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-rw-r--r--src/audio/AudioLogic.cpp26
-rw-r--r--src/audio/AudioManager.cpp8
-rw-r--r--src/audio/MusicManager.cpp17
-rw-r--r--src/audio/oal/stream.cpp10
-rw-r--r--src/audio/sampman_miles.cpp2
-rw-r--r--src/audio/sampman_oal.cpp156
-rw-r--r--src/control/CarCtrl.cpp4
-rw-r--r--src/control/Replay.cpp38
-rw-r--r--src/control/Script4.cpp4
-rw-r--r--src/core/Cam.cpp18
-rw-r--r--src/core/Camera.cpp10
-rw-r--r--src/core/FileLoader.cpp2
-rw-r--r--src/core/Frontend.cpp28
-rw-r--r--src/core/Frontend_PS2.cpp4
-rw-r--r--src/core/General.h2
-rw-r--r--src/core/PlayerInfo.cpp2
-rw-r--r--src/core/Ropes.cpp2
-rw-r--r--src/core/World.cpp4
-rw-r--r--src/core/common.h4
-rw-r--r--src/core/config.h1
-rw-r--r--src/entities/Physical.cpp16
-rw-r--r--src/extras/screendroplets.cpp2
-rw-r--r--src/objects/Object.cpp6
-rw-r--r--src/objects/Stinger.cpp2
-rw-r--r--src/peds/CopPed.cpp3
-rw-r--r--src/peds/PedFight.cpp8
-rw-r--r--src/peds/PedIK.cpp16
-rw-r--r--src/peds/PlayerPed.cpp14
-rw-r--r--src/peds/Population.cpp2
-rw-r--r--src/render/Coronas.cpp2
-rw-r--r--src/render/Fluff.cpp2
-rw-r--r--src/render/Glass.cpp4
-rw-r--r--src/render/Hud.cpp6
-rw-r--r--src/render/MBlur.cpp18
-rw-r--r--src/render/Particle.cpp16
-rw-r--r--src/render/SpecialFX.cpp1
-rw-r--r--src/render/Sprite.cpp8
-rw-r--r--src/render/WaterLevel.cpp40
-rw-r--r--src/render/Weather.cpp2
-rw-r--r--src/save/GenericGameStorage.cpp4
-rw-r--r--src/save/PCSave.cpp4
-rw-r--r--src/save/SaveBuf.h2
-rw-r--r--src/skel/crossplatform.h2
-rw-r--r--src/vehicles/Automobile.cpp22
-rw-r--r--src/vehicles/Bike.cpp16
-rw-r--r--src/vehicles/Boat.cpp22
-rw-r--r--src/vehicles/Door.cpp4
-rw-r--r--src/vehicles/Heli.cpp2
-rw-r--r--src/vehicles/Transmission.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp14
-rw-r--r--src/weapons/Weapon.cpp2
51 files changed, 293 insertions, 313 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6685a47d..31036adc 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -998,8 +998,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
freq = 25000;
}
if (isPlayerVeh) {
- volume = clamp2(volume, prevVolume, 7);
- freq = clamp2(freq, prevFreq, 800);
+ volume = Clamp2(volume, prevVolume, 7);
+ freq = Clamp2(freq, prevFreq, 800);
}
if (volume > 0) {
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
@@ -1047,8 +1047,8 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange));
}
if (isPlayerVeh && !vehSlowdown) {
- volume = clamp2(volume, prevVolume, 7);
- freq = clamp2(freq, prevFreq, 800);
+ volume = Clamp2(volume, prevVolume, 7);
+ freq = Clamp2(freq, prevFreq, 800);
}
if (!vehSlowdown)
#ifdef THIS_IS_STUPID
@@ -1127,7 +1127,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
}
if (acceletateState < brakeState)
acceletateState = brakeState;
- freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
+ freq = Clamp2(5 * acceletateState + 22050, prevFreq, 30);
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
@@ -1667,8 +1667,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
bHandbrakeOnLastFrame = FALSE;
}
if (CReplay::IsPlayingBack()) {
- accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
- brakeState = (255.0f * clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
+ accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
+ brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
} else {
accelerateState = Pads[0].GetAccelerate();
brakeState = Pads[0].GetBrake();
@@ -1820,7 +1820,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
}
}
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
- accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
+ accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
/*switch (engineSoundType) {
case SFX_BANK_MOPED:
@@ -3595,7 +3595,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
- m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
freqFrontPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_bIs2D = FALSE;
@@ -3651,7 +3651,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
- m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
freqPropellerPrev = m_sQueueSample.m_nFrequency;
} else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
@@ -3720,7 +3720,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
- m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
+ m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
@@ -11483,8 +11483,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
if (!m_nUserPause) {
if (nCheckPlayingDelay[slot]) {
--nCheckPlayingDelay[slot];
- } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) {
+ } else if ((g_bMissionAudioLoadFailed[slot] && m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
+ //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
+ // m_sMissionAudio.m_bIsMobile[slot] = FALSE;
m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
//SampleManager.StopStreamedFile(slot + 1);
SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1);
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b9d46d2c..c4f49e19 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -333,7 +333,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
- id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
+ id = Clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
#else
// We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable())
@@ -533,7 +533,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
- speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
+ speedOfSource = Clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@@ -897,11 +897,11 @@ cAudioManager::ProcessActiveQueues()
sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
- m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
+ m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
}
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
- vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
+ vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
if (field_4) {
emittingVol = 2 * Min(63, vol);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index dad45371..9032a8e7 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -310,7 +310,16 @@ cMusicManager::ChangeMusicMode(uint8 mode)
switch (mode)
{
- case MUSICMODE_FRONTEND: m_nUpcomingMusicMode = MUSICMODE_FRONTEND; break;
+ case MUSICMODE_FRONTEND:
+ m_nUpcomingMusicMode = MUSICMODE_FRONTEND;
+
+#ifdef PAUSE_RADIO_IN_FRONTEND
+ // rewind those streams we weren't listening right now
+ for( uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_BIKER; i++ )
+ m_aTracks[i].m_nPosition = GetTrackStartPos(i);
+#endif
+
+ break;
case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break;
case MUSICMODE_CUTSCENE:
m_nUpcomingMusicMode = MUSICMODE_CUTSCENE;
@@ -414,6 +423,12 @@ cMusicManager::ServiceFrontEndMode()
{
static bool8 bRadioStatsRecorded = FALSE;
+#ifdef PAUSE_RADIO_IN_FRONTEND
+ // pause radio
+ for( uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_BIKER; i++ )
+ m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
+#endif
+
if (m_bAnnouncementInProgress) {
SampleManager.StopStreamedFile();
if (SampleManager.IsStreamPlaying())
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index ab266681..7fc36acd 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -162,7 +162,7 @@ public:
else
StepIndex--;
- StepIndex = clamp(StepIndex, 0, 88);
+ StepIndex = Clamp(StepIndex, 0, 88);
int delta = step >> 3;
if (adpcm & 1) delta += step >> 2;
@@ -171,7 +171,7 @@ public:
if (adpcm & 8) delta = -delta;
int newSample = Sample + delta;
- Sample = clamp(newSample, -32768, 32767);
+ Sample = Clamp(newSample, -32768, 32767);
return Sample;
}
};
@@ -716,7 +716,7 @@ public:
static short quantize(double sample)
