diff options
Diffstat (limited to 'src/audio_core/sink')
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 21 | ||||
-rw-r--r-- | src/audio_core/sink/sink_stream.h | 17 |
2 files changed, 38 insertions, 0 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 39a21b0f0..1af96f793 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -14,6 +14,8 @@ #include "common/fixed_point.h" #include "common/settings.h" #include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" namespace AudioCore::Sink { @@ -198,6 +200,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz const std::size_t frame_size = num_channels; const std::size_t frame_size_bytes = frame_size * sizeof(s16); size_t frames_written{0}; + size_t actual_frames_written{0}; // If we're paused or going to shut down, we don't want to consume buffers as coretiming is // paused and we'll desync, so just play silence. @@ -248,6 +251,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz frames_available * frame_size); frames_written += frames_available; + actual_frames_written += frames_available; playing_buffer.frames_played += frames_available; // If that's all the frames in the current buffer, add its samples and mark it as @@ -260,6 +264,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size], frame_size_bytes); + { + std::scoped_lock lk{sample_count_lock}; + last_sample_count_update_time = Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks()); + min_played_sample_count = max_played_sample_count; + max_played_sample_count += actual_frames_written; + } + if (system.IsMulticore() && queued_buffers <= max_queue_size) { Unstall(); } @@ -282,4 +293,14 @@ void SinkStream::Unstall() { stalled_lock.unlock(); } +u64 SinkStream::GetExpectedPlayedSampleCount() { + std::scoped_lock lk{sample_count_lock}; + auto cur_time{Core::Timing::CyclesToUs(system.CoreTiming().GetClockTicks())}; + auto time_delta{cur_time - last_sample_count_update_time}; + auto exp_played_sample_count{min_played_sample_count + + (TargetSampleRate * time_delta) / std::chrono::seconds{1}}; + + return std::min<u64>(exp_played_sample_count, max_played_sample_count); +} + } // namespace AudioCore::Sink diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h index 5fea72ab7..2340c936c 100644 --- a/src/audio_core/sink/sink_stream.h +++ b/src/audio_core/sink/sink_stream.h @@ -5,6 +5,7 @@ #include <array> #include <atomic> +#include <chrono> #include <memory> #include <mutex> #include <span> @@ -14,6 +15,7 @@ #include "common/common_types.h" #include "common/reader_writer_queue.h" #include "common/ring_buffer.h" +#include "common/thread.h" namespace Core { class System; @@ -210,6 +212,13 @@ public: */ void Unstall(); + /** + * Get the total number of samples expected to have been played by this stream. + * + * @return The number of samples. + */ + u64 GetExpectedPlayedSampleCount(); + protected: /// Core system Core::System& system; @@ -237,6 +246,14 @@ private: std::atomic<u32> queued_buffers{}; /// The ring size for audio out buffers (usually 4, rarely 2 or 8) u32 max_queue_size{}; + /// Locks access to sample count tracking info + std::mutex sample_count_lock; + /// Minimum number of total samples that have been played since the last callback + u64 min_played_sample_count{}; + /// Maximum number of total samples that can be played since the last callback + u64 max_played_sample_count{}; + /// The time the two above tracking variables were last written to + std::chrono::microseconds last_sample_count_update_time{}; /// Set by the audio render/in/out system which uses this stream f32 system_volume{1.0f}; /// Set via IAudioDevice service calls |