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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:25:30 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:25:30 +0200
commit2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e (patch)
tree24ca53597b1ebf632b12fb315ef91e899807d47d /src/vehicles/Vehicle.h
parentMerge pull request #528 from Nick007J/miami (diff)
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r--src/vehicles/Vehicle.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index c03e9209..3b6d778e 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -182,6 +182,7 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
+ uint8 bPartOfConvoy : 1;
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
uint8 bParking : 1;
@@ -287,6 +288,7 @@ public:
bool ShufflePassengersToMakeSpace(void);
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
void DoFixedMachineGuns(void);
+ void FireFixedMachineGuns(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }