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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-14 11:18:16 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-14 11:18:16 +0200
commit8a80843ddf062b4a2df622d661628e4c77b9c399 (patch)
treed877fe149e8d48281cdb1e37e81c62fe3278bd7b /src/Entities/Entity.cpp
parentCauldrons check the heightmap (diff)
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Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r--src/Entities/Entity.cpp100
1 files changed, 0 insertions, 100 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 1c8818fe5..d42c49abe 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -12,7 +12,6 @@
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
#include "Player.h"
-#include "BlockArea.h"
@@ -1048,30 +1047,6 @@ void cEntity::DetectPortal()
return;
}
- class cPortalChunkLoader : public cChunkStay
- {
- public:
- cPortalChunkLoader(cEntity * a_Entity, cWorld & a_World, const Vector3i & a_PortalPos) :
- m_Entity(a_Entity),
- m_PortalPos(a_PortalPos),
- m_World(a_World)
- {}
-
- private:
- virtual bool OnAllChunksAvailable(void) override
- {
- cEntity::CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z, m_Entity->GetWidth(), m_Entity->GetHeight(), m_World, m_Entity->GetUniqueID());
- return true;
- }
-
- virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override {};
- virtual void OnDisabled(void) override {};
-
- cEntity * m_Entity;
- Vector3i m_PortalPos;
- cWorld & m_World;
- };
-
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
if ((Y > 0) && (Y < cChunkDef::Height))
{
@@ -1115,24 +1090,7 @@ void cEntity::DetectPortal()
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
}
MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
-
- cChunkStay * Stay = new cPortalChunkLoader(this, *cRoot::Get()->GetWorld(GetWorld()->GetNetherWorldName()), Vector3i(X, Y, Z));
-
- int MinChunkX, MaxChunkX;
- int MinChunkZ, MaxChunkZ;
- cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ);
- cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ);
- for (int ChunkX = MinChunkX; ChunkX <= MaxChunkX; ++ChunkX)
- {
- for (int ChunkZ = MinChunkZ; ChunkZ <= MaxChunkZ; ++ChunkZ)
- {
- LOG("Queue %i %i", ChunkX, ChunkZ);
- Stay->Add(ChunkX, ChunkZ);
- }
- }
-
- Stay->Enable(*GetWorld()->GetChunkMap());
return;
}
default: break;
@@ -1199,64 +1157,6 @@ void cEntity::DetectPortal()
-void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport)
-{
- cBlockArea Area;
- Area.Read(&a_World, a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
- for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z)
- {
- if (
- (Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) &&
- (
- (Area.GetBlockType(x, (int)floor(y + a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) ||
- (Area.GetBlockType(x, (int)floor(y - a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL)
- )
- )
- {
- class cTeleportEntityToPortalCallback : public cEntityCallback
- {
- public:
- cTeleportEntityToPortalCallback(int a_X, int a_Y, int a_Z) :
- m_X(a_X),
- m_Y(a_Y),
- m_Z(a_Z)
- {}
-
- virtual bool Item(cEntity * a_Entity) override
- {
- a_Entity->TeleportToCoords(m_X, m_Y, m_Z);
- return true;
- }
-
- private:
- int m_X, m_Y, m_Z;
- };
-
- cTeleportEntityToPortalCallback TETPC(x, y, z);
- a_World.DoWithEntityByID(a_UniqueIDToTeleport, TETPC);
- return;
- }
- }
-
- int MinX = std::max(a_BlockX - (int)ceil(a_EntityWidth), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(a_EntityWidth), a_BlockX + 1);
- int MinY = std::max(a_BlockY - (int)ceil(a_EntityHeight), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(a_EntityHeight), a_BlockY + 1);
-
- for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x)
- {
- Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
- }
- for (int y = MinY; y < MaxY + 1; ++y) for (int x = MinX; x < MaxX + 1; x += MaxX - MinX)
- {
- Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
- }
-
- Area.Write(&a_World, MinX, MinY, a_BlockZ);
-}
-
-
-
-
-
bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
{
UNUSED(a_ShouldSendRespawn);