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authorbunnei <bunneidev@gmail.com>2018-04-15 00:50:06 +0200
committerbunnei <bunneidev@gmail.com>2018-04-15 00:50:06 +0200
commit1b41b875dcd24c662b947731f48f4d1c7131fa0b (patch)
tree57b8c1f1952c53d54a0c14b00543dd21302d661b /src/video_core/renderer_opengl/gl_shader_manager.cpp
parentshaders: Address PR review feedback. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_manager.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 67f2be056..7fceedce8 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -38,7 +38,7 @@ void SetShaderSamplerBindings(GLuint shader) {
cur_state.Apply();
// Set the texture samplers to correspond to different texture units
- for (u32 texture = 0; texture < 32; ++texture) {
+ for (u32 texture = 0; texture < NumTextureSamplers; ++texture) {
// Set the texture samplers to correspond to different texture units
std::string uniform_name = "tex[" + std::to_string(texture) + "]";
GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());