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-rw-r--r--src/core/hle/service/vi/vi.cpp5
-rw-r--r--src/video_core/renderer_base.h3
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp23
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h8
4 files changed, 22 insertions, 17 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index d3b63949e..b35a7a377 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -12,6 +12,8 @@
#include "core/hle/service/nvdrv/nvdrv_a.h"
#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_m.h"
+#include "video_core/renderer_base.h"
+#include "video_core/video_core.h"
namespace Service {
namespace VI {
@@ -743,7 +745,8 @@ void NVFlinger::Compose() {
auto buffer = buffer_queue->AcquireBuffer();
if (buffer == boost::none) {
- // There was no queued buffer to draw.
+ // There was no queued buffer to draw, render previous frame
+ VideoCore::g_renderer->SwapBuffers({});
continue;
}
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index d15db6c8c..28893b181 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -5,6 +5,7 @@
#pragma once
#include <memory>
+#include <boost/optional.hpp>
#include "common/assert.h"
#include "common/common_types.h"
@@ -47,7 +48,7 @@ public:
virtual ~RendererBase() {}
/// Swap buffers (render frame)
- virtual void SwapBuffers(const FramebufferInfo& framebuffer_info) = 0;
+ virtual void SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) = 0;
/**
* Set the emulator window to use for renderer
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a5df91604..f1c3ff948 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -4,8 +4,8 @@
#include <algorithm>
#include <cstddef>
-#include <cstring>
#include <cstdlib>
+#include <cstring>
#include <memory>
#include <glad/glad.h>
#include "common/assert.h"
@@ -98,20 +98,23 @@ RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
-void RendererOpenGL::SwapBuffers(const FramebufferInfo& framebuffer_info) {
+void RendererOpenGL::SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) {
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
- if (screen_info.texture.width != (GLsizei)framebuffer_info.width ||
- screen_info.texture.height != (GLsizei)framebuffer_info.height ||
- screen_info.texture.pixel_format != framebuffer_info.pixel_format) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(screen_info.texture, framebuffer_info);
+ if (framebuffer_info != boost::none) {
+ // If framebuffer_info is provided, reload it from memory to a texture
+ if (screen_info.texture.width != (GLsizei)framebuffer_info->width ||
+ screen_info.texture.height != (GLsizei)framebuffer_info->height ||
+ screen_info.texture.pixel_format != framebuffer_info->pixel_format) {
+ // Reallocate texture if the framebuffer size has changed.
+ // This is expected to not happen very often and hence should not be a
+ // performance problem.
+ ConfigureFramebufferTexture(screen_info.texture, *framebuffer_info);
+ }
+ LoadFBToScreenInfo(*framebuffer_info, screen_info);
}
- LoadFBToScreenInfo(framebuffer_info, screen_info);
DrawScreens();
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index dc21d7a38..2f5e35787 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -37,7 +37,7 @@ public:
~RendererOpenGL() override;
/// Swap buffers (render frame)
- void SwapBuffers(const FramebufferInfo& framebuffer_info) override;
+ void SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) override;
/**
* Set the emulator window to use for renderer
@@ -53,15 +53,13 @@ public:
private:
void InitOpenGLObjects();
- void ConfigureFramebufferTexture(TextureInfo& texture,
- const FramebufferInfo& framebuffer_info);
+ void ConfigureFramebufferTexture(TextureInfo& texture, const FramebufferInfo& framebuffer_info);
void DrawScreens();
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
- void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
- ScreenInfo& screen_info);
+ void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGB color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);