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* Wait states ported (scripted animations)Sergeanur2021-06-242-0/+7
* Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-162-461/+465
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| * Use our synonyms for attack anims againerorcun2021-02-072-15/+31
| * Use original animation names from VCSSergeanur2021-01-272-444/+442
* | Merge branch 'miami' into lcsSergeanur2021-01-251-7/+11
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| * make building with Codewarrior 7 possiblewithmorten2021-01-241-7/+11
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-2210-21/+0
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| * get rid of most --MIAMI commentswithmorten2021-01-2210-21/+0
* | Merge branch 'miami' into lcsSergeanur2021-01-134-25/+27
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| * anim velocity unionaap2021-01-134-25/+27
* | More fixSergeanur2021-01-122-2/+3
* | Case sensitive my assSergeanur2021-01-111-1/+2
* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-115-580/+1329
* | scriptNikolay Korolev2021-01-091-0/+2
* | Merge branch 'lcs' of github.com:GTAmodding/re3 into lcsaap2021-01-082-10/+10
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| * Use original namesSergeanur2021-01-082-10/+10
| * Train anims in enumSergeanur2021-01-082-4/+4
| * small cleanupaap2021-01-081-2/+2
* | anims done. ped fight hacked to compileaap2021-01-083-393/+672
* | Train anims in enumSergeanur2021-01-082-4/+4
* | first commit for LCSaap2021-01-081-2/+2
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* option for PC controlsaap2020-12-212-2/+8
* fix name shadowingaap2020-12-211-3/+3
* Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-12-194-0/+42
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| * merge attemptNikolay Korolev2020-12-194-4/+44
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| | * some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-014-0/+42
| | * moved some stuff to MemoryMgraap2020-11-282-2/+2
| | * start using CMemoryHeapaap2020-11-263-2/+14
| | * animation compression from PS2aap2020-11-165-10/+132
| | * small fixSergeanur2020-08-241-1/+1
| | * fixed hanim for 64 bitaap2020-07-243-5/+5
* | | anim compressionaap2020-12-1814-86/+639
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* | get rid of all PED_SKIN definesaap2020-12-184-21/+2
* | added MemoryHeap from III, MemoryMgraap2020-12-182-2/+2
* | cam fix; forgot some shadersaap2020-11-241-2/+0
* | VC replaysNikolay Korolev2020-09-261-0/+1
* | Fix crash on assertSergeanur2020-09-091-1/+1
* | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+1
* | Compilation fixSergeanur2020-08-241-2/+3
* | CutsceneMgr doneSergeanur2020-08-244-39/+263
* | new opcodes, buyable properties, minor fixeseray orçunus2020-07-303-26/+81
* | fixed hanim for 64 bitaap2020-07-243-6/+6
* | Add compatibility with RW 3.4Sergeanur2020-07-181-0/+4
* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-092-2/+3
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-2/+2
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| * updated player control namesNikolay Korolev2020-06-211-2/+2
* | fix anims againeray orçunus2020-06-251-4/+4
* | Merge pull request #638 from erorcun/miamiaap2020-06-253-7/+6
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| * | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-223-8/+6
* | | anim fixaap2020-06-221-2/+1
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* | ducking & anim fixeray orçunus2020-06-203-7/+11
* | fixed bar brawlNikolay Korolev2020-06-171-0/+4
* | some cutscene opcodes and heli gunseray orçunus2020-06-162-6/+22
* | Peds & fixes continueseray orçunus2020-06-151-0/+1
* | cleaned up and updated animviewer; fixed animation bugaap2020-06-081-7/+10
* | Bike riding anims, SA bike/heli cameray orçunus2020-06-051-1/+1
* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-032-2/+2
* | some CBike code; vehicle cleanupaap2020-06-021-4/+4
* | R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-292-2/+2
* | Support of original mp3/wav/adfSergeanur2020-05-271-79/+75
* | only one sunbathe anim groupaap2020-05-181-1/+1
* | some debug changesNikolay Korolev2020-05-171-2/+0
* | sync with upstreamNikolay Korolev2020-05-173-70/+72
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| * \ Merge pull request #555 from erorcun/miamiaap2020-05-173-7/+8
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| | * | Weapon fixes and thingieseray orçunus2020-05-173-7/+8
| * | | Fix compilation errorsSergeanur2020-05-161-61/+61
| * | | Merge branch 'master' into miamiSergeanur2020-05-161-1/+2
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| | * Remove magic consts from ms_aAnimAssocDefinitionsSergeanur2020-05-161-25/+28
* | | full script basic supportNikolay Korolev2020-05-171-1/+3
