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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-19 03:17:02 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-19 03:17:02 +0100
commit2ec7fcecb7d1f0bc8f943a3f7cb4d2e215bc4e76 (patch)
tree2da420f9cf192bb7601e46748715d5a6a97052ef
parentMerge pull request #7349 from ameerj/ogl-convert-image (diff)
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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d24s8.frag17
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_abgr8.frag21
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp98
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h16
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp12
6 files changed, 166 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index d779a967a..fd3e41434 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -10,6 +10,8 @@ set(SHADER_FILES
astc_decoder.comp
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
+ convert_abgr8_to_d24s8.frag
+ convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
full_screen_triangle.vert
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
new file mode 100644
index 000000000..f7657e50a
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
@@ -0,0 +1,17 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+// #extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
+ uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
+
+ gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
+ // gl_FragStencilRefARB = int(color.a);
+}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
new file mode 100644
index 000000000..ff3bf8209
--- /dev/null
+++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+
+layout(binding = 0) uniform sampler2D depth_tex;
+layout(binding = 1) uniform isampler2D stencil_tex;
+
+layout(location = 0) out vec4 color;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
+ uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
+
+ color.r = float(depth >> 16) / (exp2(8) - 1.0);
+ color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0);
+ color.b = float(depth & 0x00FF) / (exp2(8) - 1.0);
+ color.a = float(stencil) / (exp2(8) - 1.0);
+}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index b3884a4f5..01535d0c0 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -4,6 +4,8 @@
#include <algorithm>
+#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
+#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
@@ -354,6 +356,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
+ convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
+ convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
if (device.IsExtShaderStencilExportSupported()) {
@@ -448,6 +452,23 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
}
+void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, u32 up_scale,
+ u32 down_shift) {
+ ConvertPipelineEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
+ convert_abgr8_to_d24s8_frag, true);
+ Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
+void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
+ ConvertPipelineEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
+ convert_d24s8_to_abgr8_frag, false);
+ ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
+}
+
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -495,6 +516,54 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
scheduler.InvalidateState();
}
+void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkImageView src_depth_view = src_image_view.DepthView();
+ const VkImageView src_stencil_view = src_image_view.StencilView();
+ const VkSampler sampler = *nearest_sampler;
+ const VkExtent2D extent{
+ .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
+ .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
+ };
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
+ down_shift, this](vk::CommandBuffer cmdbuf) {
+ const VkOffset2D offset{
+ .x = 0,
+ .y = 0,
+ };
+ const VkViewport viewport{
+ .x = 0.0f,
+ .y = 0.0f,
+ .width = static_cast<float>(extent.width),
+ .height = static_cast<float>(extent.height),
+ .minDepth = 0.0f,
+ .maxDepth = 0.0f,
+ };
+ const VkRect2D scissor{
+ .offset = offset,
+ .extent = extent,
+ };
+ const PushConstants push_constants{
+ .tex_scale = {viewport.width, viewport.height},
+ .tex_offset = {0.0f, 0.0f},
+ };
+ const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
+ UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
+ src_stencil_view);
+ // TODO: Barriers
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
const auto it = std::ranges::find(blit_color_keys, key);
if (it != blit_color_keys.end()) {
@@ -636,4 +705,33 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
});
}
+void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture) {
+ if (pipeline) {
+ return;
+ }
+ const std::array stages = MakeStages(*full_screen_vert, *module);
+ pipeline = device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
+ .renderPass = renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ });
+}
+
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index d77f76678..f754a7294 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -56,10 +56,19 @@ public:
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
u32 up_scale, u32 down_shift);
+ void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
+ void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
+ u32 up_scale, u32 down_shift);
+
private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
+ void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift);
+
[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
@@ -68,6 +77,9 @@ private:
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
+ void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
+ vk::ShaderModule& module, bool single_texture);
+
const Device& device;
VKScheduler& scheduler;
StateTracker& state_tracker;
@@ -83,6 +95,8 @@ private:
vk::ShaderModule blit_depth_stencil_frag;
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
+ vk::ShaderModule convert_abgr8_to_d24s8_frag;
+ vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::Sampler linear_sampler;
vk::Sampler nearest_sampler;
@@ -94,6 +108,8 @@ private:
vk::Pipeline convert_r32_to_d32_pipeline;
vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline;
+ vk::Pipeline convert_abgr8_to_d24s8_pipeline;
+ vk::Pipeline convert_d24s8_to_abgr8_pipeline;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 407fd2a15..6dfd45f31 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -881,6 +881,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
}
break;
+ case PixelFormat::A8B8G8R8_UNORM:
+ case PixelFormat::B8G8R8A8_UNORM:
+ if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
+ return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
+ }
+ break;
case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
@@ -891,6 +897,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
}
break;
+ case PixelFormat::S8_UINT_D24_UNORM:
+ if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
+ src_view.format == PixelFormat::B8G8R8A8_UNORM) {
+ return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
+ }
+ break;
case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::R32_FLOAT) {
return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);