summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index e69de29bb..15bf02dd6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -0,0 +1,32 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU1("{}=false;", inst);
+}
+
+void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU32("{}=0u;", inst);
+}
+
+void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
+ ctx.AddU64("{}=0u;", inst);
+}
+
+} // namespace Shader::Backend::GLSL