{
int a = int(sample + 0.5);
- return short(clamp(a, -32768, 32767));
+ return short(Clamp(a, -32768, 32767));
}
void Decode(void* _inbuf, int16* _outbuf, size_t size)
@@ -1448,10 +1448,10 @@ void CStream::SetVolume(uint32 nVol)
void CStream::SetPan(uint8 nPan)
{
- m_nPan = clamp((int8)nPan - 63, 0, 63);
+ m_nPan = Clamp((int8)nPan - 63, 0, 63);
SetPosition(0, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
- m_nPan = clamp((int8)nPan + 64, 64, 127);
+ m_nPan = Clamp((int8)nPan + 64, 64, 127);
SetPosition(1, (m_nPan - 63) / 64.0f, 0.0f, Sqrt(1.0f - SQR((m_nPan - 63) / 64.0f)));
m_nPan = nPan;
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 5e2b348b..88eceecf 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1750,7 +1750,7 @@ cSampleManager::UpdateReverb(void)
#undef CALCULATE_RATIO
#undef MIN_DIST
- fRatio = clamp(fRatio, 0.0f, 0.6f);
+ fRatio = Clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination )
return FALSE;
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 3cd7a736..60d26b7d 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -430,7 +430,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
{
int savedprovider = curprovider;
- nProvider = clamp(nProvider, 0, m_nNumberOfProviders - 1);
+ nProvider = Clamp(nProvider, 0, m_nNumberOfProviders - 1);
if ( set_new_provider(nProvider) )
return curprovider;
@@ -553,18 +553,32 @@ _FindMP3s(void)
bool8 bInitFirstEntry;
HANDLE hFind;
char path[MAX_PATH];
- char filepath[MAX_PATH*2];
int total_ms;
WIN32_FIND_DATA fd;
+ char filepath[MAX_PATH + sizeof(fd.cFileName)];
if (getcwd(_mp3DirectoryPath, MAX_PATH) == NULL) {
perror("getcwd: ");
return;
}
+
+ if (strlen(_mp3DirectoryPath) + 1 > MAX_PATH - 10) {
+ // This is not gonna end well
+ printf("MP3 folder path is too long, no place left for file names. MP3 finding aborted.\n");
+ return;
+ }
OutputDebugString("Finding MP3s...");
strcpy(path, _mp3DirectoryPath);
strcat(path, "\\MP3\\");
+
+#if !defined(_WIN32)
+ char *actualPath = casepath(path);
+ if (actualPath) {
+ strcpy(path, actualPath);
+ free(actualPath);
+ }
+#endif
strcpy(_mp3DirectoryPath, path);
OutputDebugString(_mp3DirectoryPath);
@@ -577,92 +591,32 @@ _FindMP3s(void)
{
return;
}
-
- strcpy(filepath, _mp3DirectoryPath);
- strcat(filepath, fd.cFileName);
-
- size_t filepathlen = strlen(filepath);
-
- if ( filepathlen <= 0)
- {
- FindClose(hFind);
- return;
- }
- if ( _ResolveLink(filepath, filepath) )
- {
- OutputDebugString("Resolving Link");
- OutputDebugString(filepath);
- bShortcut = TRUE;
- } else
- bShortcut = FALSE;
-
- if (aStream[0] && aStream[0]->Open(filepath))
- {
- total_ms = aStream[0]->GetLengthMS();
- aStream[0]->Close();
+ bShortcut = FALSE;
+ bInitFirstEntry = TRUE;
- OutputDebugString(fd.cFileName);
-
- _pMP3List = new tMP3Entry;
-
- if ( _pMP3List == NULL )
- {
- FindClose(hFind);
- return;
- }
-
- nNumMP3s = 1;
-
- strcpy(_pMP3List->aFilename, fd.cFileName);
-
- _pMP3List->nTrackLength = total_ms;
-
- _pMP3List->pNext = NULL;
-
- pList = _pMP3List;
-
- if ( bShortcut )
- {
- _pMP3List->pLinkPath = new char[MAX_PATH*2];
- strcpy(_pMP3List->pLinkPath, filepath);
- }
- else
- {
- _pMP3List->pLinkPath = NULL;
- }
+ do
+ {
+ strcpy(filepath, _mp3DirectoryPath);
+ strcat(filepath, fd.cFileName);
+
+ if (!strcmp(fd.cFileName, ".") || !strcmp(fd.cFileName, ".."))
+ continue;
- bInitFirstEntry = FALSE;
- }
- else
- {
- strcat(filepath, " - NOT A VALID MP3");
-
- OutputDebugString(filepath);
+ size_t filepathlen = strlen(filepath);
- bInitFirstEntry = TRUE;
- }
-
- while ( TRUE )
- {
- if ( !FindNextFile(hFind, &fd) )
- break;
-
if ( bInitFirstEntry )
{
- strcpy(filepath, _mp3DirectoryPath);
- strcat(filepath, fd.cFileName);
-
- size_t filepathlen = strlen(filepath);
-
- if ( filepathlen > 0 )
+ if (filepathlen > 0)
{
- if ( _ResolveLink(filepath, filepath) )
+ if (_ResolveLink(filepath, filepath))
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
bShortcut = TRUE;
- } else {
+ }
+ else
+ {
bShortcut = FALSE;
if (filepathlen > MAX_PATH) {
continue;
@@ -674,29 +628,29 @@ _FindMP3s(void)
aStream[0]->Close();
OutputDebugString(fd.cFileName);
-
+
_pMP3List = new tMP3Entry;
-
- if ( _pMP3List == NULL)
+
+ if (_pMP3List == NULL)
break;
-
+
nNumMP3s = 1;
-
+
strcpy(_pMP3List->aFilename, fd.cFileName);
-
+
_pMP3List->nTrackLength = total_ms;
_pMP3List->pNext = NULL;
-
- if ( bShortcut )
+
+ if (bShortcut)
{
- _pMP3List->pLinkPath = new char [MAX_PATH*2];
+ _pMP3List->pLinkPath = new char[MAX_PATH + sizeof(fd.cFileName)];
strcpy(_pMP3List->pLinkPath, filepath);
}
else
{
_pMP3List->pLinkPath = NULL;
}
-
+
pList = _pMP3List;
bInitFirstEntry = FALSE;
@@ -707,14 +661,11 @@ _FindMP3s(void)
OutputDebugString(filepath);
}
}
+ else
+ break;
}
else
{
- strcpy(filepath, _mp3DirectoryPath);
- strcat(filepath, fd.cFileName);
-
- size_t filepathlen = strlen(filepath);
-
if ( filepathlen > 0 )
{
if ( _ResolveLink(filepath, filepath) )
@@ -722,7 +673,8 @@ _FindMP3s(void)
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
bShortcut = TRUE;
- } else
+ }
+ else
bShortcut = FALSE;
if (aStream[0] && aStream[0]->Open(filepath))
@@ -747,7 +699,7 @@ _FindMP3s(void)
if ( bShortcut )
{
- e->pLinkPath = new char [MAX_PATH*2];
+ e->pLinkPath = new char [MAX_PATH + sizeof(fd.cFileName)];
strcpy(e->pLinkPath, filepath);
}
else
@@ -766,7 +718,7 @@ _FindMP3s(void)
}
}
}
- }
+ } while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
@@ -1386,14 +1338,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
{
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
- int8 slot;
-
for ( int32 i = 0; i < _TODOCONST(3); i++ )
{
- slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
+ int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
+#else
+ uint8 slot = nCurrentPedSlot - i - 1;
#endif
if ( nComment == nPedSlotSfx[slot] )
return TRUE;
@@ -1406,14 +1358,14 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
int32
cSampleManager::_GetPedCommentSlot(uint32 nComment)
{
- int8 slot;
-
for (int32 i = 0; i < _TODOCONST(3); i++)
{
- slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
+ int8 slot = (int8)nCurrentPedSlot - i - 1;
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
+#else
+ uint8 slot = nCurrentPedSlot - i - 1;
#endif
if (nComment == nPedSlotSfx[slot])
return slot;
@@ -1537,7 +1489,7 @@ bool8 cSampleManager::UpdateReverb(void)
#undef CALCULATE_RATIO
#undef MIN_DIST
- fRatio = clamp(fRatio, 0.0f, 0.6f);
+ fRatio = Clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination )
return FALSE;
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 44e7ae40..f50111ec 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -2608,7 +2608,7 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
float angleForward = GetATanOfXY(forward.x, forward.y);
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
- steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
+ steerAngle = Clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
#ifdef FIX_BUGS
float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
#else
@@ -2768,7 +2768,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
{
CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
- fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
+ fForwardZ = Clamp(fForwardZ, -0.3f, 0.3f);
float angle = GetATanOfXY(vecToTarget.x, vecToTarget.y);
while (angle > TWOPI)
angle -= TWOPI;
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 22347b92..8d7dbf85 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -425,9 +425,9 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
pp->pos_x = 4.0f * vecPos.x;
pp->pos_y = 4.0f * vecPos.y;
pp->pos_z = 4.0f * vecPos.z;
- pp->dir_x = 120.0f * clamp(vecDir.x, -1.0f, 1.0f);
- pp->dir_y = 120.0f * clamp(vecDir.y, -1.0f, 1.0f);
- pp->dir_z = 120.0f * clamp(vecDir.z, -1.0f, 1.0f);
+ pp->dir_x = 120.0f * Clamp(vecDir.x, -1.0f, 1.0f);
+ pp->dir_y = 120.0f * Clamp(vecDir.y, -1.0f, 1.0f);
+ pp->dir_z = 120.0f * Clamp(vecDir.z, -1.0f, 1.0f);
pp->size = fSize;
pp->r = color.red;
pp->g = color.green;
@@ -463,8 +463,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){
state->animId = main->animId;
- state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
- state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
+ state->time = 255.0f / 4.0f * Clamp(main->currentTime, 0.0f, 4.0f);
+ state->speed = 255.0f / 3.0f * Clamp(main->speed, 0.0f, 3.0f);
state->groupId = main->groupId;
}else{
state->animId = 3;
@@ -474,9 +474,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
if (second) {
state->secAnimId = second->animId;
- state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
- state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
- state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
+ state->secTime = 255.0f / 4.0f * Clamp(second->currentTime, 0.0f, 4.0f);
+ state->secSpeed = 255.0f / 3.0f * Clamp(second->speed, 0.0f, 3.0f);
+ state->blendAmount = 255.0f / 2.0f * Clamp(blend_amount, 0.0f, 2.0f);
state->secGroupId = second->groupId;
}else{
state->secAnimId = 0;
@@ -488,9 +488,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) {
state->partAnimId = partial->animId;
- state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
- state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
- state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
+ state->partAnimTime = 255.0f / 4.0f * Clamp(partial->currentTime, 0.0f, 4.0f);
+ state->partAnimSpeed = 255.0f / 3.0f * Clamp(partial->speed, 0.0f, 3.0f);
+ state->partBlendAmount = 255.0f / 2.0f * Clamp(partial->blendAmount, 0.0f, 2.0f);
state->partGroupId = partial->groupId;
}else{
state->partAnimId = 0;
@@ -507,10 +507,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){
state->aAnimId[i] = assoc->animId;
- state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
- state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
- state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
- state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aCurTime[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aBlendDelta[i] = 127.0f / 32.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
state->aFlags[i] = assoc->flags;
state->aGroupId[i] = assoc->groupId;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
@@ -533,10 +533,10 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) {
state->aAnimId2[i] = assoc->animId;
- state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
- state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
- state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
- state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
+ state->aCurTime2[i] = 255.0f / 4.0f * Clamp(assoc->currentTime, 0.0f, 4.0f);
+ state->aSpeed2[i] = 255.0f / 3.0f * Clamp(assoc->speed, 0.0f, 3.0f);
+ state->aBlendAmount2[i] = 255.0f / 2.0f * Clamp(assoc->blendAmount, 0.0f, 2.0f);
+ state->aBlendDelta2[i] = 127.0f / 16.0f * Clamp(assoc->blendDelta, -16.0f, 16.0f);
state->aFlags2[i] = assoc->flags;
state->aGroupId2[i] = assoc->groupId;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index 33042bac..d5edc5cf 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -744,7 +744,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPlayerPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPlayerPed);
- pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMaxArmour);
+ pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMaxArmour);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_CHAR:
@@ -752,7 +752,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->m_fArmour = clamp(pPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, 100.0f);
+ pPed->m_fArmour = Clamp(pPed->m_fArmour + GET_INTEGER_PARAM(1), 0.0f, 100.0f);
return 0;
}
case COMMAND_OPEN_GARAGE:
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 56409af4..3204613d 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -1187,7 +1187,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
float ReqSpeed = DeltaBeta * SpeedMultiplier;
// this is also added
- ReqSpeed = clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
+ ReqSpeed = Clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
// Add or subtract absolute depending on sign, genius!
if(ReqSpeed - BetaSpeed > 0.0f)
@@ -1682,7 +1682,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
Test.z = TargetCoors.z + 0.2f + Length*Sin(CarAlpha+AlphaOffset) + m_fCloseInCarHeightOffset;
if(CWorld::ProcessVerticalLine(Test, CamTargetEntity->GetPosition().z, point, entity, true, false, false, false, false, false, nil)){
float sin = (point.point.z - TargetCoors.z - 0.2f - m_fCloseInCarHeightOffset)/Length;
- CarAlpha = Asin(clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
+ CarAlpha = Asin(Clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
if(CarAlpha < 0.0f)
AlphaOffset += CarAlpha;
}
@@ -1832,7 +1832,7 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
if(DeltaBeta > PI) DeltaBeta -= TWOPI;
else if(DeltaBeta < -PI) DeltaBeta += TWOPI;
float dist = (TargetCoors - Source).Magnitude();
- dist = FIRETRUCK_TRACKING_MULT*dist*clamp(DeltaBeta, -0.8f, 0.8f);
+ dist = FIRETRUCK_TRACKING_MULT*dist*Clamp(DeltaBeta, -0.8f, 0.8f);
Source += dist*CrossProduct(Front, CVector(0.0f, 0.0f, 1.0f));
}
@@ -2805,7 +2805,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
if(BetaOffset > PI) BetaOffset -= TWOPI;
else if(BetaOffset < PI) BetaOffset += TWOPI;
- BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
+ BetaOffset = Clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
Beta = NewBeta + BetaOffset;
}
@@ -3275,7 +3275,7 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
// useless call
//CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water);
Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp);
- TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f));
+ TargetAlpha = Asin(Clamp(Water, -1.0f, 1.0f));
}
if(ResetStatics){
@@ -3461,7 +3461,7 @@ FindSplinePathPositionFloat(float *out, float *spline, uint32 time, uint32 &mark
}
}
float a = ((float)time - (float)MS(spline[marker-4])) / (float)MS(spline[marker] - spline[marker-4]);
- a = clamp(a, 0.0f, 1.0f);
+ a = Clamp(a, 0.0f, 1.0f);
float b = 1.0f - a;
*out = b*b*b * spline[marker-3] +
3.0f*a*b*b * spline[marker-1] +
@@ -3499,7 +3499,7 @@ FindSplinePathPositionVector(CVector *out, float *spline, uint32 time, uint32 &m
}
float a = ((float)time - (float)MS(spline[marker-10])) / (float)MS(spline[marker] - spline[marker-10]);
- a = clamp(a, 0.0f, 1.0f);
+ a = Clamp(a, 0.0f, 1.0f);
float b = 1.0f - a;
out->x =
b*b*b * spline[marker-9] +
@@ -4925,7 +4925,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// 0.98f: CAR_FOV_FADE_MULT
FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
- FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
+ FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
}
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
@@ -5044,7 +5044,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
}
- float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
+ float targetAlpha = Asin(Clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
if (targetAlpha <= maxAlphaAllowed) {
if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
targetAlpha = -CARCAM_SET[camSetArrPos][14];
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 987efe04..6e632c7c 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -348,7 +348,7 @@ CCamera::Process(void)
