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-rw-r--r--src/yuzu/main.cpp40
1 files changed, 23 insertions, 17 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9275cba53..588db0bb8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2578,12 +2578,12 @@ void GMainWindow::OnConfigure() {
&GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec();
- if (result != QDialog::Accepted) {
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
return;
+ } else if (result == QDialog::Accepted) {
+ configure_dialog.ApplyConfiguration();
+ controller_dialog->refreshConfiguration();
}
-
- configure_dialog.ApplyConfiguration();
- controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
UpdateUITheme();
@@ -2598,6 +2598,8 @@ void GMainWindow::OnConfigure() {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
+ UISettings::values.configuration_applied = false;
+
config->Save();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
@@ -2627,23 +2629,27 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
- if (result == QDialog::Accepted) {
+
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ Settings::RestoreGlobalState(system.IsPoweredOn());
+ return;
+ } else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
+ }
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
- // Do not cause the global config to write local settings into the config file
- const bool is_powered_on = system.IsPoweredOn();
- Settings::RestoreGlobalState(is_powered_on);
+ // Do not cause the global config to write local settings into the config file
+ const bool is_powered_on = system.IsPoweredOn();
+ Settings::RestoreGlobalState(is_powered_on);
- if (!is_powered_on) {
- config->Save();
- }
- } else {
- Settings::RestoreGlobalState(system.IsPoweredOn());
+ UISettings::values.configuration_applied = false;
+
+ if (!is_powered_on) {
+ config->Save();
}
}