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authorgerman77 <juangerman-13@hotmail.com>2021-09-21 00:22:07 +0200
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-25 03:30:22 +0100
commit395e9a449d338e56ade9ea88ffeed297a7d86b10 (patch)
tree74b7257d84bbb368d180fd230293501535509da1
parentinput_common: Rewrite touch (diff)
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-rw-r--r--src/input_common/CMakeLists.txt6
-rw-r--r--src/input_common/drivers/gc_adapter.cpp (renamed from src/input_common/gcadapter/gc_adapter.cpp)419
-rw-r--r--src/input_common/drivers/gc_adapter.h128
-rw-r--r--src/input_common/drivers/tas_input.cpp320
-rw-r--r--src/input_common/drivers/tas_input.h200
-rw-r--r--src/input_common/gcadapter/gc_adapter.h168
-rw-r--r--src/input_common/gcadapter/gc_poller.cpp356
-rw-r--r--src/input_common/gcadapter/gc_poller.h78
8 files changed, 848 insertions, 827 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 71091767d..c8871513c 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -1,4 +1,6 @@
add_library(input_common STATIC
+ drivers/gc_adapter.cpp
+ drivers/gc_adapter.h
drivers/keyboard.cpp
drivers/keyboard.h
drivers/mouse.cpp
@@ -23,10 +25,6 @@ add_library(input_common STATIC
motion_from_button.h
motion_input.cpp
motion_input.h
- gcadapter/gc_adapter.cpp
- gcadapter/gc_adapter.h
- gcadapter/gc_poller.cpp
- gcadapter/gc_poller.h
sdl/sdl.cpp
sdl/sdl.h
tas/tas_input.cpp
diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index a2f1bb67c..6721ba4f7 100644
--- a/src/input_common/gcadapter/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -2,47 +2,103 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
-#include <chrono>
-#include <thread>
-
+#include <fmt/format.h>
#include <libusb.h>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings_input.h"
-#include "input_common/gcadapter/gc_adapter.h"
+#include "common/thread.h"
+#include "input_common/drivers/gc_adapter.h"
+
+namespace InputCommon {
+
+class LibUSBContext {
+public:
+ explicit LibUSBContext() {
+ init_result = libusb_init(&ctx);
+ }
+
+ ~LibUSBContext() {
+ libusb_exit(ctx);
+ }
+
+ LibUSBContext& operator=(const LibUSBContext&) = delete;
+ LibUSBContext(const LibUSBContext&) = delete;
+
+ LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
+ LibUSBContext(LibUSBContext&&) noexcept = delete;
+
+ [[nodiscard]] int InitResult() const noexcept {
+ return init_result;
+ }
+
+ [[nodiscard]] libusb_context* get() noexcept {
+ return ctx;
+ }
+
+private:
+ libusb_context* ctx;
+ int init_result{};
+};
+
+class LibUSBDeviceHandle {
+public:
+ explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
+ handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
+ }
+
+ ~LibUSBDeviceHandle() noexcept {
+ if (handle) {
+ libusb_release_interface(handle, 1);
+ libusb_close(handle);
+ }
+ }
-namespace GCAdapter {
+ LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
+ LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
-Adapter::Adapter() {
- if (usb_adapter_handle != nullptr) {
+ LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
+ LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
+
+ [[nodiscard]] libusb_device_handle* get() noexcept {
+ return handle;
+ }
+
+private:
+ libusb_device_handle* handle{};
+};
+
+GCAdapter::GCAdapter(const std::string input_engine_) : InputEngine(input_engine_) {
+ if (usb_adapter_handle) {
return;
}
LOG_INFO(Input, "GC Adapter Initialization started");
- const int init_res = libusb_init(&libusb_ctx);
+ libusb_ctx = std::make_unique<LibUSBContext>();
+ const int init_res = libusb_ctx->InitResult();
if (init_res == LIBUSB_SUCCESS) {
- adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
+ adapter_scan_thread =
+ std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
} else {
LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
}
}
-Adapter::~Adapter() {
+GCAdapter::~GCAdapter() {
Reset();
}
-void Adapter::AdapterInputThread() {
+void GCAdapter::AdapterInputThread(std::stop_token stop_token) {
LOG_DEBUG(Input, "GC Adapter input thread started");
+ Common::SetCurrentThreadName("yuzu:input:GCAdapter");
s32 payload_size{};
AdapterPayload adapter_payload{};
- if (adapter_scan_thread.joinable()) {
- adapter_scan_thread.join();
- }
+ adapter_scan_thread = {};
- while (adapter_input_thread_running) {
- libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(),
+ while (!stop_token.stop_requested()) {
+ libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
static_cast<s32>(adapter_payload.size()), &payload_size, 16);
if (IsPayloadCorrect(adapter_payload, payload_size)) {
UpdateControllers(adapter_payload);
@@ -52,19 +108,20 @@ void Adapter::AdapterInputThread() {
}
if (restart_scan_thread) {
- adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
+ adapter_scan_thread =
+ std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
restart_scan_thread = false;
}
}
-bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
+bool GCAdapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
if (payload_size != static_cast<s32>(adapter_payload.size()) ||
adapter_payload[0] != LIBUSB_DT_HID) {
LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size,
adapter_payload[0]);
if (input_error_counter++ > 20) {
LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?");
- adapter_input_thread_running = false;
+ adapter_input_thread.request_stop();
restart_scan_thread = true;
}
return false;
@@ -74,7 +131,7 @@ bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payloa
return true;
}
-void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) {
+void GCAdapter::UpdateControllers(const AdapterPayload& adapter_payload) {
for (std::size_t port = 0; port < pads.size(); ++port) {
const std::size_t offset = 1 + (9 * port);
const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
@@ -84,23 +141,21 @@ void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) {
const u8 b2 = adapter_payload[offset + 2];
UpdateStateButtons(port, b1, b2);
UpdateStateAxes(port, adapter_payload);
- if (configuring) {
- UpdateYuzuSettings(port);
- }
}
}
}
-void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
+void GCAdapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
if (pads[port].type == pad_type) {
return;
}
// Device changed reset device and set new type
- ResetDevice(port);
+ pads[port] = {};
pads[port].type = pad_type;
}
-void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) {
+void GCAdapter::UpdateStateButtons(std::size_t port, [[maybe_unused]] u8 b1,
+ [[maybe_unused]] u8 b2) {
if (port >= pads.size()) {
return;
}
@@ -116,25 +171,21 @@ void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) {
