From 34e0bc759326803ead6e752533b402ff32db9dd2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 20 Aug 2014 18:56:31 -0600 Subject: Got the new mob classes implemented. --- src/Mobs/NewSheep.h | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/Mobs/NewSheep.h (limited to 'src/Mobs/NewSheep.h') diff --git a/src/Mobs/NewSheep.h b/src/Mobs/NewSheep.h new file mode 100644 index 000000000..a4925b686 --- /dev/null +++ b/src/Mobs/NewSheep.h @@ -0,0 +1,46 @@ + +#pragma once + +#include "NewMonster.h" + + + + + +class cNewSheep : + public cNewMonster +{ + typedef cNewMonster super; + +public: + + /** The number is the color of the sheep. + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ + cNewSheep(int a_Color = -1); + + CLASS_PROTODEF(cNewSheep) + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ + static NIBBLETYPE GenerateNaturalRandomColor(void); + + bool IsSheared(void) const { return m_IsSheared; } + void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } + + int GetFurColor(void) const { return m_WoolColor; } + void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } + +private: + bool m_IsSheared; + int m_WoolColor; + // int m_TimeToStopEating; + +} ; + + + + -- cgit v1.2.3