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* | Weapon layer in Pedseray orçunus2020-05-155-189/+661
* | Merge branch 'master' into miamiSergeanur2020-05-122-3/+8
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| * Fix linux warningsFilip Gawin2020-05-122-3/+8
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-122-1/+5
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| * Merge pull request #533 from erorcun/mastererorcun2020-05-112-1/+5
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| | * Linux build supporteray orçunus2020-05-112-1/+5
* | | Merge branch 'master' into miamiSergeanur2020-05-114-4/+7
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| * | few fixesaap2020-05-112-9/+41
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| * Merge remote-tracking branch 'upstream/master'bigbossbro082020-05-101-1/+1
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| | * some fixes and cosmetic changesaap2020-05-101-1/+1
| * | Fixed typos and made all assert functions optionalbigbossbro082020-05-105-12/+7
| * | defined out asserts.bigbossbro082020-05-103-0/+9
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| * fixes for animsaap2020-05-091-2/+2
| * named anim assoc flagsaap2020-05-092-37/+35
* | RpAnimBlend and frame updatesaap2020-05-106-53/+117
* | some updates for scriptNikolay Korolev2020-05-101-1/+1
* | added some anim groupsaap2020-05-102-9/+70
* | CWeaponModelInfoaap2020-05-101-1/+2
* | back to ped.ifpaap2020-05-091-2/+1
* | accidentally swapped reft and lightaap2020-05-091-10/+10
* | peds starting to workaap2020-05-094-80/+85
* | removed cutscene headsaap2020-05-094-19/+3
* | named anim assoc flagsaap2020-05-092-37/+35
* | Merge branch 'master' into miamiSergeanur2020-05-091-0/+1
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| * more small fixesaap2020-05-087-11/+18
* | anims streamingaap2020-05-081-0/+1
* | most of animation system done; little stuff here and thereaap2020-05-0818-207/+465
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* SetPosition, part 1Sergeanur2020-05-021-2/+2
* real names (from LCS)aap2020-04-251-12/+12
* few fixesaap2020-04-251-0/+6
* implemented skinned peds, no cutscene hands yetaap2020-04-246-43/+399
* Crossplatform work continueseray orçunus2020-04-221-2/+1
* Try to build with mingwFilip Gawin2020-04-205-184/+197
* Revert "Part one"Filip Gawin2020-04-181-13/+7
* Part oneFilip Gawin2020-04-171-7/+13
* Remove patchesSergeanur2020-04-1710-160/+10
* Merge remote-tracking branch 'Fire-Head/master' into StandaloneSergeanur2020-04-172-2/+2
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| * rem refsFire-Head2020-04-172-2/+2
* | Merge remote-tracking branch 'samler/world' into StandaloneSergeanur2020-04-171-0/+1
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| * Merge branch 'master' into worldsaml1er2020-04-162-2/+2
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| * | Reverse CWorldsaml1er2020-04-161-0/+1
* | | Some refs removed, little fixes and teleporteray orçunus2020-04-164-38/+38
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* | More refs removedSergeanur2020-04-162-2/+2
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* Fix cutscene camera latencySergeanur2020-04-111-1/+1
* fixNikolay Korolev2020-04-101-0/+1
* Fixing mixed IsCutsceneProcessing and IsRunningSergeanur2020-04-102-0/+490
* remove include <new> from common.haap2020-03-284-13/+24
* Fixes for Serge's reviewFilip Gawin2020-03-221-3/+3
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+1
* Merge pull request #263 from Sergeanur/strcmperorcun2019-11-093-10/+13
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| * Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-303-10/+13
* | The Pedseray orçunus2019-10-301-2/+2
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* Pedseray orçunus2019-09-201-2/+3
* World and Pedseray orçunus2019-09-121-0/+1
* CleanupFilip Gawin2019-08-272-3/+3
* More more more audioFilip Gawin2019-08-276-37/+37
* CleanupFilip Gawin2019-08-272-3/+3
* More audio pedFilip Gawin2019-08-272-3/+3
* bit more CAutomobileaap2019-07-231-0/+2
* couple of fixesaap2019-07-201-7/+6
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-1/+1
* and of course the last commit didnt fix everythingaap2019-07-103-6/+6
* General fixeseray orçunus2019-07-072-2/+2
* More CPederay orçunus2019-07-011-0/+1
* Cleanup project a bitFilip Gawin2019-06-302-2/+2
* Footstepseray orçunus2019-06-281-1/+1
* Fix 3 bugseray orçunus2019-06-271-1/+1
* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-2/+3
* Big CPed updateeray orçunus2019-06-201-0/+2
* fixed anim bugaap2019-06-172-2/+2
* CdStream RwFreeAlign/RwMallocAlignFire-Head2019-06-172-7/+3
* implemented CutsceneObject; little fixesaap2019-06-123-9/+9
* animation fixesaap2019-06-121-1/+2
* added animation system (with skin support for now)aap2019-06-1118-0/+2927