PadButton::TriggerR,
PadButton::TriggerL,
};
- pads[port].buttons = 0;
+
for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
- if ((b1 & (1U << i)) != 0) {
- pads[port].buttons =
- static_cast<u16>(pads[port].buttons | static_cast<u16>(b1_buttons[i]));
- pads[port].last_button = b1_buttons[i];
- }
+ const bool button_status = (b1 & (1U << i)) != 0;
+ const int button = static_cast<int>(b1_buttons[i]);
+ SetButton(pads[port].identifier, button, button_status);
}
for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
- if ((b2 & (1U << j)) != 0) {
- pads[port].buttons =
- static_cast<u16>(pads[port].buttons | static_cast<u16>(b2_buttons[j]));
- pads[port].last_button = b2_buttons[j];
- }
+ const bool button_status = (b2 & (1U << j)) != 0;
+ const int button = static_cast<int>(b2_buttons[j]);
+ SetButton(pads[port].identifier, button, button_status);
}
}
-void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
+void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
if (port >= pads.size()) {
return;
}
@@ -155,134 +206,70 @@ void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_pa
pads[port].axis_origin[index] = axis_value;
pads[port].reset_origin_counter++;
}
- pads[port].axis_values[index] =
- static_cast<s16>(axis_value - pads[port].axis_origin[index]);
- }
-}
-
-void Adapter::UpdateYuzuSettings(std::size_t port) {
- if (port >= pads.size()) {
- return;
- }
-
- constexpr u8 axis_threshold = 50;
- GCPadStatus pad_status = {.port = port};
-
- if (pads[port].buttons != 0) {
- pad_status.button = pads[port].last_button;
- pad_queue.Push(pad_status);
- }
-
- // Accounting for a threshold here to ensure an intentional press
- for (std::size_t i = 0; i < pads[port].axis_values.size(); ++i) {
- const s16 value = pads[port].axis_values[i];
-
- if (value > axis_threshold || value < -axis_threshold) {
- pad_status.axis = static_cast<PadAxes>(i);
- pad_status.axis_value = value;
- pad_status.axis_threshold = axis_threshold;
- pad_queue.Push(pad_status);
- }
- }
-}
-
-void Adapter::UpdateVibrations() {
- // Use 8 states to keep the switching between on/off fast enough for
- // a human to not notice the difference between switching from on/off
- // More states = more rumble strengths = slower update time
- constexpr u8 vibration_states = 8;
-
- vibration_counter = (vibration_counter + 1) % vibration_states;
-
- for (GCController& pad : pads) {
- const bool vibrate = pad.rumble_amplitude > vibration_counter;
- vibration_changed |= vibrate != pad.enable_vibration;
- pad.enable_vibration = vibrate;
- }
- SendVibrations();
-}
-
-void Adapter::SendVibrations() {
- if (!rumble_enabled || !vibration_changed) {
- return;
- }
- s32 size{};
- constexpr u8 rumble_command = 0x11;
- const u8 p1 = pads[0].enable_vibration;
- const u8 p2 = pads[1].enable_vibration;
- const u8 p3 = pads[2].enable_vibration;
- const u8 p4 = pads[3].enable_vibration;
- std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
- const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(),
- static_cast<s32>(payload.size()), &size, 16);
- if (err) {
- LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
- if (output_error_counter++ > 5) {
- LOG_ERROR(Input, "GC adapter output timeout, Rumble disabled");
- rumble_enabled = false;
- }
- return;
+ const f32 axis_status = (axis_value - pads[port].axis_origin[index]) / 110.0f;
+ SetAxis(pads[port].identifier, static_cast<int>(index), axis_status);
}
- output_error_counter = 0;
- vibration_changed = false;
-}
-
-bool Adapter::RumblePlay(std::size_t port, u8 amplitude) {
- pads[port].rumble_amplitude = amplitude;
-
- return rumble_enabled;
}
-void Adapter::AdapterScanThread() {
- adapter_scan_thread_running = true;
- adapter_input_thread_running = false;
- if (adapter_input_thread.joinable()) {
- adapter_input_thread.join();
- }
- ClearLibusbHandle();
- ResetDevices();
- while (adapter_scan_thread_running && !adapter_input_thread_running) {
- Setup();
- std::this_thread::sleep_for(std::chrono::seconds(1));
+void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
+ Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter");
+ usb_adapter_handle = nullptr;
+ pads = {};
+ while (!stop_token.stop_requested() && !Setup()) {
+ std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
-void Adapter::Setup() {
- usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337);
-
- if (usb_adapter_handle == NULL) {
- return;
+bool GCAdapter::Setup() {
+ constexpr u16 nintendo_vid = 0x057e;
+ constexpr u16 gc_adapter_pid = 0x0337;
+ usb_adapter_handle =
+ std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
+ if (!usb_adapter_handle->get()) {
+ return false;
}
if (!CheckDeviceAccess()) {
- ClearLibusbHandle();
- return;
+ usb_adapter_handle = nullptr;
+ return false;
}
- libusb_device* device = libusb_get_device(usb_adapter_handle);
+ libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
LOG_INFO(Input, "GC adapter is now connected");
// GC Adapter found and accessible, registering it
if (GetGCEndpoint(device)) {
- adapter_scan_thread_running = false;
- adapter_input_thread_running = true;
rumble_enabled = true;
input_error_counter = 0;
output_error_counter = 0;
- adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this);
+
+ std::size_t port = 0;
+ for (GCController& pad : pads) {
+ pad.identifier = {
+ .guid = Common::UUID{""},
+ .port = port++,
+ .pad = 0,
+ };
+ PreSetController(pad.identifier);
+ }
+
+ adapter_input_thread =
+ std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
+ return true;
}
+ return false;
}
-bool Adapter::CheckDeviceAccess() {
+bool GCAdapter::CheckDeviceAccess() {
// This fixes payload problems from offbrand GCAdapters
const s32 control_transfer_error =
- libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
+ libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
if (control_transfer_error < 0) {
LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
}
- s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0);
+ s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
if (kernel_driver_error == 1) {
- kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0);
+ kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
kernel_driver_error);
@@ -290,15 +277,13 @@ bool Adapter::CheckDeviceAccess() {
}
if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
- libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
- const int interface_claim_error = libusb_claim_interface(usb_adapter_handle, 0);
+ const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
if (interface_claim_error) {
LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
- libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
@@ -306,7 +291,7 @@ bool Adapter::CheckDeviceAccess() {
return true;
}
-bool Adapter::GetGCEndpoint(libusb_device* device) {
+bool GCAdapter::GetGCEndpoint(libusb_device* device) {
libusb_config_descriptor* config = nullptr;
const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config);
if (config_descriptor_return != LIBUSB_SUCCESS) {
@@ -332,68 +317,83 @@ bool Adapter::GetGCEndpoint(libusb_device* device) {
// This transfer seems to be responsible for clearing the state of the adapter
// Used to clear the "busy" state of when the device is unexpectedly unplugged
unsigned char clear_payload = 0x13;
- libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload,
+ libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
sizeof(clear_payload), nullptr, 16);
return true;
}
-void Adapter::JoinThreads() {
- restart_scan_thread = false;
- adapter_input_thread_running = false;
- adapter_scan_thread_running = false;
-
- if (adapter_scan_thread.joinable()) {
- adapter_scan_thread.join();
- }
+bool GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
+ const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
+ const auto processed_amplitude =
+ static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
- if (adapter_input_thread.joinable()) {
- adapter_input_thread.join();
- }
+ pads[identifier.port].rumble_amplitude = processed_amplitude;
+ return rumble_enabled;
}
-void Adapter::ClearLibusbHandle() {
- if (usb_adapter_handle) {
- libusb_release_interface(usb_adapter_handle, 1);
- libusb_close(usb_adapter_handle);
- usb_adapter_handle = nullptr;
+void GCAdapter::UpdateVibrations() {
+ // Use 8 states to keep the switching between on/off fast enough for
+ // a human to feel different vibration strenght
+ // More states == more rumble strengths == slower update time
+ constexpr u8 vibration_states = 8;
+
+ vibration_counter = (vibration_counter + 1) % vibration_states;
+
+ for (GCController& pad : pads) {
+ const bool vibrate = pad.rumble_amplitude > vibration_counter;
+ vibration_changed |= vibrate != pad.enable_vibration;
+ pad.enable_vibration = vibrate;
}
+ SendVibrations();
}
-void Adapter::ResetDevices() {
- for (std::size_t i = 0; i < pads.size(); ++i) {
- ResetDevice(i);
+void GCAdapter::SendVibrations() {
+ if (!rumble_enabled || !vibration_changed) {
+ return;
+ }
+ s32 size{};
+ constexpr u8 rumble_command = 0x11;
+ const u8 p1 = pads[0].enable_vibration;
+ const u8 p2 = pads[1].enable_vibration;
+ const u8 p3 = pads[2].enable_vibration;
+ const u8 p4 = pads[3].enable_vibration;
+ std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
+ const int err =
+ libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
+ static_cast<s32>(payload.size()), &size, 16);
+ if (err) {
+ LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
+ if (output_error_counter++ > 5) {
+ LOG_ERROR(Input, "GC adapter output timeout, Rumble disabled");
+ rumble_enabled = false;
+ }
+ return;
}
+ output_error_counter = 0;
+ vibration_changed = false;
}
-void Adapter::ResetDevice(std::size_t port) {
- pads[port].type = ControllerTypes::None;
- pads[port].enable_vibration = false;
- pads[port].rumble_amplitude = 0;
- pads[port].buttons = 0;
- pads[port].last_button = PadButton::Undefined;
- pads[port].axis_values.fill(0);
- pads[port].reset_origin_counter = 0;
+bool GCAdapter::DeviceConnected(std::size_t port) const {
+ return pads[port].type != ControllerTypes::None;
}
-void Adapter::Reset() {
- JoinThreads();
- ClearLibusbHandle();
- ResetDevices();
-
- if (libusb_ctx) {
- libusb_exit(libusb_ctx);
- }
+void GCAdapter::Reset() {
+ adapter_scan_thread = {};
+ adapter_input_thread = {};
+ usb_adapter_handle = nullptr;
+ pads = {};
+ libusb_ctx = nullptr;
}
-std::vector<Common::ParamPackage> Adapter::GetInputDevices() const {
+std::vector<Common::ParamPackage> GCAdapter::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
for (std::size_t port = 0; port < pads.size(); ++port) {
if (!DeviceConnected(port)) {
continue;
}
- std::string name = fmt::format("Gamecube Controller {}", port + 1);
+ const std::string name = fmt::format("Gamecube Controller {}", port + 1);
devices.emplace_back(Common::ParamPackage{
- {"class", "gcpad"},
+ {"engine", "gcpad"},
{"display", std::move(name)},
{"port", std::to_string(port)},
});
@@ -401,8 +401,7 @@ std::vector<Common::ParamPackage> Adapter::GetInputDevices() const {
return devices;
}
-InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
- const Common::ParamPackage& params) const {
+ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& params) {
// This list is missing ZL/ZR since those are not considered buttons.
// We will add those afterwards
// This list also excludes any button that can't be really mapped
@@ -425,7 +424,7 @@ InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
return {};
}
- InputCommon::ButtonMapping mapping{};
+ ButtonMapping mapping{};
for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
Common::ParamPackage button_params({{"engine", "gcpad"}});
button_params.Set("port", params.Get("port", 0));
@@ -434,30 +433,30 @@ InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
}
// Add the missing bindings for ZL/ZR
- static constexpr std::array<std::pair<Settings::NativeButton::Values, PadAxes>, 2>
+ static constexpr std::array<std::tuple<Settings::NativeButton::Values, PadButton, PadAxes>, 2>
switch_to_gcadapter_axis = {
- std::pair{Settings::NativeButton::ZL, PadAxes::TriggerLeft},
- {Settings::NativeButton::ZR, PadAxes::TriggerRight},
+ std::tuple{Settings::NativeButton::ZL, PadButton::TriggerL, PadAxes::TriggerLeft},
+ {Settings::NativeButton::ZR, PadButton::TriggerR, PadAxes::TriggerRight},
};
- for (const auto& [switch_button, gcadapter_axis] : switch_to_gcadapter_axis) {
+ for (const auto& [switch_button, gcadapter_buton, gcadapter_axis] : switch_to_gcadapter_axis) {
Common::ParamPackage button_params({{"engine", "gcpad"}});
button_params.Set("port", params.Get("port", 0));
- button_params.Set("button", static_cast<s32>(PadButton::Stick));
+ button_params.Set("button", static_cast<s32>(gcadapter_buton));
button_params.Set("axis", static_cast<s32>(gcadapter_axis));
button_params.Set("threshold", 0.5f);
+ button_params.Set("range", 1.9f);
button_params.Set("direction", "+");
mapping.insert_or_assign(switch_button, std::move(button_params));
}
return mapping;
}
-InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
- const Common::ParamPackage& params) const {
+AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("port")) {
return {};
}
- InputCommon::AnalogMapping mapping = {};
+ AnalogMapping mapping = {};
