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#pragma once
#include "AggressiveMonster.h"
class cSkeleton :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cSkeleton(bool IsWither);
CLASS_PROTODEF(cSkeleton)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/;
virtual void MoveToPosition(const Vector3d & a_Position) /*override*/;
virtual void Attack(float a_Dt) /*override*/;
virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
virtual bool IsUndead(void) /*override*/ { return true; }
bool IsWither(void) const { return m_bIsWither; }
private:
bool m_bIsWither;
} ;
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