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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index da379360a..67772c46d 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -48,11 +48,16 @@ void EmitContext::DefineStorageBuffers() {
}
u32 binding{};
for (const auto& desc : info.storage_buffers_descriptors) {
- Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, binding,
- desc.cbuf_index, desc.count);
- // TODO: Track ssbo data type usage
- Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding,
- binding, desc.cbuf_index, desc.count);
+ if (True(info.used_storage_buffer_types & IR::Type::U32) ||
+ True(info.used_storage_buffer_types & IR::Type::F32)) {
+ Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding,
+ binding, desc.cbuf_index, desc.count);
+ }
+ if (True(info.used_storage_buffer_types & IR::Type::U32x2) ||
+ True(info.used_storage_buffer_types & IR::Type::F32x2)) {
+ Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uvec2 ssbo{}_u64[];}};", binding,
+ binding, desc.cbuf_index, desc.count);
+ }
++binding;
}
}