summaryrefslogtreecommitdiffstats
path: root/src/core/hid/input_interpreter.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/hid/input_interpreter.cpp')
-rw-r--r--src/core/hid/input_interpreter.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/core/hid/input_interpreter.cpp b/src/core/hid/input_interpreter.cpp
new file mode 100644
index 000000000..2dbda8814
--- /dev/null
+++ b/src/core/hid/input_interpreter.cpp
@@ -0,0 +1,61 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/core.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "core/hle/service/hid/hid.h"
+#include "core/hle/service/sm/sm.h"
+
+InputInterpreter::InputInterpreter(Core::System& system)
+ : npad{system.ServiceManager()
+ .GetService<Service::HID::Hid>("hid")
+ ->GetAppletResource()
+ ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
+ ResetButtonStates();
+}
+
+InputInterpreter::~InputInterpreter() = default;
+
+void InputInterpreter::PollInput() {
+ const auto button_state = npad.GetAndResetPressState();
+
+ previous_index = current_index;
+ current_index = (current_index + 1) % button_states.size();
+
+ button_states[current_index] = button_state;
+}
+
+void InputInterpreter::ResetButtonStates() {
+ previous_index = 0;
+ current_index = 0;
+
+ button_states[0] = Core::HID::NpadButton::All;
+
+ for (std::size_t i = 1; i < button_states.size(); ++i) {
+ button_states[i] = Core::HID::NpadButton::None;
+ }
+}
+
+bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
+ return True(button_states[current_index] & button);
+}
+
+bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
+ const bool current_press = True(button_states[current_index] & button);
+ const bool previous_press = True(button_states[previous_index] & button);
+
+ return current_press && !previous_press;
+}
+
+bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
+ Core::HID::NpadButton held_buttons{button_states[0]};
+
+ for (std::size_t i = 1; i < button_states.size(); ++i) {
+ held_buttons &= button_states[i];
+ }
+
+ return True(held_buttons & button);
+}