currentTime = m_uiTransitionDuration;
float fractionInter = (float) currentTime / m_uiTransitionDuration;
float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors;
- fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f);
+ fractionInterTarget = Clamp(fractionInterTarget, 0.0f, 1.0f);
// Interpolate target separately
if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){
@@ -552,7 +552,7 @@ CCamera::Process(void)
// Process Shake
float shakeStrength = m_fCamShakeForce - 0.28f*(CTimer::GetTimeInMilliseconds()-m_uiCamShakeStart)/1000.0f;
- shakeStrength = clamp(shakeStrength, 0.0f, 2.0f);
+ shakeStrength = Clamp(shakeStrength, 0.0f, 2.0f);
int shakeRand = CGeneral::GetRandomNumber();
float shakeOffset = shakeStrength*0.1f;
GetMatrix().GetPosition().x += shakeOffset * ((shakeRand & 0xF) - 7);
@@ -1914,7 +1914,7 @@ CCamera::CamShake(float strength, float x, float y, float z)
float curForce = mult*(m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - m_uiCamShakeStart)/1000.0f);
strength = mult*strength;
- if(clamp(curForce, 0.0f, 2.0f) < strength){
+ if(Clamp(curForce, 0.0f, 2.0f) < strength){
m_fCamShakeForce = strength;
m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@@ -1925,7 +1925,7 @@ void
CamShakeNoPos(CCamera *cam, float strength)
{
float curForce = cam->m_fCamShakeForce - (CTimer::GetTimeInMilliseconds() - cam->m_uiCamShakeStart)/1000.0f;
- if(clamp(curForce, 0.0f, 2.0f) < strength){
+ if(Clamp(curForce, 0.0f, 2.0f) < strength){
cam->m_fCamShakeForce = strength;
cam->m_uiCamShakeStart = CTimer::GetTimeInMilliseconds();
}
@@ -3987,7 +3987,7 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
float
CCamera::Find3rdPersonQuickAimPitch(void)
{
- float clampedFrontZ = clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
+ float clampedFrontZ = Clamp(Cams[ActiveCam].Front.z, -1.0f, 1.0f);
float rot = Asin(clampedFrontZ);
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index d57bdd92..e2b66286 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1147,7 +1147,7 @@ CFileLoader::Load2dEffect(const char *line)
&probability);
effect->attractor.type = flags;
#ifdef FIX_BUGS
- effect->attractor.probability = clamp(probability, 0, 255);
+ effect->attractor.probability = Clamp(probability, 0, 255);
#else
effect->attractor.probability = probability;
#endif
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 3bf05836..bbc79d4e 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -711,27 +711,27 @@ CMenuManager::CheckSliderMovement(int value)
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
m_PrefsBrightness += value * 32.0f;
- m_PrefsBrightness = clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
+ m_PrefsBrightness = Clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
m_PrefsLOD += ((1.8f - 0.925f) / 16.0f);
else
m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f);
- m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f);
+ m_PrefsLOD = Clamp(m_PrefsLOD, 0.925f, 1.8f);
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsMusicVolume += value * (128 / 32);
- m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
+ m_PrefsMusicVolume = Clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
}
break;
case MENUACTION_SFXVOLUME:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSfxVolume += value * (128 / 32);
- m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
+ m_PrefsSfxVolume = Clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
}
break;
@@ -739,14 +739,14 @@ CMenuManager::CheckSliderMovement(int value)
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (DMAudio.IsMP3RadioChannelAvailable()) {
m_PrefsMP3BoostVolume += value * (128 / 32);
- m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
+ m_PrefsMP3BoostVolume = Clamp(m_PrefsMP3BoostVolume, 0, 65);
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
}
}
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
- TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
+ TheCamera.m_fMouseAccelHorzntl = Clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#endif
@@ -3490,8 +3490,8 @@ CMenuManager::Process(void)
break; \
\
m_fMapSize *= z2; \
- m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
- m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
+ m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2); \
+ m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2); \
} while(0)
#endif
@@ -3529,8 +3529,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
m_fMapCenterX += (SCREEN_WIDTH/2 - m_fMapCenterX) / ((m_fMapSize - MENU_X(MAP_MIN_SIZE)) * 1/15.f);
m_fMapSize = Max(MENU_Y(MAP_MIN_SIZE), m_fMapSize - MENU_Y(15.f));
- m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
- m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
+ m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
+ m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
} else {
m_fMapSize = MENU_Y(MAP_MIN_SIZE);
}
@@ -3571,8 +3571,8 @@ CMenuManager::AdditionalOptionInput(bool &goBack)
if (!justResetPointer) {
m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
- m_fMapCenterX = clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
- m_fMapCenterY = clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
+ m_fMapCenterX = Clamp(m_fMapCenterX, SCREEN_WIDTH/2 - (m_fMapSize - MENU_X(MAP_MIN_SIZE)), m_fMapSize - MENU_X(MAP_MIN_SIZE) + SCREEN_WIDTH/2);
+ m_fMapCenterY = Clamp(m_fMapCenterY, SCREEN_HEIGHT/2 - (m_fMapSize - MENU_Y(MAP_MIN_SIZE)), m_fMapSize - MENU_Y(MAP_MIN_SIZE) + SCREEN_HEIGHT/2);
}
justResetPointer = false;
@@ -5068,7 +5068,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSpeakers -= changeAmount;
- m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
+ m_PrefsSpeakers = Clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
}
@@ -5679,7 +5679,7 @@ CMenuManager::DrawQuitGameScreen(void)
static int32 exitSignalTimer = 0;
#ifdef FIX_BUGS
- int alpha = clamp(m_nMenuFadeAlpha, 0, 255);
+ int alpha = Clamp(m_nMenuFadeAlpha, 0, 255);
#else
int alpha = m_nMenuFadeAlpha;
#endif
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index c635c21f..fa238031 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -1375,7 +1375,7 @@ CMenuManager::DrawFrontEndNormal(void)
if ((m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) <= 1600)
alpha = float(m_nStartPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 400.0f;
- m_someAlpha = 255 - clamp(alpha, 0.0f, 1.0f) * 255.0f;
+ m_someAlpha = 255 - Clamp(alpha, 0.0f, 1.0f) * 255.0f;
switch ( m_nSlidingDir )
{
@@ -1392,7 +1392,7 @@ CMenuManager::DrawFrontEndNormal(void)
float slide = float(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) / 800.0f;
float alpha = float((int32)(m_nEndPauseTimer - CTimer::GetTimeInMillisecondsPauseMode()) + -266) / 533.0f;
- m_someAlpha = clamp(alpha, 0.0f, 1.0f) * 255.0f;
+ m_someAlpha = Clamp(alpha, 0.0f, 1.0f) * 255.0f;
switch ( m_nSlidingDir )
{
diff --git a/src/core/General.h b/src/core/General.h
index 2f205c39..c17d916d 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -56,7 +56,7 @@ public:
static float LimitRadianAngle(float angle)
{
- float result = clamp(angle, -25.0f, 25.0f);
+ float result = Clamp(angle, -25.0f, 25.0f);
while (result >= PI) {
result -= 2 * PI;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 337d631c..2e3372f1 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -299,7 +299,7 @@ CPlayerInfo::Process(void)
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
}
- m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f);
+ m_fRoadDensity = Clamp(m_fRoadDensity, 0.5f, 1.45f);
// Because vehicle enter/exit use same key binding.