Common::ParamPackage left_analog_params;
left_analog_params.Set("engine", "gcpad");
left_analog_params.Set("port", params.Get("port", 0));
@@ -473,34 +472,12 @@ InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
return mapping;
}
-bool Adapter::DeviceConnected(std::size_t port) const {
- return pads[port].type != ControllerTypes::None;
-}
-
-void Adapter::BeginConfiguration() {
- pad_queue.Clear();
- configuring = true;
-}
-
-void Adapter::EndConfiguration() {
- pad_queue.Clear();
- configuring = false;
-}
-
-Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() {
- return pad_queue;
-}
-
-const Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() const {
- return pad_queue;
-}
-
-GCController& Adapter::GetPadState(std::size_t port) {
- return pads.at(port);
-}
+std::string GCAdapter::GetUIName(const Common::ParamPackage& params) const {
+ if (params.Has("button")) {
+ return fmt::format("Button {}", params.Get("button", 0));
+ }
-const GCController& Adapter::GetPadState(std::size_t port) const {
- return pads.at(port);
+ return "Bad GC Adapter";
}
-} // namespace GCAdapter
+} // namespace InputCommon
diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h
new file mode 100644
index 000000000..c0bf1ed7a
--- /dev/null
+++ b/src/input_common/drivers/gc_adapter.h
@@ -0,0 +1,128 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <mutex>
+#include <stop_token>
+#include <thread>
+
+#include "input_common/input_engine.h"
+
+struct libusb_context;
+struct libusb_device;
+struct libusb_device_handle;
+
+namespace InputCommon {
+
+class LibUSBContext;
+class LibUSBDeviceHandle;
+
+class GCAdapter : public InputCommon::InputEngine {
+public:
+ explicit GCAdapter(const std::string input_engine_);
+ ~GCAdapter();
+
+ bool SetRumble(const PadIdentifier& identifier,
+ const Input::VibrationStatus vibration) override;
+
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+ ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
+ AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
+ std::string GetUIName(const Common::ParamPackage& params) const override;
+
+private:
+ enum class PadButton {
+ Undefined = 0x0000,
+ ButtonLeft = 0x0001,
+ ButtonRight = 0x0002,
+ ButtonDown = 0x0004,
+ ButtonUp = 0x0008,
+ TriggerZ = 0x0010,
+ TriggerR = 0x0020,
+ TriggerL = 0x0040,
+ ButtonA = 0x0100,
+ ButtonB = 0x0200,
+ ButtonX = 0x0400,
+ ButtonY = 0x0800,
+ ButtonStart = 0x1000,
+ };
+
+ enum class PadAxes : u8 {
+ StickX,
+ StickY,
+ SubstickX,
+ SubstickY,
+ TriggerLeft,
+ TriggerRight,
+ Undefined,
+ };
+
+ enum class ControllerTypes {
+ None,
+ Wired,
+ Wireless,
+ };
+
+ struct GCController {
+ ControllerTypes type = ControllerTypes::None;
+ PadIdentifier identifier{};
+ bool enable_vibration = false;
+ u8 rumble_amplitude{};
+ std::array<u8, 6> axis_origin{};
+ u8 reset_origin_counter{};
+ };
+
+ using AdapterPayload = std::array<u8, 37>;
+
+ void UpdatePadType(std::size_t port, ControllerTypes pad_type);
+ void UpdateControllers(const AdapterPayload& adapter_payload);
+ void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
+ void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
+
+ void AdapterInputThread(std::stop_token stop_token);
+
+ void AdapterScanThread(std::stop_token stop_token);
+
+ bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
+
+ /// For use in initialization, querying devices to find the adapter
+ bool Setup();
+
+ /// Returns true if we successfully gain access to GC Adapter
+ bool CheckDeviceAccess();
+
+ /// Captures GC Adapter endpoint address
+ /// Returns true if the endpoint was set correctly
+ bool GetGCEndpoint(libusb_device* device);
+
+ /// Returns true if there is a device connected to port
+ bool DeviceConnected(std::size_t port) const;
+
+ /// For shutting down, clear all data, join all threads, release usb
+ void Reset();
+
+ void UpdateVibrations();
+ // Updates vibration state of all controllers
+ void SendVibrations();
+ std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
+ std::array<GCController, 4> pads;
+
+ std::jthread adapter_input_thread;
+ std::jthread adapter_scan_thread;
+ bool restart_scan_thread{};
+
+ std::unique_ptr<LibUSBContext> libusb_ctx;
+
+ u8 input_endpoint{0};
+ u8 output_endpoint{0};
+ u8 input_error_counter{0};
+ u8 output_error_counter{0};
+ int vibration_counter{0};
+
+ bool rumble_enabled{true};
+ bool vibration_changed{true};
+};
+} // namespace InputCommon
diff --git a/src/input_common/drivers/tas_input.cpp b/src/input_common/drivers/tas_input.cpp
new file mode 100644
index 000000000..5e2101b27
--- /dev/null
+++ b/src/input_common/drivers/tas_input.cpp
@@ -0,0 +1,320 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <regex>
+#include <fmt/format.h>
+
+#include "common/fs/file.h"
+#include "common/fs/fs_types.h"
+#include "common/fs/path_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "input_common/drivers/tas_input.h"
+
+namespace InputCommon::TasInput {
+
+enum TasAxes : u8 {
+ StickX,
+ StickY,
+ SubstickX,
+ SubstickY,
+ Undefined,
+};
+
+// Supported keywords and buttons from a TAS file
+constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
+ std::pair{"KEY_A", TasButton::BUTTON_A},
+ {"KEY_B", TasButton::BUTTON_B},
+ {"KEY_X", TasButton::BUTTON_X},
+ {"KEY_Y", TasButton::BUTTON_Y},
+ {"KEY_LSTICK", TasButton::STICK_L},
+ {"KEY_RSTICK", TasButton::STICK_R},
+ {"KEY_L", TasButton::TRIGGER_L},
+ {"KEY_R", TasButton::TRIGGER_R},
+ {"KEY_PLUS", TasButton::BUTTON_PLUS},
+ {"KEY_MINUS", TasButton::BUTTON_MINUS},
+ {"KEY_DLEFT", TasButton::BUTTON_LEFT},
+ {"KEY_DUP", TasButton::BUTTON_UP},
+ {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
+ {"KEY_DDOWN", TasButton::BUTTON_DOWN},
+ {"KEY_SL", TasButton::BUTTON_SL},
+ {"KEY_SR", TasButton::BUTTON_SR},
+ {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
+ {"KEY_HOME", TasButton::BUTTON_HOME},
+ {"KEY_ZL", TasButton::TRIGGER_ZL},
+ {"KEY_ZR", TasButton::TRIGGER_ZR},
+};
+
+Tas::Tas(const std::string input_engine_) : InputCommon::InputEngine(input_engine_) {
+ for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
+ PadIdentifier identifier{
+ .guid = Common::UUID{},
+ .port = player_index,
+ .pad = 0,
+ };
+ PreSetController(identifier);
+ }
+ ClearInput();
+ if (!Settings::values.tas_enable) {
+ needs_reset = true;
+ return;
+ }
+ LoadTasFiles();
+}
+
+Tas::~Tas() {
+ Stop();
+};
+
+void Tas::LoadTasFiles() {
+ script_length = 0;
+ for (size_t i = 0; i < commands.size(); i++) {
+ LoadTasFile(i);
+ if (commands[i].size() > script_length) {
+ script_length = commands[i].size();
+ }
+ }
+}
+
+void Tas::LoadTasFile(size_t player_index) {
