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-rw-r--r--src/common/emu_window.h6
-rw-r--r--src/common/key_map.h8
2 files changed, 7 insertions, 7 deletions
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 0ae3ea2af..57e303b6d 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -75,14 +75,14 @@ public:
/**
* Signals a button press action to the HID module.
* @param pad_state indicates which button to press
- * @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
+ * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
*/
void ButtonPressed(Service::HID::PadState pad_state);
/**
* Signals a button release action to the HID module.
* @param pad_state indicates which button to press
- * @note only handle real buttons (A/B/X/Y/...), excluding analog input like circle pad.
+ * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
*/
void ButtonReleased(Service::HID::PadState pad_state);
@@ -123,7 +123,7 @@ public:
}
/**
- * Gets the current cirle pad state.
+ * Gets the current circle pad state.
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
diff --git a/src/common/key_map.h b/src/common/key_map.h
index 4b585c1b9..b62f017c6 100644
--- a/src/common/key_map.h
+++ b/src/common/key_map.h
@@ -13,7 +13,7 @@ class EmuWindow;
namespace KeyMap {
/**
- * Represents a key mapping target that are not 3DS real buttons.
+ * Represents key mapping targets that are not real 3DS buttons.
* They will be handled by KeyMap and translated to 3DS input.
*/
enum class IndirectTarget {
@@ -25,7 +25,7 @@ enum class IndirectTarget {
};
/**
- * Represents a key mapping target. It can be a PadState that represents 3DS real buttons,
+ * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
* or an IndirectTarget.
*/
struct KeyTarget {
@@ -84,12 +84,12 @@ void SetKeyMapping(HostDeviceKey key, KeyTarget target);
void ClearKeyMapping(int device_id);
/**
- * Maps a key press actions and call the corresponding function in EmuWindow
+ * Maps a key press action and call the corresponding function in EmuWindow
*/
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
- * Maps a key release actions and call the corresponding function in EmuWindow
+ * Maps a key release action and call the corresponding function in EmuWindow
*/
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);