From 34e0bc759326803ead6e752533b402ff32db9dd2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 20 Aug 2014 18:56:31 -0600 Subject: Got the new mob classes implemented. --- src/Mobs/NewBlaze.cpp | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/Mobs/NewBlaze.cpp (limited to 'src/Mobs/NewBlaze.cpp') diff --git a/src/Mobs/NewBlaze.cpp b/src/Mobs/NewBlaze.cpp new file mode 100644 index 000000000..699a14227 --- /dev/null +++ b/src/Mobs/NewBlaze.cpp @@ -0,0 +1,27 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "NewBlaze.h" +#include "../World.h" +#include "../Entities/FireChargeEntity.h" + + + + +cNewBlaze::cNewBlaze(void) : + super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.6, 1.8) +{ +} + + + + + +void cNewBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + { + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); + } +} -- cgit v1.2.3