+ if (!commands[player_index].empty()) {
+ commands[player_index].clear();
+ }
+ std::string file =
+ Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
+ fmt::format("script0-{}.txt", player_index + 1),
+ Common::FS::FileType::BinaryFile);
+ std::stringstream command_line(file);
+ std::string line;
+ int frame_no = 0;
+ while (std::getline(command_line, line, '\n')) {
+ if (line.empty()) {
+ continue;
+ }
+ std::smatch m;
+
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector<std::string> seglist;
+
+ while (std::getline(linestream, segment, ' ')) {
+ seglist.push_back(segment);
+ }
+
+ if (seglist.size() < 4) {
+ continue;
+ }
+
+ while (frame_no < std::stoi(seglist.at(0))) {
+ commands[player_index].push_back({});
+ frame_no++;
+ }
+
+ TASCommand command = {
+ .buttons = ReadCommandButtons(seglist.at(1)),
+ .l_axis = ReadCommandAxis(seglist.at(2)),
+ .r_axis = ReadCommandAxis(seglist.at(3)),
+ };
+ commands[player_index].push_back(command);
+ frame_no++;
+ }
+ LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
+}
+
+void Tas::WriteTasFile(std::u8string file_name) {
+ std::string output_text;
+ for (size_t frame = 0; frame < record_commands.size(); frame++) {
+ const TASCommand& line = record_commands[frame];
+ output_text += fmt::format("{} {} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
+ WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
+ }
+ const auto bytes_written = Common::FS::WriteStringToFile(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
+ Common::FS::FileType::TextFile, output_text);
+ if (bytes_written == output_text.size()) {
+ LOG_INFO(Input, "TAS file written to file!");
+ } else {
+ LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
+ output_text.size());
+ }
+}
+
+void Tas::RecordInput(u32 buttons, TasAnalog left_axis, TasAnalog right_axis) {
+ last_input = {
+ .buttons = buttons,
+ .l_axis = FlipAxisY(left_axis),
+ .r_axis = FlipAxisY(right_axis),
+ };
+}
+
+TasAnalog Tas::FlipAxisY(TasAnalog old) {
+ return {
+ .x = old.x,
+ .y = -old.y,
+ };
+}
+
+std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
+ TasState state;
+ if (is_recording) {
+ return {TasState::Recording, 0, record_commands.size()};
+ }
+
+ if (is_running) {
+ state = TasState::Running;
+ } else {
+ state = TasState::Stopped;
+ }
+
+ return {state, current_command, script_length};
+}
+
+void Tas::UpdateThread() {
+ if (!Settings::values.tas_enable) {
+ if (is_running) {
+ Stop();
+ }
+ return;
+ }
+
+ if (is_recording) {
+ record_commands.push_back(last_input);
+ }
+ if (needs_reset) {
+ current_command = 0;
+ needs_reset = false;
+ LoadTasFiles();
+ LOG_DEBUG(Input, "tas_reset done");
+ }
+
+ if (!is_running) {
+ ClearInput();
+ return;
+ }
+ if (current_command < script_length) {
+ LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
+ size_t frame = current_command++;
+ for (size_t player_index = 0; player_index < commands.size(); player_index++) {
+ TASCommand command{};
+ if (frame < commands[player_index].size()) {
+ command = commands[player_index][frame];
+ }
+
+ PadIdentifier identifier{
+ .guid = Common::UUID{},
+ .port = player_index,
+ .pad = 0,
+ };
+ for (std::size_t i = 0; i < sizeof(command.buttons); ++i) {
+ const bool button_status = (command.buttons & (1U << i)) != 0;
+ const int button = static_cast<int>(i);
+ SetButton(identifier, button, button_status);
+ }
+ SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
+ SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
+ SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
+ SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
+ }
+ } else {
+ is_running = Settings::values.tas_loop.GetValue();
+ current_command = 0;
+ ClearInput();
+ }
+}
+
+void Tas::ClearInput() {
+ ResetButtonState();
+ ResetAnalogState();
+}
+
+TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector<std::string> seglist;
+
+ while (std::getline(linestream, segment, ';')) {
+ seglist.push_back(segment);
+ }
+
+ const float x = std::stof(seglist.at(0)) / 32767.0f;
+ const float y = std::stof(seglist.at(1)) / 32767.0f;
+
+ return {x, y};
+}
+
+u32 Tas::ReadCommandButtons(const std::string& data) const {
+ std::stringstream button_text(data);
+ std::string line;
+ u32 buttons = 0;
+ while (std::getline(button_text, line, ';')) {
+ for (auto [text, tas_button] : text_to_tas_button) {
+ if (text == line) {
+ buttons |= static_cast<u32>(tas_button);
+ break;
+ }
+ }
+ }
+ return buttons;
+}
+
+std::string Tas::WriteCommandButtons(u32 buttons) const {
+ std::string returns = "";
+ for (auto [text_button, tas_button] : text_to_tas_button) {
+ if ((buttons & static_cast<u32>(tas_button)) != 0)
+ returns += fmt::format("{};", text_button.substr(4));
+ }
+ return returns.empty() ? "NONE" : returns.substr(2);
+}
+
+std::string Tas::WriteCommandAxis(TasAnalog analog) const {
+ return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
+}
+
+void Tas::StartStop() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+ if (is_running) {
+ Stop();
+ } else {
+ is_running = true;
+ }
+}
+
+void Tas::Stop() {
+ is_running = false;
+}
+
+void Tas::Reset() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+ needs_reset = true;
+}
+
+bool Tas::Record() {
+ if (!Settings::values.tas_enable) {
+ return true;
+ }
+ is_recording = !is_recording;
+ return is_recording;
+}
+
+void Tas::SaveRecording(bool overwrite_file) {
+ if (is_recording) {
+ return;
+ }
+ if (record_commands.empty()) {
+ return;
+ }
+ WriteTasFile(u8"record.txt");
+ if (overwrite_file) {
+ WriteTasFile(u8"script0-1.txt");
+ }
+ needs_reset = true;
+ record_commands.clear();
+}
+
+} // namespace InputCommon::TasInput
diff --git a/src/input_common/drivers/tas_input.h b/src/input_common/drivers/tas_input.h
new file mode 100644
index 000000000..9fadc118b
--- /dev/null
+++ b/src/input_common/drivers/tas_input.h
@@ -0,0 +1,200 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "common/settings_input.h"
+#include "input_common/input_engine.h"
+#include "input_common/main.h"
+
+/*
+To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
+Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
+for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
+
+A script file has the same format as TAS-nx uses, so final files will look like this:
+
+1 KEY_B 0;0 0;0
+6 KEY_ZL 0;0 0;0
+41 KEY_ZL;KEY_Y 0;0 0;0
+43 KEY_X;KEY_A 32767;0 0;0
+44 KEY_A 32767;0 0;0
+45 KEY_A 32767;0 0;0
+46 KEY_A 32767;0 0;0
+47 KEY_A 32767;0 0;0
+
+After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
+CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
+has. Playback can be started or stopped using CTRL+F5.
