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authorMat M <mathew1800@gmail.com>2020-04-13 16:13:05 +0200
committerGitHub <noreply@github.com>2020-04-13 16:13:05 +0200
commit47036859ebc7e1482d0f147b2e31e899577da900 (patch)
tree525f75deb15980fa21d4af3f06bd948ec9667c04 /src/video_core/shader/decode
parentMerge pull request #3606 from ReinUsesLisp/nvflinger (diff)
parentshader/texture: Remove type mismatches management from shader decoder (diff)
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Diffstat (limited to 'src/video_core/shader/decode')
-rw-r--r--src/video_core/shader/decode/texture.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 48350e042..6c4a1358b 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -780,20 +780,6 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
// When lod is used always is in gpr20
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
- // Fill empty entries from the guest sampler
- const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
- if (type_coord_count != entry_coord_count) {
- LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
-
- // When the size is higher we insert zeroes
- for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
- coords.push_back(GetRegister(Register::ZeroIndex));
- }
-
- // Then we ensure the size matches the number of entries (dropping unused values)
- coords.resize(entry_coord_count);
- }
-
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;