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path: root/src/core/World.h (follow)
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* friggin the rigginNikolay Korolev2021-07-251-0/+1
* CEntity done; C(Vu)Vector fixes and cleanupaap2021-06-241-0/+1
* Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-231-5/+1
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| * Includes overhaul, fix some compiler warningserorcun2021-01-231-5/+1
* | Sector sizesSergeanur2021-01-091-6/+6
* | first commit for LCSaap2021-01-081-1/+1
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-12/+0
* Pool fixes from masterSergeanur2020-12-081-1/+1
* fixNikolay Korolev2020-11-111-1/+1
* CWorld doneNikolay Korolev2020-11-101-1/+19
* weaponsFire-Head2020-08-271-0/+1
* some more camera stuffaap2020-06-141-2/+2
* CVehicleaap2020-05-251-3/+4
* ped attractors doneNikolay Korolev2020-05-161-0/+2
* Merge branch 'master' into miamiSergeanur2020-05-111-1/+2
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| * Fixed typos and made all assert functions optionalbigbossbro082020-05-101-4/+1
| * defined out asserts.bigbossbro082020-05-101-0/+4
* | CSphere and CBox for CColModelaap2020-05-061-2/+2
* | getting the vice city map to workaap2020-05-051-7/+7
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* SetPosition, final partSergeanur2020-05-051-2/+2
* SetPosition, part 1Sergeanur2020-05-021-2/+2
* Remove patchesSergeanur2020-04-171-13/+13
* CWorld completesaml1er2020-04-171-1/+1
* Merge branch 'master' into worldsaml1er2020-04-161-2/+3
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| * Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-0/+2
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| | * CWeapon done, ps2 cheats fixFire-Head2020-04-151-0/+2
| * | Many fixes and cleanuperay orçunus2020-04-151-2/+2
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* / Reverse CWorldsaml1er2020-04-161-12/+21
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* Finished CExplosionSergeanur2020-04-091-0/+2
* Merge pull request #366 from Nick007J/masteraap2020-03-291-0/+1
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| * merge with upstreamNikolay Korolev2020-03-291-0/+1
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| * \ Merge branch 'master' into garages_devNikolay Korolev2020-03-281-3/+3
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| * | | garages part 1Nikolay Korolev2020-03-281-0/+1
* | | | Merge pull request #369 from erorcun/erorcunerorcun2020-03-291-0/+1
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| * | | CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-0/+1
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* / | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* / Finished CCam; various smaller thingsaap2020-03-271-3/+3
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* CGame::InitialiseNikolay Korolev2020-03-221-1/+2
* script 1000-1154Nikolay Korolev2020-02-161-0/+1
* script 900-999Nikolay Korolev2020-02-151-0/+1
* script 900-999 initNikolay Korolev2020-02-021-0/+1
* script 800-899Nikolay Korolev2020-01-031-0/+6
* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-0/+2
* mergeNikolay Korolev2019-10-261-0/+2
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| * CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+2
* | script 500-599 plus bugfixNikolay Korolev2019-10-211-0/+2
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* Full CGameLogicSergeanur2019-10-081-0/+1
* Peds, a fix and a tad of VCeray orçunus2019-09-171-1/+2
* World and Pedseray orçunus2019-09-121-0/+4
* AnimViewer!eray orçunus2019-08-151-0/+6
* implemented CHeliaap2019-08-041-2/+2
* cargen + some scriptNikolay Korolev2019-07-271-0/+1
* Merge branch 'master' into erorcunaap2019-07-161-0/+1
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| * Partial RunningScript part2Nikolay Korolev2019-07-141-0/+1
* | Phone, World, Pederay orçunus2019-07-151-0/+3
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* Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2019-07-101-1/+3
* the great reorganizationaap2019-07-071-0/+119