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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 02:56:31 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 02:56:31 +0200
commit34e0bc759326803ead6e752533b402ff32db9dd2 (patch)
treef535df9df31aaac33f5f8461733503a842adea66 /src/Mobs/NewSheep.h
parentTemporarily instantiating components here. (diff)
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Diffstat (limited to 'src/Mobs/NewSheep.h')
-rw-r--r--src/Mobs/NewSheep.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Mobs/NewSheep.h b/src/Mobs/NewSheep.h
new file mode 100644
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+++ b/src/Mobs/NewSheep.h
@@ -0,0 +1,46 @@
+
+#pragma once
+
+#include "NewMonster.h"
+
+
+
+
+
+class cNewSheep :
+ public cNewMonster
+{
+ typedef cNewMonster super;
+
+public:
+
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cNewSheep(int a_Color = -1);
+
+ CLASS_PROTODEF(cNewSheep)
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
+
+ bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+
+ int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
+
+private:
+ bool m_IsSheared;
+ int m_WoolColor;
+ // int m_TimeToStopEating;
+
+} ;
+
+
+
+