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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 02:56:31 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 02:56:31 +0200
commit34e0bc759326803ead6e752533b402ff32db9dd2 (patch)
treef535df9df31aaac33f5f8461733503a842adea66 /src/Mobs/NewBlaze.cpp
parentTemporarily instantiating components here. (diff)
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Diffstat (limited to 'src/Mobs/NewBlaze.cpp')
-rw-r--r--src/Mobs/NewBlaze.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/Mobs/NewBlaze.cpp b/src/Mobs/NewBlaze.cpp
new file mode 100644
index 000000000..699a14227
--- /dev/null
+++ b/src/Mobs/NewBlaze.cpp
@@ -0,0 +1,27 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "NewBlaze.h"
+#include "../World.h"
+#include "../Entities/FireChargeEntity.h"
+
+
+
+
+cNewBlaze::cNewBlaze(void) :
+ super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.6, 1.8)
+{
+}
+
+
+
+
+
+void cNewBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
+ }
+}