+
+However, for playback to actually work, the correct input device has to be selected: In the Controls
+menu, select TAS from the device list for the controller that the script should be played on.
+
+Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
+connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
+again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
+record.txt.
+
+For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
+P1).
+*/
+
+namespace InputCommon::TasInput {
+
+constexpr size_t PLAYER_NUMBER = 10;
+
+enum class TasButton : u32 {
+ BUTTON_A = 1U << 0,
+ BUTTON_B = 1U << 1,
+ BUTTON_X = 1U << 2,
+ BUTTON_Y = 1U << 3,
+ STICK_L = 1U << 4,
+ STICK_R = 1U << 5,
+ TRIGGER_L = 1U << 6,
+ TRIGGER_R = 1U << 7,
+ TRIGGER_ZL = 1U << 8,
+ TRIGGER_ZR = 1U << 9,
+ BUTTON_PLUS = 1U << 10,
+ BUTTON_MINUS = 1U << 11,
+ BUTTON_LEFT = 1U << 12,
+ BUTTON_UP = 1U << 13,
+ BUTTON_RIGHT = 1U << 14,
+ BUTTON_DOWN = 1U << 15,
+ BUTTON_SL = 1U << 16,
+ BUTTON_SR = 1U << 17,
+ BUTTON_HOME = 1U << 18,
+ BUTTON_CAPTURE = 1U << 19,
+};
+
+struct TasAnalog {
+ float x{};
+ float y{};
+};
+
+enum class TasState {
+ Running,
+ Recording,
+ Stopped,
+};
+
+class Tas final : public InputCommon::InputEngine {
+public:
+ explicit Tas(const std::string input_engine_);
+ ~Tas();
+
+ /**
+ * Changes the input status that will be stored in each frame
+ * @param buttons: bitfield with the status of the buttons
+ * @param left_axis: value of the left axis
+ * @param right_axis: value of the right axis
+ */
+ void RecordInput(u32 buttons, TasAnalog left_axis, TasAnalog right_axis);
+
+ // Main loop that records or executes input
+ void UpdateThread();
+
+ // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
+ void StartStop();
+
+ // Stop the TAS and reverts any controller profile
+ void Stop();
+
+ // Sets the flag to reload the file and start from the begining in the next update
+ void Reset();
+
+ /**
+ * Sets the flag to enable or disable recording of inputs
+ * @return Returns true if the current recording status is enabled
+ */
+ bool Record();
+
+ /**
+ * Saves contents of record_commands on a file
+ * @param overwrite_file: Indicates if player 1 should be overwritten
+ */
+ void SaveRecording(bool overwrite_file);
+
+ /**
+ * Returns the current status values of TAS playback/recording
+ * @return Tuple of
+ * TasState indicating the current state out of Running ;
+ * Current playback progress ;
+ * Total length of script file currently loaded or being recorded
+ */
+ std::tuple<TasState, size_t, size_t> GetStatus() const;
+
+private:
+ struct TASCommand {
+ u32 buttons{};
+ TasAnalog l_axis{};
+ TasAnalog r_axis{};
+ };
+
+ /// Loads TAS files from all players
+ void LoadTasFiles();
+
+ /** Loads TAS file from the specified player
+ * @param player_index: player number where data is going to be stored
+ */
+ void LoadTasFile(size_t player_index);
+
+ /** Writes a TAS file from the recorded commands
+ * @param file_name: name of the file to be written
+ */
+ void WriteTasFile(std::u8string file_name);
+
+ /** Inverts the Y axis polarity
+ * @param old: value of the axis
+ * @return new value of the axis
+ */
+ TasAnalog FlipAxisY(TasAnalog old);
+
+ /**
+ * Parses a string containing the axis values. X and Y have a range from -32767 to 32767
+ * @param line: string containing axis values with the following format "x;y"
+ * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
+ */
+ TasAnalog ReadCommandAxis(const std::string& line) const;
+
+ /**
+ * Parses a string containing the button values. Each button is represented by it's text format
+ * specified in text_to_tas_button array
+ * @param line: string containing button name with the following format "a;b;c;d..."
+ * @return Returns a u32 with each bit representing the status of a button
+ */
+ u32 ReadCommandButtons(const std::string& line) const;
+
+ /**
+ * Reset state of all players
+ */
+ void ClearInput();
+
+ /**
+ * Converts an u32 containing the button status into the text equivalent
+ * @param buttons: bitfield with the status of the buttons
+ * @return Returns a string with the name of the buttons to be written to the file
+ */
+ std::string WriteCommandButtons(u32 buttons) const;
+
+ /**
+ * Converts an TAS analog object containing the axis status into the text equivalent
+ * @param data: value of the axis
+ * @return A string with the value of the axis to be written to the file
+ */
+ std::string WriteCommandAxis(TasAnalog data) const;
+
+ size_t script_length{0};
+ bool is_old_input_saved{false};
+ bool is_recording{false};
+ bool is_running{false};
+ bool needs_reset{false};
+ std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
+ std::vector<TASCommand> record_commands{};
+ size_t current_command{0};
+ TASCommand last_input{}; // only used for recording
+};
+} // namespace InputCommon::TasInput
diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h
deleted file mode 100644
index e5de5e94f..000000000
--- a/src/input_common/gcadapter/gc_adapter.h
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2014 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#pragma once
-#include <algorithm>
-#include <functional>
-#include <mutex>
-#include <thread>
-#include <unordered_map>
-#include "common/common_types.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/main.h"
-
-struct libusb_context;
-struct libusb_device;
-struct libusb_device_handle;
-
-namespace GCAdapter {
-
-enum class PadButton {
- Undefined = 0x0000,
- ButtonLeft = 0x0001,
- ButtonRight = 0x0002,
- ButtonDown = 0x0004,
- ButtonUp = 0x0008,
- TriggerZ = 0x0010,
- TriggerR = 0x0020,
- TriggerL = 0x0040,
- ButtonA = 0x0100,
- ButtonB = 0x0200,
- ButtonX = 0x0400,
- ButtonY = 0x0800,
