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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-17 22:13:39 +0200
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-25 08:25:39 +0200
commitc1bad4357ac90de0dc25f2d4fb3ae7f9dbe138b6 (patch)
tree75b8144692a32c5f71fe08d7d2186cfe18f4d12c /src
parentMerge pull request #6321 from lat9nq/per-game-cpu (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp14
-rw-r--r--src/yuzu/configuration/configure_dialog.h3
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp14
-rw-r--r--src/yuzu/configuration/configure_per_game.h2
-rw-r--r--src/yuzu/main.cpp40
-rw-r--r--src/yuzu/uisettings.h2
6 files changed, 57 insertions, 18 deletions
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index 3ad40d2b3..6028135c5 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -2,8 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <QAbstractButton>
+#include <QDialogButtonBox>
#include <QHash>
#include <QListWidgetItem>
+#include <QPushButton>
#include <QSignalBlocker>
#include "common/settings.h"
#include "core/core.h"
@@ -31,6 +34,12 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
&ConfigureDialog::UpdateVisibleTabs);
+ if (Core::System::GetInstance().IsPoweredOn()) {
+ QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
+ connect(apply_button, &QAbstractButton::clicked, this,
+ &ConfigureDialog::HandleApplyButtonClicked);
+ }
+
adjustSize();
ui->selectorList->setCurrentRow(0);
}
@@ -80,6 +89,11 @@ void ConfigureDialog::RetranslateUI() {
ui->tabWidget->setCurrentIndex(old_index);
}
+void ConfigureDialog::HandleApplyButtonClicked() {
+ UISettings::values.configuration_applied = true;
+ ApplyConfiguration();
+}
+
Q_DECLARE_METATYPE(QList<QWidget*>);
void ConfigureDialog::PopulateSelectionList() {
diff --git a/src/yuzu/configuration/configure_dialog.h b/src/yuzu/configuration/configure_dialog.h
index 570c3b941..abe019635 100644
--- a/src/yuzu/configuration/configure_dialog.h
+++ b/src/yuzu/configuration/configure_dialog.h
@@ -35,9 +35,10 @@ signals:
private:
void changeEvent(QEvent* event) override;
-
void RetranslateUI();
+ void HandleApplyButtonClicked();
+
void SetConfiguration();
void UpdateVisibleTabs();
void PopulateSelectionList();
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index f550567e2..aeeb080bc 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -6,9 +6,12 @@
#include <memory>
#include <utility>
+#include <QAbstractButton>
#include <QCheckBox>
+#include <QDialogButtonBox>
#include <QHeaderView>
#include <QMenu>
+#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
@@ -44,6 +47,12 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
+ if (Core::System::GetInstance().IsPoweredOn()) {
+ QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
+ connect(apply_button, &QAbstractButton::clicked, this,
+ &ConfigurePerGame::HandleApplyButtonClicked);
+ }
+
LoadConfiguration();
}
@@ -76,6 +85,11 @@ void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
+void ConfigurePerGame::HandleApplyButtonClicked() {
+ UISettings::values.configuration_applied = true;
+ ApplyConfiguration();
+}
+
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index 5f9a08cef..f6e6ab7c4 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -39,6 +39,8 @@ private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
+ void HandleApplyButtonClicked();
+
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9275cba53..588db0bb8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2578,12 +2578,12 @@ void GMainWindow::OnConfigure() {
&GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec();
- if (result != QDialog::Accepted) {
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
return;
+ } else if (result == QDialog::Accepted) {
+ configure_dialog.ApplyConfiguration();
+ controller_dialog->refreshConfiguration();
}
-
- configure_dialog.ApplyConfiguration();
- controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
UpdateUITheme();
@@ -2598,6 +2598,8 @@ void GMainWindow::OnConfigure() {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
+ UISettings::values.configuration_applied = false;
+
config->Save();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
@@ -2627,23 +2629,27 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
- if (result == QDialog::Accepted) {
+
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ Settings::RestoreGlobalState(system.IsPoweredOn());
+ return;
+ } else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
+ }
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
- // Do not cause the global config to write local settings into the config file
- const bool is_powered_on = system.IsPoweredOn();
- Settings::RestoreGlobalState(is_powered_on);
+ // Do not cause the global config to write local settings into the config file
+ const bool is_powered_on = system.IsPoweredOn();
+ Settings::RestoreGlobalState(is_powered_on);
- if (!is_powered_on) {
- config->Save();
- }
- } else {
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ UISettings::values.configuration_applied = false;
+
+ if (!is_powered_on) {
+ config->Save();
}
}
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 5ba00b8c8..49122ec32 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -95,6 +95,8 @@ struct Values {
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list;
+
+ bool configuration_applied;
};
extern Values values;