From 1b41b875dcd24c662b947731f48f4d1c7131fa0b Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 14 Apr 2018 18:50:06 -0400 Subject: shaders: Add NumTextureSamplers const, remove unused #pragma. --- src/video_core/renderer_opengl/gl_shader_manager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_shader_manager.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index 67f2be056..7fceedce8 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -38,7 +38,7 @@ void SetShaderSamplerBindings(GLuint shader) { cur_state.Apply(); // Set the texture samplers to correspond to different texture units - for (u32 texture = 0; texture < 32; ++texture) { + for (u32 texture = 0; texture < NumTextureSamplers; ++texture) { // Set the texture samplers to correspond to different texture units std::string uniform_name = "tex[" + std::to_string(texture) + "]"; GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str()); -- cgit v1.2.3