- ButtonStart = 0x1000,
- // Below is for compatibility with "AxisButton" type
- Stick = 0x2000,
-};
-
-enum class PadAxes : u8 {
- StickX,
- StickY,
- SubstickX,
- SubstickY,
- TriggerLeft,
- TriggerRight,
- Undefined,
-};
-
-enum class ControllerTypes {
- None,
- Wired,
- Wireless,
-};
-
-struct GCPadStatus {
- std::size_t port{};
-
- PadButton button{PadButton::Undefined}; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
-
- PadAxes axis{PadAxes::Undefined};
- s16 axis_value{};
- u8 axis_threshold{50};
-};
-
-struct GCController {
- ControllerTypes type{};
- bool enable_vibration{};
- u8 rumble_amplitude{};
- u16 buttons{};
- PadButton last_button{};
- std::array<s16, 6> axis_values{};
- std::array<u8, 6> axis_origin{};
- u8 reset_origin_counter{};
-};
-
-class Adapter {
-public:
- Adapter();
- ~Adapter();
-
- /// Request a vibration for a controller
- bool RumblePlay(std::size_t port, u8 amplitude);
-
- /// Used for polling
- void BeginConfiguration();
- void EndConfiguration();
-
- Common::SPSCQueue<GCPadStatus>& GetPadQueue();
- const Common::SPSCQueue<GCPadStatus>& GetPadQueue() const;
-
- GCController& GetPadState(std::size_t port);
- const GCController& GetPadState(std::size_t port) const;
-
- /// Returns true if there is a device connected to port
- bool DeviceConnected(std::size_t port) const;
-
- /// Used for automapping features
- std::vector<Common::ParamPackage> GetInputDevices() const;
- InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
- InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
-
-private:
- using AdapterPayload = std::array<u8, 37>;
-
- void UpdatePadType(std::size_t port, ControllerTypes pad_type);
- void UpdateControllers(const AdapterPayload& adapter_payload);
- void UpdateYuzuSettings(std::size_t port);
- void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
- void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
- void UpdateVibrations();
-
- void AdapterInputThread();
-
- void AdapterScanThread();
-
- bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
-
- // Updates vibration state of all controllers
- void SendVibrations();
-
- /// For use in initialization, querying devices to find the adapter
- void Setup();
-
- /// Resets status of all GC controller devices to a disconnected state
- void ResetDevices();
-
- /// Resets status of device connected to a disconnected state
- void ResetDevice(std::size_t port);
-
- /// Returns true if we successfully gain access to GC Adapter
- bool CheckDeviceAccess();
-
- /// Captures GC Adapter endpoint address
- /// Returns true if the endpoint was set correctly
- bool GetGCEndpoint(libusb_device* device);
-
- /// For shutting down, clear all data, join all threads, release usb
- void Reset();
-
- // Join all threads
- void JoinThreads();
-
- // Release usb handles
- void ClearLibusbHandle();
-
- libusb_device_handle* usb_adapter_handle = nullptr;
- std::array<GCController, 4> pads;
- Common::SPSCQueue<GCPadStatus> pad_queue;
-
- std::thread adapter_input_thread;
- std::thread adapter_scan_thread;
- bool adapter_input_thread_running;
- bool adapter_scan_thread_running;
- bool restart_scan_thread;
-
- libusb_context* libusb_ctx;
-
- u8 input_endpoint{0};
- u8 output_endpoint{0};
- u8 input_error_counter{0};
- u8 output_error_counter{0};
- int vibration_counter{0};
-
- bool configuring{false};
- bool rumble_enabled{true};
- bool vibration_changed{true};
-};
-} // namespace GCAdapter
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp
deleted file mode 100644
index 1b6ded8d6..000000000
--- a/src/input_common/gcadapter/gc_poller.cpp
+++ /dev/null
@@ -1,356 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <atomic>
-#include <list>
-#include <mutex>
-#include <utility>
-#include "common/assert.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/gcadapter/gc_adapter.h"
-#include "input_common/gcadapter/gc_poller.h"
-
-namespace InputCommon {
-
-class GCButton final : public Input::ButtonDevice {
-public:
- explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter)
- : port(port_), button(button_), gcadapter(adapter) {}
-
- ~GCButton() override;
-
- bool GetStatus() const override {
- if (gcadapter->DeviceConnected(port)) {
- return (gcadapter->GetPadState(port).buttons & button) != 0;
- }
- return false;
- }
-
-private:
- const u32 port;
- const s32 button;
- const GCAdapter::Adapter* gcadapter;
-};
-
-class GCAxisButton final : public Input::ButtonDevice {
-public:
- explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
- const GCAdapter::Adapter* adapter)
- : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
- gcadapter(adapter) {}
-
- bool GetStatus() const override {
- if (gcadapter->DeviceConnected(port)) {
- const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
- const float axis_value = current_axis_value / 128.0f;
- if (trigger_if_greater) {
- // TODO: Might be worthwile to set a slider for the trigger threshold. It is
- // currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
- return axis_value > threshold;
- }
- return axis_value < -threshold;
- }
- return false;
- }
-
-private:
- const u32 port;
- const u32 axis;
- float threshold;
- bool trigger_if_greater;
- const GCAdapter::Adapter* gcadapter;
-};
-
-GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
- : adapter(std::move(adapter_)) {}
-
-GCButton::~GCButton() = default;
-
-std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- const auto port = static_cast<u32>(params.Get("port", 0));
-
- constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
-
- // button is not an axis/stick button
- if (button_id != PAD_STICK_ID) {
- return std::make_unique<GCButton>(port, button_id, adapter.get());
- }
-
- // For Axis buttons, used by the binary sticks.
