From acd64411342e70bd7e9f7156f62c3b1a609ac3c4 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Mon, 23 Sep 2019 15:40:58 -0400 Subject: Shader_Cache: setup connection of ConstBufferLocker --- src/video_core/renderer_opengl/gl_shader_gen.h | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_gen.h') diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 3833e88ab..05f157298 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -16,6 +16,7 @@ class Device; namespace OpenGL::GLShader { +using VideoCommon::Shader::ConstBufferLocker; using VideoCommon::Shader::ProgramCode; struct ShaderSetup { @@ -46,15 +47,19 @@ private: }; /// Generates the GLSL vertex shader program source code for the given VS program -ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup); +ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device, + const ShaderSetup& setup); /// Generates the GLSL geometry shader program source code for the given GS program -ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup); +ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device, + const ShaderSetup& setup); /// Generates the GLSL fragment shader program source code for the given FS program -ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup); +ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device, + const ShaderSetup& setup); /// Generates the GLSL compute shader program source code for the given CS program -ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup); +ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device, + const ShaderSetup& setup); } // namespace OpenGL::GLShader -- cgit v1.2.3