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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-09-23 21:40:58 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-25 15:01:29 +0200
commitacd64411342e70bd7e9f7156f62c3b1a609ac3c4 (patch)
treec05f05bb52fdee4fb0c693c98dec5915b69b302d /src/video_core/renderer_opengl/gl_shader_gen.h
parentVideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.h')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 3833e88ab..05f157298 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -16,6 +16,7 @@ class Device;
namespace OpenGL::GLShader {
+using VideoCommon::Shader::ConstBufferLocker;
using VideoCommon::Shader::ProgramCode;
struct ShaderSetup {
@@ -46,15 +47,19 @@ private:
};
/// Generates the GLSL vertex shader program source code for the given VS program
-ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup);
+ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device,
+ const ShaderSetup& setup);
/// Generates the GLSL geometry shader program source code for the given GS program
-ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup);
+ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device,
+ const ShaderSetup& setup);
/// Generates the GLSL fragment shader program source code for the given FS program
-ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
+ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device,
+ const ShaderSetup& setup);
/// Generates the GLSL compute shader program source code for the given CS program
-ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
+ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device,
+ const ShaderSetup& setup);
} // namespace OpenGL::GLShader