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path: root/src/shader_recompiler/backend/glsl/emit_context.cpp (follow)
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* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-718/+0
* glsl/glasm: Pass and use scaling parameters in shadersReinUsesLisp2021-11-161-1/+1
* gl_graphics_pipeline: Add downscale factor to shader uniformsameerj2021-11-161-0/+3
* glsl: Update TessellationControl gl_inameerj2021-07-231-0/+28
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-231-3/+3
* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-231-1/+1
* glsl: Add passthrough geometry shader supportameerj2021-07-231-7/+23
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-30/+28
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-18/+8
* glsl: Only declare fragment outputs on fragment shadersReinUsesLisp2021-07-231-4/+6
* shader: Split profile and runtime info headersReinUsesLisp2021-07-231-0/+1
* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj2021-07-231-1/+1
* glsl: Address rest of feedbackameerj2021-07-231-10/+34
* glsl: Conditionally use fine/coarse derivatives based on device supportameerj2021-07-231-0/+3
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-3/+5
* glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj2021-07-231-1/+1
* glsl: Implement legacy varyingsameerj2021-07-231-2/+41
* glsl: Address more feedback. Implement indexed texture readsameerj2021-07-231-28/+20
* glsl: Address Rodrigo's feedbackameerj2021-07-231-15/+16
* glsl: Implement SampleId and SetSampleMaskameerj2021-07-231-0/+6
* glsl: Add gl_PerVertex in for GSameerj2021-07-231-1/+2
* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj2021-07-231-15/+1
* glsl: Enable early fragment testsameerj2021-07-231-0/+3
* glsl: Implement more attribute getters and settersameerj2021-07-231-0/+4
* glsl: Implement fswzaddameerj2021-07-231-0/+11
* glsl: Implement indexed attribute loadsameerj2021-07-231-0/+42
* glsl: Conditionally add GL_ARB_sparse_texture2ameerj2021-07-231-2/+3
* glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj2021-07-231-2/+18
* glsl: Implement image atomics and set layerameerj2021-07-231-5/+6
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj2021-07-231-1/+3
* glsl: Fix <32-bit SSBO writesameerj2021-07-231-32/+20
* glsl: Cleanup and address feedbackameerj2021-07-231-38/+35
* glsl: Refactor Global memory functionsameerj2021-07-231-71/+72
* glsl: Implement Load/WriteGlobalameerj2021-07-231-1/+85
* glsl: Implement Imagesameerj2021-07-231-4/+46
* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-231-8/+10
* glsl: Implement transform feedbackameerj2021-07-231-9/+44
* glsl: Yet another gl_ViewportIndex fix attemptameerj2021-07-231-3/+19
* glsl: Add gl_ViewportIndex out attributeameerj2021-07-231-1/+3
* glsl: Fix precise variable declarationameerj2021-07-231-1/+2
* glsl: Implement tessellation shadersameerj2021-07-231-12/+78
* glsl: Implement geometry shadersameerj2021-07-231-4/+46
* glsl: Implement gl_ViewportIndexameerj2021-07-231-2/+8
* HACK glsl: Write defaults to unused generic attributesameerj2021-07-231-2/+5
* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-231-4/+5
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-5/+3
* glsl: Fix ATOM and implement ATOMSameerj2021-07-231-2/+2
* glsl: Use gl_SubGroupInvocationARBameerj2021-07-231-1/+0
* glsl: Implement VOTE for subgroup size potentially largerameerj2021-07-231-3/+9
* glsl: Implement VOTEameerj2021-07-231-0/+1
* glsl: Implement ST{LS}ameerj2021-07-231-5/+0
* glsl: Implement more instructions used by SMOameerj2021-07-231-3/+3
* glsl: Implement TEX depth functionsameerj2021-07-231-2/+22
* glsl: Implement TEX ImageSample functionsameerj2021-07-231-0/+9
* glsl: Better Storage access and wip warpsameerj2021-07-231-0/+4
* glsl: WIP var forward declarationameerj2021-07-231-30/+34
* glsl: Fix bindings, add some CC opsameerj2021-07-231-24/+33
* glsl: Implement derivatives and YDirectionameerj2021-07-231-3/+4
* glsl: Fix non-immediate buffer accessameerj2021-07-231-0/+1
* glsl: textures wipameerj2021-07-231-4/+50
* glsl: Implement some attribute getters and settersameerj2021-07-231-3/+49
* glsl: Track S32 atomicsameerj2021-07-231-3/+6
* glsl: Query GL Device for FP16 extension supportameerj2021-07-231-2/+7
* glsl: Simply FP storage atomicsameerj2021-07-231-14/+14
* glsl: F16x2 storage atomicsameerj2021-07-231-0/+16
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-231-21/+21
* glsl: Wip storage atomic opsameerj2021-07-231-5/+37
* glsl: More FP fixesameerj2021-07-231-5/+10
* glsl: FP function fixesameerj2021-07-231-1/+4
* glsl: Implement a few Integer instructionsameerj2021-07-231-0/+7
* glsl: Fix program linking and cbufameerj2021-07-231-2/+2
* glsl: Fix "reg" allocingameerj2021-07-231-4/+24
* glsl: Initial backendameerj2021-07-231-0/+30