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diff --git a/src/core/loader/ncch.h b/src/core/loader/ncch.h
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+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common.h"
+#include "common/file_util.h"
+
+#include "core/loader/loader.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+/// NCCH header (Note: "NCCH" appears to be a publically unknown acronym)
+
+struct NCCH_Header {
+ u8 signature[0x100];
+ char magic[4];
+ u32 content_size;
+ u8 partition_id[8];
+ u16 maker_code;
+ u16 version;
+ u8 reserved_0[4];
+ u8 program_id[8];
+ u8 temp_flag;
+ u8 reserved_1[0x2f];
+ u8 product_code[0x10];
+ u8 extended_header_hash[0x20];
+ u32 extended_header_size;
+ u8 reserved_2[4];
+ u8 flags[8];
+ u32 plain_region_offset;
+ u32 plain_region_size;
+ u8 reserved_3[8];
+ u32 exefs_offset;
+ u32 exefs_size;
+ u32 exefs_hash_region_size;
+ u8 reserved_4[4];
+ u32 romfs_offset;
+ u32 romfs_size;
+ u32 romfs_hash_region_size;
+ u8 reserved_5[4];
+ u8 exefs_super_block_hash[0x20];
+ u8 romfs_super_block_hash[0x20];
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// ExeFS (executable file system) headers
+
+typedef struct {
+ char name[8];
+ u32 offset;
+ u32 size;
+} ExeFs_SectionHeader;
+
+typedef struct {
+ ExeFs_SectionHeader section[8];
+ u8 reserved[0x80];
+ u8 hashes[8][0x20];
+} ExeFs_Header;
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// ExHeader (executable file system header) headers
+
+struct ExHeader_SystemInfoFlags{
+ u8 reserved[5];
+ u8 flag;
+ u8 remaster_version[2];
+};
+
+struct ExHeader_CodeSegmentInfo{
+ u32 address;
+ u32 num_max_pages;
+ u32 code_size;
+};
+
+struct ExHeader_CodeSetInfo {
+ u8 name[8];
+ ExHeader_SystemInfoFlags flags;
+ ExHeader_CodeSegmentInfo text;
+ u8 stacksize[4];
+ ExHeader_CodeSegmentInfo ro;
+ u8 reserved[4];
+ ExHeader_CodeSegmentInfo data;
+ u8 bsssize[4];
+};
+
+struct ExHeader_DependencyList{
+ u8 program_id[0x30][8];
+};
+
+struct ExHeader_SystemInfo{
+ u32 save_data_size;
+ u8 reserved[4];
+ u8 jump_id[8];
+ u8 reserved_2[0x30];
+};
+
+struct ExHeader_StorageInfo{
+ u8 ext_save_data_id[8];
+ u8 system_save_data_id[8];
+ u8 reserved[8];
+ u8 access_info[7];
+ u8 other_attributes;
+};
+
+struct ExHeader_ARM11_SystemLocalCaps{
+ u8 program_id[8];
+ u8 flags[8];
+ u8 resource_limit_descriptor[0x10][2];
+ ExHeader_StorageInfo storage_info;
+ u8 service_access_control[0x20][8];
+ u8 reserved[0x1f];
+ u8 resource_limit_category;
+};
+
+struct ExHeader_ARM11_KernelCaps{
+ u8 descriptors[28][4];
+ u8 reserved[0x10];
+};
+
+struct ExHeader_ARM9_AccessControl{
+ u8 descriptors[15];
+ u8 descversion;
+};
+
+struct ExHeader_Header{
+ ExHeader_CodeSetInfo codeset_info;
+ ExHeader_DependencyList dependency_list;
+ ExHeader_SystemInfo system_info;
+ ExHeader_ARM11_SystemLocalCaps arm11_system_local_caps;
+ ExHeader_ARM11_KernelCaps arm11_kernel_caps;
+ ExHeader_ARM9_AccessControl arm9_access_control;
+ struct {
+ u8 signature[0x100];
+ u8 ncch_public_key_modulus[0x100];
+ ExHeader_ARM11_SystemLocalCaps arm11_system_local_caps;
+ ExHeader_ARM11_KernelCaps arm11_kernel_caps;
+ ExHeader_ARM9_AccessControl arm9_access_control;
+ } access_desc;
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// Loader namespace
+
+namespace Loader {
+
+/// Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
+class AppLoader_NCCH : public AppLoader {
+public:
+ AppLoader_NCCH(const std::string& filename);
+ ~AppLoader_NCCH();
+
+ /**
+ * Load the application
+ * @return ResultStatus result of function
+ */
+ ResultStatus Load();
+
+ /**
+ * Get the code (typically .code section) of the application
+ * @param error ResultStatus result of function
+ * @return Reference to code buffer
+ */
+ const std::vector<u8>& ReadCode(ResultStatus& error);
+
+ /**
+ * Get the icon (typically icon section) of the application
+ * @param error ResultStatus result of function
+ * @return Reference to icon buffer
+ */
+ const std::vector<u8>& ReadIcon(ResultStatus& error);
+
+ /**
+ * Get the banner (typically banner section) of the application
+ * @param error ResultStatus result of function
+ * @return Reference to banner buffer
+ */
+ const std::vector<u8>& ReadBanner(ResultStatus& error);
+
+ /**
+ * Get the logo (typically logo section) of the application
+ * @param error ResultStatus result of function
+ * @return Reference to logo buffer
+ */
+ const std::vector<u8>& ReadLogo(ResultStatus& error);
+
+ /**
+ * Get the RomFs archive of the application
+ * @param error ResultStatus result of function
+ * @return Reference to RomFs archive buffer
+ */
+ const std::vector<u8>& ReadRomFS(ResultStatus& error);
+
+private:
+
+ /**
+ * Reads an application ExeFS section of an NCCH file into AppLoader (e.g. .code, .logo, etc.)
+ * @param name Name of section to read out of NCCH file
+ * @param buffer Vector to read data into
+ * @param error ResultStatus result of function
+ * @return Reference to buffer of data that was read
+ */
+ const std::vector<u8>& LoadSectionExeFS(const char* name, std::vector<u8>& buffer,
+ ResultStatus& error);
+
+ /**
+ * Loads .code section into memory for booting
+ * @return ResultStatus result of function
+ */
+ ResultStatus LoadExec();
+
+ File::IOFile file;
+ std::string filename;
+
+ bool is_loaded;
+ bool is_compressed;
+
+ u32 entry_point;
+ u32 ncch_offset; // Offset to NCCH header, can be 0 or after NCSD header
+ u32 exefs_offset;
+
+ NCCH_Header ncch_header;
+ ExeFs_Header exefs_header;
+ ExHeader_Header exheader_header;
+};
+
+} // namespace Loader