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path: root/src/Mobs/Old Mobs/Skeleton.h
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#pragma once

#include "AggressiveMonster.h"





class cSkeleton :
	public cAggressiveMonster
{
	typedef cAggressiveMonster super;
	
public:
	cSkeleton(bool IsWither);

	CLASS_PROTODEF(cSkeleton)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) /*override*/;
	virtual void MoveToPosition(const Vector3d & a_Position) /*override*/;
	virtual void Attack(float a_Dt) /*override*/;
	virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;

	virtual bool IsUndead(void) /*override*/ { return true; }
	
	bool IsWither(void) const { return m_bIsWither; }

private:

	bool m_bIsWither;

} ;