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author | Feng Chen <VonChenPlus@gmail.com> | 2021-12-18 06:57:14 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-18 06:57:14 +0100 |
commit | e49184e6069a9d791d2df3c1958f5c4b1187e124 (patch) | |
tree | b776caf722e0be0e680f67b0ad0842628162ef1c /src/core/hid/input_interpreter.cpp | |
parent | Implement convert legacy to generic (diff) | |
parent | Merge pull request #7570 from ameerj/favorites-expanded (diff) | |
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Diffstat (limited to 'src/core/hid/input_interpreter.cpp')
-rw-r--r-- | src/core/hid/input_interpreter.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/core/hid/input_interpreter.cpp b/src/core/hid/input_interpreter.cpp new file mode 100644 index 000000000..2dbda8814 --- /dev/null +++ b/src/core/hid/input_interpreter.cpp @@ -0,0 +1,61 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/core.h" +#include "core/hid/hid_types.h" +#include "core/hid/input_interpreter.h" +#include "core/hle/service/hid/controllers/npad.h" +#include "core/hle/service/hid/hid.h" +#include "core/hle/service/sm/sm.h" + +InputInterpreter::InputInterpreter(Core::System& system) + : npad{system.ServiceManager() + .GetService<Service::HID::Hid>("hid") + ->GetAppletResource() + ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} { + ResetButtonStates(); +} + +InputInterpreter::~InputInterpreter() = default; + +void InputInterpreter::PollInput() { + const auto button_state = npad.GetAndResetPressState(); + + previous_index = current_index; + current_index = (current_index + 1) % button_states.size(); + + button_states[current_index] = button_state; +} + +void InputInterpreter::ResetButtonStates() { + previous_index = 0; + current_index = 0; + + button_states[0] = Core::HID::NpadButton::All; + + for (std::size_t i = 1; i < button_states.size(); ++i) { + button_states[i] = Core::HID::NpadButton::None; + } +} + +bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const { + return True(button_states[current_index] & button); +} + +bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const { + const bool current_press = True(button_states[current_index] & button); + const bool previous_press = True(button_states[previous_index] & button); + + return current_press && !previous_press; +} + +bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const { + Core::HID::NpadButton held_buttons{button_states[0]}; + + for (std::size_t i = 1; i < button_states.size(); ++i) { + held_buttons &= button_states[i]; + } + + return True(held_buttons & button); +} |