bool enterOrExitVeh;
diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp
index e390a917..71297eb1 100644
--- a/src/core/Ropes.cpp
+++ b/src/core/Ropes.cpp
@@ -150,7 +150,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
float f;
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
if(aRopes[i].m_bActive && aRopes[i].m_id == id){
- t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
+ t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*Clamp(t, 0.0f, 0.999f);
j = t;
f = t - j;
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 9e2c4345..8756049d 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -399,8 +399,8 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
CVector point2(point1.x, point1.y, z2);
int secX = GetSectorIndexX(point1.x);
int secY = GetSectorIndexY(point1.y);
- secX = clamp(secX, 0, NUMSECTORS_X-1);
- secY = clamp(secY, 0, NUMSECTORS_Y-1);
+ secX = Clamp(secX, 0, NUMSECTORS_X-1);
+ secY = Clamp(secY, 0, NUMSECTORS_Y-1);
return ProcessVerticalLineSector(*GetSector(secX, secY),
CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
diff --git a/src/core/common.h b/src/core/common.h
index 1f37d609..bb6b93d3 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -303,9 +303,9 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
extern wchar *AllocUnicode(const char*src);
-#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
+#define Clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
-#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
+#define Clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
diff --git a/src/core/config.h b/src/core/config.h
index bb1e4dbe..e50b33f2 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -404,6 +404,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
+#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 2c554c8e..69110a83 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -454,9 +454,9 @@ void
CPhysical::ApplyMoveForce(float jx, float jy, float jz)
{
m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass);
- m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
- m_vecTurnSpeed.y = clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
- m_vecTurnSpeed.z = clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
+ m_vecTurnSpeed.x = Clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
+ m_vecTurnSpeed.y = Clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
+ m_vecTurnSpeed.z = Clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
}
//--LCS: done
@@ -466,9 +466,9 @@ CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, floa
CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
- m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
- m_vecTurnSpeed.y = clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
- m_vecTurnSpeed.z = clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
+ m_vecTurnSpeed.x = Clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
+ m_vecTurnSpeed.y = Clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
+ m_vecTurnSpeed.z = Clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
}
//--LCS: done
@@ -533,7 +533,7 @@ CPhysical::ApplySpringDampening(float damping, float dampingLimit, CVector &spri
damping *= step;
if(bIsHeavy)
damping *= 2.0f;
- damping = clamp(damping, -DAMPING_LIMIT_IN_FRAME, DAMPING_LIMIT_IN_FRAME);
+ damping = Clamp(damping, -DAMPING_LIMIT_IN_FRAME, DAMPING_LIMIT_IN_FRAME);
// what is this?
float fSpeed = -speedA * damping;
@@ -575,7 +575,7 @@ CPhysical::ApplyGravity(void)
surfaceUp = point.normal;
else
surfaceUp = CVector(0.0f, 0.0f, 1.0f);
- float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
+ float t = Clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
if (gravityUp.MagnitudeSqr() < 0.1f)
gravityUp = CVector(0.0f, 0.0f, 1.0f);
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 1412141e..2485386b 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -423,7 +423,7 @@ ScreenDroplets::ProcessCameraMovement(void)
ms_movingEnabled = !isTopDown && !isLookingInDirection;
// 0 when looking stright up, 180 when looking up or down
- ms_camUpAngle = RADTODEG(Acos(clamp(camUp.z, -1.0f, 1.0f)));
+ ms_camUpAngle = RADTODEG(Acos(Clamp(camUp.z, -1.0f, 1.0f)));
}
void
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 575c592c..64c9e256 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -234,9 +234,9 @@ CObject::Render(void)
float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
- red = clamp(red, 0.0f, 255.0f);
- green = clamp(green, 0.0f, 255.0f);
- blue = clamp(blue, 0.0f, 255.0f);
+ red = Clamp(red, 0.0f, 255.0f);
+ green = Clamp(green, 0.0f, 255.0f);
+ blue = Clamp(blue, 0.0f, 255.0f);
int alpha = CGeneral::GetRandomNumberInRange(196, 225);
diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp
index 29efea10..d3eee416 100644
--- a/src/objects/Stinger.cpp
+++ b/src/objects/Stinger.cpp
@@ -220,7 +220,7 @@ CStinger::Process()
float degangle = progress * ARRAY_SIZE(m_vPositions);
float angle1 = m_fMax_Z + DEGTORAD(degangle);
float angle2 = m_fMax_Z - DEGTORAD(degangle);
- int pos = clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
+ int pos = Clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
CVector2D pos2d = m_vPositions[pos];
CVector pos3d = m_vPos;
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 1efd7733..fbfa7249 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -644,6 +644,9 @@ CCopPed::ProcessControl(void)
int numCopsNear = 0;
for (int i = 0; i < player->m_numNearPeds; ++i) {
CPed *nearPed = player->m_nearPeds[i];
+#ifdef FIX_BUGS
+ if (nearPed)
+#endif
if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD)
++numCopsNear;
}
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index a94dc9bd..7ec8b7dd 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -1309,7 +1309,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
if (IsPlayer())
moveAssoc->speed = 1.2f;
- m_takeAStepAfterAttack = 0;
+ m_takeAStepAfterAttack = false;
m_fightButtonPressure = 0;
} else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
@@ -3929,7 +3929,7 @@ CPed::DriveVehicle(void)
targetLRLean = 0.0f;
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
} else {
- targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
+ targetLRLean = Clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
timeBlend = Pow(0.86f, CTimer::GetTimeStep());
}
@@ -4116,7 +4116,7 @@ CPed::DriveVehicle(void)
lDriveAssoc->blendAmount = 0.0f;
if (rDriveAssoc)
- rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
+ rDriveAssoc->blendAmount = Clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_RIGHT);
else if (m_pMyVehicle->bLowVehicle)
@@ -4129,7 +4129,7 @@ CPed::DriveVehicle(void)
rDriveAssoc->blendAmount = 0.0f;
if (lDriveAssoc)
- lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
+ lDriveAssoc->blendAmount = Clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE_LEFT);
else if (m_pMyVehicle->bLowVehicle)
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 475e04f1..6730d731 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -79,7 +79,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
}
if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
- limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
