#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" #include "Player.h" cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), m_DestroyTimer(-1) { SetSpeed(a_Speed); } void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); m_DestroyTimer = 2; } void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); m_DestroyTimer = 5; } void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { if (m_CreatorData.m_Name.empty()) { return; } class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback { public: cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) : m_Attacker(a_Attacker), m_HitPos(a_HitPos) { } virtual bool Item(cPlayer * a_Entity) /*override*/ { // Teleport the creator here, make them take 5 damage: a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z); a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0); return true; } private: cEntity * m_Attacker; Vector3i m_HitPos; }; cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos); GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP); }