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author | bunnei <bunneidev@gmail.com> | 2018-01-15 05:51:54 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-01-15 05:54:56 +0100 |
commit | ebd613c2ccfa770caa55bff9e6ca67eee7bca754 (patch) | |
tree | 8e55e78102a6d3fa01514e4e01256b209e454945 /src/video_core/renderer_opengl/renderer_opengl.cpp | |
parent | Update README.md with Travis link. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a5df91604..f1c3ff948 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -4,8 +4,8 @@ #include <algorithm> #include <cstddef> -#include <cstring> #include <cstdlib> +#include <cstring> #include <memory> #include <glad/glad.h> #include "common/assert.h" @@ -98,20 +98,23 @@ RendererOpenGL::RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default; /// Swap buffers (render frame) -void RendererOpenGL::SwapBuffers(const FramebufferInfo& framebuffer_info) { +void RendererOpenGL::SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) { // Maintain the rasterizer's state as a priority OpenGLState prev_state = OpenGLState::GetCurState(); state.Apply(); - if (screen_info.texture.width != (GLsizei)framebuffer_info.width || - screen_info.texture.height != (GLsizei)framebuffer_info.height || - screen_info.texture.pixel_format != framebuffer_info.pixel_format) { - // Reallocate texture if the framebuffer size has changed. - // This is expected to not happen very often and hence should not be a - // performance problem. - ConfigureFramebufferTexture(screen_info.texture, framebuffer_info); + if (framebuffer_info != boost::none) { + // If framebuffer_info is provided, reload it from memory to a texture + if (screen_info.texture.width != (GLsizei)framebuffer_info->width || + screen_info.texture.height != (GLsizei)framebuffer_info->height || + screen_info.texture.pixel_format != framebuffer_info->pixel_format) { + // Reallocate texture if the framebuffer size has changed. + // This is expected to not happen very often and hence should not be a + // performance problem. + ConfigureFramebufferTexture(screen_info.texture, *framebuffer_info); + } + LoadFBToScreenInfo(*framebuffer_info, screen_info); } - LoadFBToScreenInfo(framebuffer_info, screen_info); DrawScreens(); |