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-rw-r--r--src/render/Hud.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 2efa7b64..f6374cf5 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1407,7 +1407,7 @@ CHud::DrawHealthBar(int16 value)
}
float fHealth = value;
float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
- fHealth = clamp(fHealth, 0.0f, fMaxHealth);
+ fHealth = Clamp(fHealth, 0.0f, fMaxHealth);
float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
@@ -1477,7 +1477,7 @@ CHud::DrawArmourBar(int16 value)
}
float fArmour = value;
float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
- fArmour = clamp(fArmour, 0.0f, fMaxArmour);
+ fArmour = Clamp(fArmour, 0.0f, fMaxArmour);
float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
@@ -2252,7 +2252,7 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
break;
}
- return clamp(alpha, 0.0f, 255.0f);
+ return Clamp(alpha, 0.0f, 255.0f);
}
void