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Diffstat (limited to 'src/video_core/host_shaders/convert_abgr8_to_d24s8.frag')
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d24s8.frag17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
new file mode 100644
index 000000000..f7657e50a
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
@@ -0,0 +1,17 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+// #extension GL_ARB_shader_stencil_export : require
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
+ uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
+
+ gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
+ // gl_FragStencilRefARB = int(color.a);
+}