();
}
@@ -77,33 +77,29 @@ void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_
ctx.Add("WriteGlobal128({},{});", address, value);
}
-void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
+void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int({}%4)*8,8);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
-void EmitLoadStorageS8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
+void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int({}%4)*8,8);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
-void EmitLoadStorageU16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
+void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddU32("{}=bitfieldExtract({}_ssbo{}[{}>>2],int(({}>>1)%2)*16,16);", inst, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}
-void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
+void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.AddS32("{}=bitfieldExtract(int({}_ssbo{}[{}>>2]),int(({}>>1)%2)*16,16);", inst,
ctx.stage_name, binding.U32(), offset_var, offset_var);
@@ -132,37 +128,29 @@ void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindi
binding.U32(), offset_var);
}
-void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
}
-void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int({}%4)*8", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 8);
}
-void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
}
-void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
const auto bit_offset{fmt::format("int(({}>>1)%2)*16", offset_var)};
SsboWriteCas(ctx, binding, offset_var, value, bit_offset, 16);
@@ -181,10 +169,8 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
}
-void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ std::string_view value) {
const auto offset_var{ctx.var_alloc.Consume(offset)};
ctx.Add("{}_ssbo{}[{}>>2]={}.x;", ctx.stage_name, binding.U32(), offset_var, value);
ctx.Add("{}_ssbo{}[({}+4)>>2]={}.y;", ctx.stage_name, binding.U32(), offset_var, value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index f17a07955..f420fe388 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -14,84 +14,6 @@
namespace Shader::Backend::GLSL {
-void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
- const size_t num_args{phi.NumArgs()};
- for (size_t i = 0; i < num_args; ++i) {
- ctx.var_alloc.Consume(phi.Arg(i));
- }
- if (!phi.Definition<Id>().is_valid) {
- // The phi node wasn't forward defined
- ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
- }
-}
-
-void EmitVoid(EmitContext& ctx) {}
-
-void EmitReference(EmitContext& ctx, const IR::Value& value) {
- ctx.var_alloc.Consume(value);
-}
-
-void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
- IR::Inst& phi{*phi_value.InstRecursive()};
- const auto phi_type{phi.Arg(0).Type()};
- if (!phi.Definition<Id>().is_valid) {
- // The phi node wasn't forward defined
- ctx.var_alloc.PhiDefine(phi, phi_type);
- }
- const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})};
- const auto val_reg{ctx.var_alloc.Consume(value)};
- if (phi_reg == val_reg) {
- return;
- }
- ctx.Add("{}={};", phi_reg, val_reg);
-}
-
-void EmitBranch(EmitContext& ctx, std::string_view label) {
- NotImplemented();
-}
-
-void EmitBranchConditional(EmitContext& ctx, std::string_view condition,
- std::string_view true_label, std::string_view false_label) {
- NotImplemented();
-}
-
-void EmitLoopMerge(EmitContext& ctx, std::string_view merge_label,
- std::string_view continue_label) {
- NotImplemented();
-}
-
-void EmitSelectionMerge(EmitContext& ctx, std::string_view merge_label) {
- NotImplemented();
-}
-
-void EmitReturn(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitJoin(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitUnreachable(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label) {
- ctx.Add("discard;");
-}
-
-void EmitPrologue(EmitContext& ctx) {}
-
-void EmitEpilogue(EmitContext& ctx) {}
-
-void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
- ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
-}
-
-void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
- ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream));
-}
-
void EmitGetRegister(EmitContext& ctx) {
NotImplemented();
}
@@ -156,26 +78,6 @@ void EmitSetOFlag(EmitContext& ctx) {
NotImplemented();
}
-void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU1("{}=false;", inst);
-}
-
-void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
- NotImplemented();
-}
-
-void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
- NotImplemented();
-}
-
-void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=0u;", inst);
-}
-
-void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
- NotImplemented();
-}
-
void EmitGetZeroFromOp(EmitContext& ctx) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index 578bc349f..5b6175903 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -9,68 +9,55 @@
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
-void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view offset) {
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int({}%4)*8,8);", inst, offset, offset);
}
-void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view offset) {
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddS32("{}=bitfieldExtract(int(smem[{}>>2]),int({}%4)*8,8);", inst, offset, offset);
}
-void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view offset) {
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int(({}>>1)%2)*16,16);", inst, offset, offset);
}
-void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view offset) {
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddS32("{}=bitfieldExtract(int(smem[{}>>2]),int(({}>>1)%2)*16,16);", inst, offset, offset);
}
-void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view offset) {
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32("{}=smem[{}>>2];", inst, offset);
}
-void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view offset) {
+void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32x2("{}=uvec2(smem[{}>>2],smem[({}+4)>>2]);", inst, offset, offset);
}
-void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] std::string_view offset) {
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset) {
ctx.AddU32x4("{}=uvec4(smem[{}>>2],smem[({}+4)>>2],smem[({}+8)>>2],smem[({}+12)>>2]);", inst,
offset, offset, offset, offset);
}
-void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int({}%4)*8,8);", offset, offset, value,
offset);
}
-void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]=bitfieldInsert(smem[{}>>2],{},int(({}>>1)%2)*16,16);", offset, offset,
value, offset);
}
-void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]={};", offset, value);
}
-void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]={}.x;", offset, value);
ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
}
-void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view value) {
+void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
ctx.Add("smem[{}>>2]={}.x;", offset, value);
ctx.Add("smem[({}+4)>>2]={}.y;", offset, value);
ctx.Add("smem[({}+8)>>2]={}.z;", offset, value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index e69de29bb..2155b8802 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -0,0 +1,61 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
+ const size_t num_args{phi.NumArgs()};
+ for (size_t i = 0; i < num_args; ++i) {
+ ctx.var_alloc.Consume(phi.Arg(i));
+ }
+ if (!phi.Definition<Id>().is_valid) {
+ // The phi node wasn't forward defined
+ ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type());
+ }
+}
+
+void EmitVoid(EmitContext&) {}
+
+void EmitReference(EmitContext& ctx, const IR::Value& value) {
+ ctx.var_alloc.Consume(value);
+}
+
+void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
+ IR::Inst& phi{*phi_value.InstRecursive()};
+ const auto phi_type{phi.Arg(0).Type()};
+ if (!phi.Definition<Id>().is_valid) {
+ // The phi node wasn't forward defined
+ ctx.var_alloc.PhiDefine(phi, phi_type);
+ }
+ const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})};
+ const auto val_reg{ctx.var_alloc.Consume(value)};
+ if (phi_reg == val_reg) {
+ return;
+ }
+ ctx.Add("{}={};", phi_reg, val_reg);
+}
+
+void EmitPrologue(EmitContext&) {
+ // TODO
+}
+
+void EmitEpilogue(EmitContext&) {
+ // TODO
+}
+
+void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
+ ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
+}
+
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
+ ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream));
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index e69de29bb..15bf02dd6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -0,0 +1,32 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU1("{}=false;", inst);
+}
+
+void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU64("{}=0u;", inst);
+}
+
+} // namespace Shader::Backend::GLSL