1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEnderPearlEntity.h"
#include "Player.h"
cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// TODO: Tweak a_HitPos based on block face.
TeleportCreator(a_HitPos);
m_DestroyTimer = 2;
}
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TeleportCreator(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
m_DestroyTimer = 5;
}
void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
if (m_CreatorData.m_Name.empty())
{
return;
}
class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback
{
public:
cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) :
m_Attacker(a_Attacker),
m_HitPos(a_HitPos)
{
}
virtual bool Item(cPlayer * a_Entity) /*override*/
{
// Teleport the creator here, make them take 5 damage:
a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0);
return true;
}
private:
cEntity * m_Attacker;
Vector3i m_HitPos;
};
cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos);
GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP);
}
|