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-rw-r--r--src/common/key_map.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/key_map.h b/src/common/key_map.h
index 4b585c1b9..b62f017c6 100644
--- a/src/common/key_map.h
+++ b/src/common/key_map.h
@@ -13,7 +13,7 @@ class EmuWindow;
namespace KeyMap {
/**
- * Represents a key mapping target that are not 3DS real buttons.
+ * Represents key mapping targets that are not real 3DS buttons.
* They will be handled by KeyMap and translated to 3DS input.
*/
enum class IndirectTarget {
@@ -25,7 +25,7 @@ enum class IndirectTarget {
};
/**
- * Represents a key mapping target. It can be a PadState that represents 3DS real buttons,
+ * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
* or an IndirectTarget.
*/
struct KeyTarget {
@@ -84,12 +84,12 @@ void SetKeyMapping(HostDeviceKey key, KeyTarget target);
void ClearKeyMapping(int device_id);
/**
- * Maps a key press actions and call the corresponding function in EmuWindow
+ * Maps a key press action and call the corresponding function in EmuWindow
*/
void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
- * Maps a key release actions and call the corresponding function in EmuWindow
+ * Maps a key release action and call the corresponding function in EmuWindow
*/
void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);