+ limb.yaw = Clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
result = ANGLES_SET_TO_MAX;
}
@@ -97,7 +97,7 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
}
if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
- limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
+ limb.pitch = Clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
result = ANGLES_SET_TO_MAX;
}
return result;
@@ -122,14 +122,14 @@ CPedIK::LookInDirection(float targetYaw, float targetPitch)
m_headOrient.yaw = Atan2(-m->at.y, -m->at.x);
m_headOrient.yaw -= m_ped->m_fRotationCur;
m_headOrient.yaw = CGeneral::LimitRadianAngle(m_headOrient.yaw);
- float up = clamp(m->up.z, -1.0f, 1.0f);
+ float up = Clamp(m->up.z, -1.0f, 1.0f);
m_headOrient.pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
}
// parent of head is neck
RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK);
yaw = CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x));
- float up = clamp(m->up.z, -1.0f, 1.0f);
+ float up = Clamp(m->up.z, -1.0f, 1.0f);
pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
float headYaw = CGeneral::LimitRadianAngle(targetYaw - (yaw + m_torsoOrient.yaw));
float headPitch = CGeneral::LimitRadianAngle(targetPitch - pitch) * Cos(Min(Abs(headYaw), HALFPI));
@@ -336,11 +336,11 @@ CPedIK::RestoreLookAt(void)
void
CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
{
- float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
+ float f = Clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->up.x > 0.0f) *yaw = -*yaw;
- f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
+ f = Clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.z > 0.0f) *pitch = -*pitch;
}
@@ -348,11 +348,11 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
void
CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
{
- float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
+ float f = Clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->at.y > 0.0f) *yaw = -*yaw;
- f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
+ f = Clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.x > 0.0f) *pitch = -*pitch;
}
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 452dda4d..c82fe850 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -837,8 +837,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
- m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE;
- if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE)
+ m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE);
+ if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE))
bIsAttacking = false;
}
@@ -2081,13 +2081,13 @@ CPlayerPed::UpdateMeleeAttackers(void)
void
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
{
- int i = 0;
- for (; m_pMeleeList[i] != ped; i++) {
- if (i >= ARRAY_SIZE(m_pMeleeList))
+ for (uint16 i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) {
+ if (m_pMeleeList[i] == ped) {
+ m_pMeleeList[i] = nil;
+ ped->m_attackTimer = 0;
return;
+ }
}
- m_pMeleeList[i] = nil;
- ped->m_attackTimer = 0;
}
void
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index f0e41231..0f68c679 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -413,7 +413,7 @@ CPopulation::PedCreationDistMultiplier()
return 1.0f;
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
- return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
+ return Clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
}
CPed*
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 1ac3263c..a00dc165 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -493,7 +493,7 @@ CCoronas::RenderReflections(void)
if(spriteCoors.z < drawDist){
float fadeDistance = drawDist / 2.0f;
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
- distanceFade = clamp(distanceFade, 0.0f, 1.0f);
+ distanceFade = Clamp(distanceFade, 0.0f, 1.0f);
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index 2d4fd185..b6a7e766 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1156,7 +1156,7 @@ void CScriptPath::Update(void) {
return;
m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds();
- m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength);
+ m_fPosition = Clamp(m_fPosition, 0.0f, m_fTotalLength);
if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3]
|| m_pObjects[4] || m_pObjects[5]) {
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 3409a058..b4ec8c7e 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -151,9 +151,9 @@ CFallingGlassPane::Render(void)
uint8 alpha = CGlass::CalcAlphaWithNormal(&fwdNorm);
#ifdef FIX_BUGS
- uint16 time = clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
+ uint16 time = Clamp(CTimer::GetTimeInMilliseconds() > m_nTimer ? CTimer::GetTimeInMilliseconds() - m_nTimer : 0u, 0u, 500u);
#else
- uint16 time = clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
+ uint16 time = Clamp(CTimer::GetTimeInMilliseconds() - m_nTimer, 0, 500);
#endif
uint8 color = int32( float(alpha) * (float(time) / 500) );
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 2efa7b64..f6374cf5 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1407,7 +1407,7 @@ CHud::DrawHealthBar(int16 value)
}
float fHealth = value;
float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
- fHealth = clamp(fHealth, 0.0f, fMaxHealth);
+ fHealth = Clamp(fHealth, 0.0f, fMaxHealth);
float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
@@ -1477,7 +1477,7 @@ CHud::DrawArmourBar(int16 value)
}
float fArmour = value;
float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
- fArmour = clamp(fArmour, 0.0f, fMaxArmour);
+ fArmour = Clamp(fArmour, 0.0f, fMaxArmour);
float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
float u = fWidth / 64.0f;
if (value == 0) {
@@ -2252,7 +2252,7 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
break;
}
- return clamp(alpha, 0.0f, 255.0f);
+ return Clamp(alpha, 0.0f, 255.0f);
}
void
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index dc88164b..f2c85719 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -283,10 +283,10 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts
v1 = y1/height + v1Off;
u2 = x2/width + u2Off;
v2 = y2/height + v2Off;
- u1 = clamp(u1, 0.0f, 1.0f);
- v1 = clamp(v1, 0.0f, 1.0f);
- u2 = clamp(u2, 0.0f, 1.0f);
- v2 = clamp(v2, 0.0f, 1.0f);
+ u1 = Clamp(u1, 0.0f, 1.0f);
+ v1 = Clamp(v1, 0.0f, 1.0f);
+ u2 = Clamp(u2, 0.0f, 1.0f);
+ v2 = Clamp(v2, 0.0f, 1.0f);
}
float recipz = 1.0f/z;
@@ -517,7 +517,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
void
CMBlur::SetDrunkBlur(float drunkness)
{
- Drunkness = clamp(drunkness, 0.0f, 1.0f);
+ Drunkness = Clamp(drunkness, 0.0f, 1.0f);
}
void
@@ -600,9 +600,9 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
int green = (0.75f*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.55f * 255;
int blue = (0.75f*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.55f * 255;
- red = clamp(red, 0, 255);
- green = clamp(green, 0, 255);
- blue = clamp(blue, 0, 255);
+ red = Clamp(red, 0, 255);
+ green = Clamp(green, 0, 255);
+ blue = Clamp(blue, 0, 255);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -697,7 +697,7 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
int alpha = FrontEndMenuManager.m_PrefsBrightness > 255 ?
