summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Old Mobs/Sheep.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Mobs/Old Mobs/Sheep.h')
-rw-r--r--src/Mobs/Old Mobs/Sheep.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/Sheep.h b/src/Mobs/Old Mobs/Sheep.h
new file mode 100644
index 000000000..28e1c7254
--- /dev/null
+++ b/src/Mobs/Old Mobs/Sheep.h
@@ -0,0 +1,50 @@
+
+#pragma once
+
+#include "PassiveMonster.h"
+
+
+
+
+
+class cSheep :
+ public cPassiveMonster
+{
+ typedef cPassiveMonster super;
+
+public:
+
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cSheep(int a_Color = -1);
+
+ CLASS_PROTODEF(cSheep)
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); }
+
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
+
+ bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+
+ int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
+
+private:
+ bool m_IsSheared;
+ int m_WoolColor;
+ int m_TimeToStopEating;
+
+} ;
+
+
+
+