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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 16:12:05 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-21 16:12:05 +0200 |
commit | 77a36b58d8731821c88493742781cee0602d12ef (patch) | |
tree | 367ec7d2e9fe037b81721d62a94b01fa092d9227 /src/Mobs/Old Mobs/Sheep.h | |
parent | Fixed to make metadata work correctly. (diff) | |
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Diffstat (limited to 'src/Mobs/Old Mobs/Sheep.h')
-rw-r--r-- | src/Mobs/Old Mobs/Sheep.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Mobs/Old Mobs/Sheep.h b/src/Mobs/Old Mobs/Sheep.h new file mode 100644 index 000000000..28e1c7254 --- /dev/null +++ b/src/Mobs/Old Mobs/Sheep.h @@ -0,0 +1,50 @@ + +#pragma once + +#include "PassiveMonster.h" + + + + + +class cSheep : + public cPassiveMonster +{ + typedef cPassiveMonster super; + +public: + + /** The number is the color of the sheep. + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ + cSheep(int a_Color = -1); + + CLASS_PROTODEF(cSheep) + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + + virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } + + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ + static NIBBLETYPE GenerateNaturalRandomColor(void); + + bool IsSheared(void) const { return m_IsSheared; } + void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } + + int GetFurColor(void) const { return m_WoolColor; } + void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } + +private: + bool m_IsSheared; + int m_WoolColor; + int m_TimeToStopEating; + +} ; + + + + |