FrontEndMenuManager.m_PrefsBrightness - 90 :
FrontEndMenuManager.m_PrefsBrightness - 130;
- alpha = clamp(alpha, 16, 200)/2;
+ alpha = Clamp(alpha, 16, 200)/2;
CreateImmediateModeData(cam, &fxRect[i], verts, CRGBA(0, 0, 0, alpha), 0.0f, 0.0f, 0.0f, 0.0f, fxZ[i], true);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpHeatHazeRaster);
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 3c8172b4..54b6ca92 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1096,15 +1096,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
//float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
- pParticle->m_Color.red = clamp(pParticle->m_Color.red +
+ pParticle->m_Color.red = Clamp(pParticle->m_Color.red +
PERCENT(pParticle->m_Color.red, ColorVariation),
0, 255);
- pParticle->m_Color.green = clamp(pParticle->m_Color.green +
+ pParticle->m_Color.green = Clamp(pParticle->m_Color.green +
PERCENT(pParticle->m_Color.green, ColorVariation),
0, 255);
- pParticle->m_Color.blue = clamp(pParticle->m_Color.blue +
+ pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue +
PERCENT(pParticle->m_Color.blue, ColorVariation),
0, 255);
}
@@ -1389,15 +1389,15 @@ void CParticle::Update()
{
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
- particle->m_Color.red = clamp(
+ particle->m_Color.red = Clamp(
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
0, 255);
- particle->m_Color.green = clamp(
+ particle->m_Color.green = Clamp(
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
0, 255);
- particle->m_Color.blue = clamp(
+ particle->m_Color.blue = Clamp(
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
0, 255);
}
@@ -1704,13 +1704,13 @@ void CParticle::Update()
if ( particle->m_nFadeToBlackTimer != 0 )
{
- particle->m_nColorIntensity = clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
+ particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - particle->m_nFadeToBlackTimer,
0, 255);
}
if ( particle->m_nFadeAlphaTimer != 0 )
{
- particle->m_nAlpha = clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
+ particle->m_nAlpha = Clamp(particle->m_nAlpha - particle->m_nFadeAlphaTimer,
0, 255);
if ( particle->m_nAlpha == 0 )
{
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index e27a783e..4bf94f2b 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -214,7 +214,6 @@ CSpecialFX::Render2DFXs(void)
CFont::SetPropOn();
CFont::SetColor(CRGBA(100, 100, 100, 200));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
- CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 0e4d4fcd..f19ad55e 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -414,13 +414,13 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
- cf[0] = clamp(cf[0], 0.0f, 1.0f);
+ cf[0] = Clamp(cf[0], 0.0f, 1.0f);
cf[1] = (cx*(-c+s) + cy*( c+s))*0.5f + 0.5f;
- cf[1] = clamp(cf[1], 0.0f, 1.0f);
+ cf[1] = Clamp(cf[1], 0.0f, 1.0f);
cf[2] = (cx*( c+s) + cy*( c-s))*0.5f + 0.5f;
- cf[2] = clamp(cf[2], 0.0f, 1.0f);
+ cf[2] = Clamp(cf[2], 0.0f, 1.0f);
cf[3] = (cx*( c-s) + cy*(-c-s))*0.5f + 0.5f;
- cf[3] = clamp(cf[3], 0.0f, 1.0f);
+ cf[3] = Clamp(cf[3], 0.0f, 1.0f);
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 759a3595..a241ac9f 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -179,10 +179,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
- l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
- r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
- t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
- b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
+ l = Clamp(l, 0, MAX_SMALL_SECTORS - 1);
+ r = Clamp(r, 0, MAX_SMALL_SECTORS - 1);
+ t = Clamp(t, 0, MAX_SMALL_SECTORS - 1);
+ b = Clamp(b, 0, MAX_SMALL_SECTORS - 1);
for (int32 x = l; x <= r; x++)
{
@@ -991,10 +991,10 @@ CWaterLevel::RenderWater()
if ( bUseCamEndY )
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
- nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
- nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
- nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
- nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
+ nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
+ nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
+ nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
+ nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
for ( int32 x = nStartX; x <= nEndX; x++ )
{
@@ -1259,10 +1259,10 @@ CWaterLevel::RenderTransparentWater(void)
if ( bUseCamEndY )
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y );
- nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
- nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
- nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
- nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
+ nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
+ nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
+ nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
+ nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
for ( int32 x = nStartX; x <= nEndX; x++ )
@@ -2161,10 +2161,10 @@ CWaterLevel::PreCalcWaterGeometry(void)
float signX = CamFwdDir.x * 1.4144272f;
float signY = CamFwdDir.y * 1.4144272f;
- signX = clamp(signX, -1.0f, 1.0f);
+ signX = Clamp(signX, -1.0f, 1.0f);
fCamX += 0.4f * signX * float(SMALL_SECTOR_SIZE * 2.0f);
- signY = clamp(signY, -1.0f, 1.0f);
+ signY = Clamp(signY, -1.0f, 1.0f);
fCamY += 0.4f * signY * float(SMALL_SECTOR_SIZE * 2.0f);
int32 nBlock;
@@ -2578,7 +2578,7 @@ CWaterLevel::RenderBoatWakes(void)
float val = 500.0f - (CBoat::WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[wake])
* 600.0f / CBoat::WAKE_LIFETIME;
- fAplhaB = clamp(val, 0.0f, 255.0f);
+ fAplhaB = Clamp(val, 0.0f, 255.0f);
}
CVector2D vecDistB = pBoat->m_avec2dWakePoints[wake - 1] - pBoat->m_avec2dWakePoints[wake];
@@ -2888,10 +2888,10 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
- nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
- nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
- nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
- nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
+ nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
+ nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
+ nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
+ nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
float fDistSqr = 1.0e10f;
@@ -2915,7 +2915,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
}
}
- return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
+ return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
}
void
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 8718e1c6..7358654c 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -286,7 +286,7 @@ void CWeather::Update(void)
if (SunGlare > 0.0f) {
SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z);
- SunGlare = clamp(SunGlare, 0.0f, 1.0f);
+ SunGlare = Clamp(SunGlare, 0.0f, 1.0f);
if (!CSpecialFX::bSnapShotActive)
SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f);
}
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 0bab5439..cbd4e2a4 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -540,7 +540,11 @@ GetNameOfSavedGame(int32 slot)
bool
CheckDataNotCorrupt(int32 slot, char *name)
{
+#ifdef FIX_BUGS
+ char filename[MAX_PATH];
+#else
char filename[100];
+#endif
int32 blocknum = 0;
eLevelName level = LEVEL_GENERIC;
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index 70ca31d2..c9045705 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -25,7 +25,11 @@ C_PcSave::SetSaveDirectory(const char *path)
bool
C_PcSave::DeleteSlot(int32 slot)
{
+#ifdef FIX_BUGS
+ char FileName[MAX_PATH];
+#else
char FileName[200];
+#endif
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
diff --git a/src/save/SaveBuf.h b/src/save/SaveBuf.h
index 1ca0066a..de27017e 100644
--- a/src/save/SaveBuf.h
+++ b/src/save/SaveBuf.h
@@ -111,5 +111,5 @@ WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
} while(0)
#else
#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
-#define CheckSaveHeaderWithLength(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
+#define CheckSaveHeaderWithLength(buf, len, a, b, c, d, size) SkipSaveBuf(buf, 8);
#endif
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 9b43bcaf..24c3fb4d 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -147,7 +147,7 @@ typedef void* HANDLE;
struct WIN32_FIND_DATA {
char extension[32]; // for searching
- char folder[32]; // for searching
+ char folder[MAX_PATH]; // for searching
char cFileName[256]; // because tSkinInfo has it 256
time_t ftLastWriteTime;
};
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 2112e666..ef7fded0 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -933,7 +933,7 @@ CAutomobile::ProcessControl(void)
float adhesion = CSurfaceTable::GetAdhesiveLimit(point);
// i have no idea what's going on here
float magic = traction * adhesion * 16.0f / SQR(fwdSpeed);
- magic = clamp(magic, -1.0f, 1.0f);
+ magic = Clamp(magic, -1.0f, 1.0f);
magic = Asin(magic);
if(m_fSteerAngle < 0.0f && rightSpeed > 0.05f ||
m_fSteerAngle > 0.0f && rightSpeed < -0.05f ||
@@ -2081,7 +2081,7 @@ CAutomobile::PreRender(void)
// 1.0 if directly behind car, -1.0 if in front
float behindness = DotProduct(lookVector, GetForward());
- behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
+ behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
// 0.0 if behind car, PI if in front
// Abs not necessary
float angle = Abs(Acos(behindness));