- if (button_id == PAD_STICK_ID) {
- const int axis = params.Get("axis", 0);
- const float threshold = params.Get("threshold", 0.25f);
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction {}", direction_name);
- }
- return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
- adapter.get());
- }
-
- return nullptr;
-}
-
-Common::ParamPackage GCButtonFactory::GetNextInput() const {
- Common::ParamPackage params;
- GCAdapter::GCPadStatus pad;
- auto& queue = adapter->GetPadQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- params.Set("engine", "gcpad");
- params.Set("port", static_cast<s32>(pad.port));
- if (pad.button != GCAdapter::PadButton::Undefined) {
- params.Set("button", static_cast<u16>(pad.button));
- }
-
- // For Axis button implementation
- if (pad.axis != GCAdapter::PadAxes::Undefined) {
- params.Set("axis", static_cast<u8>(pad.axis));
- params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
- params.Set("threshold", "0.25");
- if (pad.axis_value > 0) {
- params.Set("direction", "+");
- } else {
- params.Set("direction", "-");
- }
- break;
- }
- }
- return params;
-}
-
-void GCButtonFactory::BeginConfiguration() {
- polling = true;
- adapter->BeginConfiguration();
-}
-
-void GCButtonFactory::EndConfiguration() {
- polling = false;
- adapter->EndConfiguration();
-}
-
-class GCAnalog final : public Input::AnalogDevice {
-public:
- explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
- float deadzone_, float range_, const GCAdapter::Adapter* adapter)
- : port(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
- deadzone(deadzone_), range(range_), gcadapter(adapter) {}
-
- float GetAxis(u32 axis) const {
- if (gcadapter->DeviceConnected(port)) {
- std::lock_guard lock{mutex};
- const auto axis_value =
- static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
- return (axis_value) / (100.0f * range);
- }
- return 0.0f;
- }
-
- std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
- float x = GetAxis(analog_axis_x);
- float y = GetAxis(analog_axis_y);
- if (invert_x) {
- x = -x;
- }
- if (invert_y) {
- y = -y;
- }
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return {x, y};
- }
-
- std::tuple<float, float> GetStatus() const override {
- const auto [x, y] = GetAnalog(axis_x, axis_y);
- const float r = std::sqrt((x * x) + (y * y));
- if (r > deadzone) {
- return {x / r * (r - deadzone) / (1 - deadzone),
- y / r * (r - deadzone) / (1 - deadzone)};
- }
- return {0.0f, 0.0f};
- }
-
- std::tuple<float, float> GetRawStatus() const override {
- const float x = GetAxis(axis_x);
- const float y = GetAxis(axis_y);
- return {x, y};
- }
-
- Input::AnalogProperties GetAnalogProperties() const override {
- return {deadzone, range, 0.5f};
- }
-
- bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
- const auto [x, y] = GetStatus();
- const float directional_deadzone = 0.5f;
- switch (direction) {
- case Input::AnalogDirection::RIGHT:
- return x > directional_deadzone;
- case Input::AnalogDirection::LEFT:
- return x < -directional_deadzone;
- case Input::AnalogDirection::UP:
- return y > directional_deadzone;
- case Input::AnalogDirection::DOWN:
- return y < -directional_deadzone;
- }
- return false;
- }
-
-private:
- const u32 port;
- const u32 axis_x;
- const u32 axis_y;
- const bool invert_x;
- const bool invert_y;
- const float deadzone;
- const float range;
- const GCAdapter::Adapter* gcadapter;
- mutable std::mutex mutex;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
- : adapter(std::move(adapter_)) {}
-
-/**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
-std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
- const auto port = static_cast<u32>(params.Get("port", 0));
- const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
- const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
- const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
- const std::string invert_x_value = params.Get("invert_x", "+");
- const std::string invert_y_value = params.Get("invert_y", "+");
- const bool invert_x = invert_x_value == "-";
- const bool invert_y = invert_y_value == "-";
-
- return std::make_unique<GCAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
- adapter.get());
-}
-
-void GCAnalogFactory::BeginConfiguration() {
- polling = true;
- adapter->BeginConfiguration();
-}
-
-void GCAnalogFactory::EndConfiguration() {
- polling = false;
- adapter->EndConfiguration();
-}
-
-Common::ParamPackage GCAnalogFactory::GetNextInput() {
- GCAdapter::GCPadStatus pad;
- Common::ParamPackage params;
- auto& queue = adapter->GetPadQueue();
- while (queue.Pop(pad)) {
- if (pad.button != GCAdapter::PadButton::Undefined) {
- params.Set("engine", "gcpad");
- params.Set("port", static_cast<s32>(pad.port));
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- if (pad.axis == GCAdapter::PadAxes::Undefined ||
- std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
- continue;
- }
- // An analog device needs two axes, so we need to store the axis for later and wait for
- // a second input event. The axes also must be from the same joystick.
- const u8 axis = static_cast<u8>(pad.axis);
- if (axis == 0 || axis == 1) {
- analog_x_axis = 0;
- analog_y_axis = 1;
- controller_number = static_cast<s32>(pad.port);
- break;
- }
- if (axis == 2 || axis == 3) {
- analog_x_axis = 2;
- analog_y_axis = 3;
- controller_number = static_cast<s32>(pad.port);
- break;
- }
-
- if (analog_x_axis == -1) {
- analog_x_axis = axis;
- controller_number = static_cast<s32>(pad.port);
- } else if (analog_y_axis == -1 && analog_x_axis != axis &&
- controller_number == static_cast<s32>(pad.port)) {
- analog_y_axis = axis;
- break;
- }
- }
- if (analog_x_axis != -1 && analog_y_axis != -1) {
- params.Set("engine", "gcpad");
- params.Set("port", controller_number);
- params.Set("axis_x", analog_x_axis);
- params.Set("axis_y", analog_y_axis);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- analog_x_axis = -1;
- analog_y_axis = -1;
- controller_number = -1;
- return params;
- }
- return params;
-}
-
-class GCVibration final : public Input::VibrationDevice {
-public:
- explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter)
- : port(port_), gcadapter(adapter) {}
-
- u8 GetStatus() const override {
- return gcadapter->RumblePlay(port, 0);
- }
-
- bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
- [[maybe_unused]] f32 freq_high) const override {
- const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
- const auto processed_amplitude =
- static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
-
- return gcadapter->RumblePlay(port, processed_amplitude);
- }
-
-private:
- const u32 port;
- GCAdapter::Adapter* gcadapter;
-};
-
-/// An vibration device factory that creates vibration devices from GC Adapter
-GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
- : adapter(std::move(adapter_)) {}
-
-/**
- * Creates a vibration device from a joystick
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- */
-std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create(
- const Common::ParamPackage& params) {
- const auto port = static_cast<u32>(params.Get("port", 0));
-
- return std::make_unique<GCVibration>(port, adapter.get());
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/gcadapter/gc_poller.h b/src/input_common/gcadapter/gc_poller.h
deleted file mode 100644
index d1271e3ea..000000000
--- a/src/input_common/gcadapter/gc_poller.h
+++ /dev/null
@@ -1,78 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "core/frontend/input.h"
-#include "input_common/gcadapter/gc_adapter.h"
-
-namespace InputCommon {
-
-/**
- * A button device factory representing a gcpad. It receives gcpad events and forward them
- * to all button devices it created.
- */
-class GCButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
- explicit GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
-
- /**
- * Creates a button device from a button press
- * @param params contains parameters for creating the device:
- * - "code": the code of the key to bind with the button
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput() const;
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<GCAdapter::Adapter> adapter;
- bool polling = false;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-class GCAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
- explicit GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
-
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
- Common::ParamPackage GetNextInput();
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<GCAdapter::Adapter> adapter;
- int analog_x_axis = -1;
- int analog_y_axis = -1;
- int controller_number = -1;
- bool polling = false;
-};
-
-/// A vibration device factory creates vibration devices from GC Adapter
-class GCVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
-public:
- explicit GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
-
- std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override;
-
-private:
- std::shared_ptr<GCAdapter::Adapter> adapter;
-};
-
-} // namespace InputCommon