@@ -2439,7 +2439,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2480,7 +2480,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2513,7 +2513,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2547,7 +2547,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_FAT_REARW)
@@ -2681,7 +2681,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(-groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(-groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
@@ -2722,7 +2722,7 @@ CAutomobile::PreRender(void)
float groundOffset = pos.z + m_fHeightAboveRoad - 0.5f*mi->m_wheelScale;
if(GetModelIndex() == MI_VOODOO)
groundOffset *= 0.6f;
- mat.RotateY(Asin(clamp(groundOffset, -1.0f, 1.0f)));
+ mat.RotateY(Asin(Clamp(groundOffset, -1.0f, 1.0f)));
}
}
if(pHandling->Flags & HANDLING_NARROW_FRONTW)
@@ -2948,7 +2948,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
+ m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
@@ -3068,7 +3068,7 @@ CAutomobile::FireTruckControl(void)
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
}
- m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
+ m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
CVector cannonPos(0.0f, 1.5f, 1.9f);
@@ -3493,7 +3493,7 @@ CAutomobile::HydraulicControl(void)
float limitDiff = extendedLowerLimit - normalLowerLimit;
if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
float f = (maxDelta + limitDiff)/2.0f/limitDiff;
- f = clamp(f, 0.0f, 1.0f);
+ f = Clamp(f, 0.0f, 1.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
if(f < 0.4f || f > 0.6f)
setPrevRatio = true;
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index fdcf1960..627cddbb 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -536,7 +536,7 @@ CBike::ProcessControl(void)
m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
if(bIsStanding){
float f = Pow(0.97f, CTimer::GetTimeStep());
- m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
+ m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(Clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
m_fLeanLRAngle = m_fLeanLRAngle2;
}
}else{
@@ -1031,9 +1031,9 @@ CBike::ProcessControl(void)
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
- lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
+ lean = Clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
else
- lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
+ lean = Clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
}else{
@@ -1056,11 +1056,11 @@ CBike::ProcessControl(void)
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
- m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
+ m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
}else{
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
- m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
+ m_fTurnMass*Sin(m_fBrakeDestabilization)*Clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
}
}else
m_fBrakeDestabilization = 0.0f;
@@ -1223,7 +1223,7 @@ CBike::ProcessControl(void)
// Balance bike
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
- onSideness = clamp(onSideness, -1.0f, 1.0f);
+ onSideness = Clamp(onSideness, -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
if(bBalancedByRider){
@@ -1843,7 +1843,7 @@ CBike::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
+ m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
// Lean forward/backward
float updown;
@@ -1853,7 +1853,7 @@ CBike::ProcessControlInputs(uint8 pad)
#endif
updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
- m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
+ m_fLeanInput = Clamp(m_fLeanInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 14999293..ab70f19b 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -158,9 +158,9 @@ CBoat::ProcessControl(void)
r = 127.5f*(CTimeCycle::GetAmbientRed_Obj() + 0.5f*CTimeCycle::GetDirectionalRed());
g = 127.5f*(CTimeCycle::GetAmbientGreen_Obj() + 0.5f*CTimeCycle::GetDirectionalGreen());
b = 127.5f*(CTimeCycle::GetAmbientBlue_Obj() + 0.5f*CTimeCycle::GetDirectionalBlue());
- r = clamp(r, 0, 255);
- g = clamp(g, 0, 255);
- b = clamp(b, 0, 255);
+ r = Clamp(r, 0, 255);
+ g = Clamp(g, 0, 255);
+ b = Clamp(b, 0, 255);
splashColor.red = r;
splashColor.green = g;
splashColor.blue = b;
@@ -169,9 +169,9 @@ CBoat::ProcessControl(void)
r = 229.5f*(CTimeCycle::GetAmbientRed() + 0.85f*CTimeCycle::GetDirectionalRed());
g = 229.5f*(CTimeCycle::GetAmbientGreen() + 0.85f*CTimeCycle::GetDirectionalGreen());
b = 229.5f*(CTimeCycle::GetAmbientBlue() + 0.85f*CTimeCycle::GetDirectionalBlue());
- r = clamp(r, 0, 255);
- g = clamp(g, 0, 255);
- b = clamp(b, 0, 255);
+ r = Clamp(r, 0, 255);
+ g = Clamp(g, 0, 255);
+ b = Clamp(b, 0, 255);
jetColor.red = r;
jetColor.green = g;
jetColor.blue = b;
@@ -387,7 +387,7 @@ CBoat::ProcessControl(void)
if(CPad::GetPad(0)->GetHandBrake())
steerLoss *= 0.5f;
steerFactor -= steerLoss;
- steerFactor = clamp(steerFactor, 0.0f, 1.0f);
+ steerFactor = Clamp(steerFactor, 0.0f, 1.0f);
}
CVector boundMin = GetColModel()->boundingBox.min;
@@ -772,17 +772,17 @@ CBoat::ProcessControlInputs(uint8 pad)
m_nPadID = 3;
m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
- m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
+ m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f);
if(m_fBrake < 0.05f){
m_fBrake = 0.0f;
m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
- m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
+ m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f);
}else
m_fAccelerate = -m_fBrake*0.3f;
m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
- m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
+ m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
@@ -1065,7 +1065,7 @@ CBoat::PreRender(void)
rot = CGeneral::LimitRadianAngle(rot);
if(rot > HALFPI) rot = PI;
else if(rot < -HALFPI) rot = -PI;
- rot = clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
+ rot = Clamp(rot, -DEGTORAD(63.0f), DEGTORAD(63.0f));
m_fMovingSpeed += (0.008f * CWeather::Wind + 0.002f) * rot;
m_fMovingSpeed *= Pow(0.9985f, CTimer::GetTimeStep())/(500.0f*SQR(m_fMovingSpeed) + 1.0f);
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp
index 72a30339..6e35c951 100644
--- a/src/vehicles/Door.cpp
+++ b/src/vehicles/Door.cpp
@@ -52,11 +52,11 @@ CDoor::Process(CVehicle *vehicle)
fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
break;
}
- fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
+ fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f);
if(Abs(fSpeedDiff) > 0.002f)
m_fAngVel += fSpeedDiff;
m_fAngVel *= 0.945f;
- m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
+ m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f);
m_fAngle += m_fAngVel;
m_nDoorState = DOORST_SWINGING;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 3f01ff41..a8423855 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -260,7 +260,7 @@ CHeli::ProcessControl(void)
// Move up if too low
if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
- m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
+ m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
}
float fTargetDist = vTargetDist.Magnitude();
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index f7851f47..efc32079 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -150,7 +150,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl
else if(cheat == 2)
inertiaMult *= TRANSMISSION_NITROS_INERTIA_MULT;
float var2target = 1.0f - inertiaMult*fEngineInertia;
- var2target = clamp(var2target, 0.1f, 1.0f);
+ var2target = Clamp(var2target, 0.1f, 1.0f);
*inertiaVar2 = (1.0f-TRANSMISSION_SMOOTHER_FRAC)*var2target + TRANSMISSION_SMOOTHER_FRAC*(*inertiaVar2);
*inertiaVar1 = var1;
fAcceleration *= *inertiaVar2;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 9a701b44..e684aad7 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -480,11 +480,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f){
- float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
+ float upRight = Clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
- float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
+ float upFwd = Clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{
@@ -523,8 +523,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
- fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
- fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
+ fPitch = Clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
+ fRoll = Clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
@@ -2174,9 +2174,9 @@ CVehicle::HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd)
float red = (0.3*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*255.0f/4.0f;
float green = (0.3*CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*255.0f/4.0f;
float blue = (0.3*CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*255.0f/4.0f;
- r = clamp(red, 0.0f, 255.0f);
- g = clamp(green, 0.0f, 255.0f);
- b = clamp(blue, 0.0f, 255.0f);
+ r = Clamp(red, 0.0f, 255.0f);
+ g = Clamp(green, 0.0f, 255.0f);
+ b = Clamp(blue, 0.0f, 255.0f);
RwRGBA col1 = { r, g, b, (RwUInt8)CGeneral::GetRandomNumberInRange(8, 32) };
RwRGBA col2 = { 255, 255, 255, 32 };
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index d7c0bff0..1f98cb2b 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -252,7 +252,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
{
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
- float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
+ float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
fired = FireProjectile(shooter, source, power);
}